F22:ADF - Patch Info - Page 1/1


Created on 2004-12-13

Title: F22:ADF - Patch Info
By: Author Unknown
Date: 27 January,1998 1303
Flashback: Orig. Multipage Version
Hard Copy: Printer Friendly

F22:ADF - Patch Info


Click HERE to download the new patch...

Changes for the Patch

  • Increased fire delay between SAMs locking on and firing at you.
  • Sensor range is no longer changed when you switch to manual Emcon levels.
  • Enemy given realistic number of cannon rounds.
  • Added system display for wingmen. Cycle ‘WS’ button in system display to select and cycle through all wingmen.
  • Added List of wingmen + wingmen status to system display. Status is shown by the colour of the wingman text.
  • Tweaked generate shootlist stuff. Prioritize targets in centre of HUD higher. To prioritize something higher, place it in the centre of the HUD, and press ‘T’.
  • Fixed Lantirn zoom problems when Lantirn is slaved. View is slightly further from object.
  • Fixed problem caused by requesting refuel twice.
  • Cluster bombs now open when they reach a certain altitude. They used to open after so much time making it impossible to drop them at low-level.
  • Fixed inter-plane collision on the ground. Planes would not collide if the player was moving very slowly.
  • Added blast radius to bombs. Bombs will now damage ground vehicles and planes in close proximity, not just those hit, (don’t drop a bomb too low now!)
  • Fixed Vocal warnings switch to turn off Bitchin’ Betty.
  • Wingmen now ignore formation commands when they’re on the ground.
  • Increased ‘zoom-out’ in Satellite view.
  • Tweaked damage modeling. Cannon now do much less damage to buildings, as do MK20s.
  • Speeded up adjustment of autopilot values in autopilot MFD.
  • Modified weapon selection. When last AIM120 was released, Cannon used to be selected. Now, AIM9Xs are selected if present.
  • Can’t now use view padlock to padlock objects which are outside visual range. You can still use target padlock though, since your avionics are showing you the location of the target.
  • View padlock no longer padlocks onto player’s plane.
  • Fix for lock-up when exiting the game while ACMI is still recording.
  • Range added to superimposed MFD displays in full screen HUD.
  • Tweaked missile damage for AIM9Xs and AIM120s.
  • Made Radar guided missiles and SAMs slightly easier to spoof in medium and hard difficulty levels.
  • Added wider selection of HUD colours. HUD colour is also saved between game loads.
  • Added vertical speed value to ILS HUD. (VSI – in feet per second)
  • Fixed crash to do with having a static target in your shoot list and looking down at the right-hand MFD.
  • Fixed crash which would happen sometimes upon selecting Lantirn.
  • Tweaked plane damage – planes won’t disintegrate quite as often, and the player’s MFDs won’t all get knocked out together.
  • Cluster Airfield – Target view in briefing shows a picture of the hangar which must be destroyed instead of the control tower. Finding the hangar used to be trial and error.
  • Current wide angle views are now saved when you exit the game.
  • Should support greater number of graphics cards via D3D
  • Fixed crash caused by pressing ‘Z’ after ejecting.
  • If the airbrake is damaged, wheel brakes still work.
  • Tweaked difficulty in following missions: CAP UK, Raid Egypt and Cluster CAS.
  • Alt C (joystick centre) settings are now saved when you exit the game.
  • You don’t need to kill the throttle completely now to detach from the refueller.
  • Fixed aspect marker in HUD so it works properly when tracking a target over the shoulder.
  • Throttle noise now louder when afterburner engaged.
  • Added speech quality option.
  • The player can now hide from the enemy Mainstay, (their version of the AWACS), by going very stealthy.
  • Added new key command to select cannon – Shift-Enter. Fires cannon if already selected.
  • Reduced amount of chaff and flares to 20 and made them more effective against missiles.
  • Added ‘*’ key on numeric keypad – Quick access to full throttle.
  • In the Bomb LGB training mission, the tanks are targeted by other friendly planes, so the player won’t necessarily need to destroy them.



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