Increased fire delay between SAMs locking on and firing at you.
Sensor range is no longer changed when you switch to manual Emcon levels.
Enemy given realistic number of cannon rounds.
Added system display for wingmen. Cycle ‘WS’ button in system display to select and cycle through all wingmen.
Added List of wingmen + wingmen status to system display. Status is shown by the colour of the wingman text.
Tweaked generate shootlist stuff. Prioritize targets in centre of HUD higher. To prioritize something higher, place it in the centre of the HUD, and press ‘T’.
Fixed Lantirn zoom problems when Lantirn is slaved. View is slightly further from object.
Fixed problem caused by requesting refuel twice.
Cluster bombs now open when they reach a certain altitude. They used to open after so much time making it impossible to drop them at low-level.
Fixed inter-plane collision on the ground. Planes would not collide if the player was moving very slowly.
Added blast radius to bombs. Bombs will now damage ground vehicles and planes in close proximity, not just those hit, (don’t drop a bomb too low now!)
Fixed Vocal warnings switch to turn off Bitchin’ Betty.
Wingmen now ignore formation commands when they’re on the ground.
Increased ‘zoom-out’ in Satellite view.
Tweaked damage modeling. Cannon now do much less damage to buildings, as do MK20s.
Speeded up adjustment of autopilot values in autopilot MFD.
Modified weapon selection. When last AIM120 was released, Cannon used to be selected. Now, AIM9Xs are selected if present.
Can’t now use view padlock to padlock objects which are outside visual range. You can still use target padlock though, since your avionics are showing you the location of the target.
View padlock no longer padlocks onto player’s plane.
Fix for lock-up when exiting the game while ACMI is still recording.
Range added to superimposed MFD displays in full screen HUD.
Tweaked missile damage for AIM9Xs and AIM120s.
Made Radar guided missiles and SAMs slightly easier to spoof in medium and hard difficulty levels.
Added wider selection of HUD colours. HUD colour is also saved between game loads.
Added vertical speed value to ILS HUD. (VSI – in feet per second)
Fixed crash to do with having a static target in your shoot list and looking down at the right-hand MFD.
Fixed crash which would happen sometimes upon selecting Lantirn.
Tweaked plane damage – planes won’t disintegrate quite as often, and the player’s MFDs won’t all get knocked out together.
Cluster Airfield – Target view in briefing shows a picture of the hangar which must be destroyed instead of the control tower. Finding the hangar used to be trial and error.
Current wide angle views are now saved when you exit the game.
Should support greater number of graphics cards via D3D
Fixed crash caused by pressing ‘Z’ after ejecting.
If the airbrake is damaged, wheel brakes still work.
Tweaked difficulty in following missions: CAP UK, Raid Egypt and Cluster CAS.
Alt C (joystick centre) settings are now saved when you exit the game.
You don’t need to kill the throttle completely now to detach from the refueller.
Fixed aspect marker in HUD so it works properly when tracking a target over the shoulder.
Throttle noise now louder when afterburner engaged.
Added speech quality option.
The player can now hide from the enemy Mainstay, (their version of the AWACS), by going very stealthy.
Added new key command to select cannon – Shift-Enter. Fires cannon if already selected.
Reduced amount of chaff and flares to 20 and made them more effective against missiles.
Added ‘*’ key on numeric keypad – Quick access to full throttle.
In the Bomb LGB training mission, the tanks are targeted by other friendly planes, so the player won’t necessarily need to destroy them.