To date we've surveyed some of the
features of Janes F15, from avionics to views and most things
in between! This time we are going to look at one campaign
mission to get a feel for this mode of play in F15. After
all, once you've completed your training and got a good feel
for the aircraft and its systems, chances are the campaign is
where you will spend most of your time. Once you are an
accomplished force for the Dark Side, you'll probably venture
into the Mission Builder, which is an experience in itself!
First lets consider the briefing and targetting portions of
a campaign mission. The shot above right is a zoom in shot
(about five levels of magnification) from the briefing map
for the Iran campaign. In this first mission the targets
are personnel tents and a GCI radar installation northeast
of Lar. Its critical that the radar be taken out, since the
electronic integration of the battlefield is modelled. If
you fail to take out a key position in the network, the
entire network can be alerted to your presence by one
intercept station. If you mess up on this mission, later
incoming aircraft will have fighters vectored on them and
SAMs ready and waiting.
This next shot is zoomed in one more step from the shot
above right. The center of this shot is the same target
area as the complete Briefing screen shot at the opening of
this article. Now you are getting a better view of the
target area and its relation to the flight plan. You can
still zoom far beyond this, bringing resolution all the way
up to about .08 nautical miles.
As a result, the briefing is an invaluable tool for
checking all the transition points, like fence in, as well
as getting the best fix possible on enemy defences. Take a
closer look at the larger Briefing shot above right and you
will see that the ingress route is carefully chosen to pass
outside the ranges of two key detection and defense
emplacements. The red circles, of course, represent the
detection range of the ground radars.
Now lets zoom in about four more steps. We will then have a
good tactical map that gives us the lay of the land in
detail, including defensive positions. The line that
crosses this jpg is an artifact of compression so just
ignore it.
This shot now gives us a good tactical map. Zooming a step
beyond this requires you to pan the map to get a view of
the important positions, including defensive SAM sites. But
the transition from here to targetting later becomes more
natural after you've had an in depth perusal of the
Briefing.
In the shot that follows you will see the entire Targetting
Map. You can access this map after you have Armed your
flight. Usually you will use this map only to confirm in
your mind who is hitting what, so that when you hear TWO
call "Breaking off to the left" after giving permission to
engage the primary targets you will know he isn't after
some bandit. Of course, if you do decide to change target
assignments, this is the place you will do it.
The Targetting map can also be zoomed, but the default
setting seems to be about right. In some cases targets may
be spaced far enough apart that you will have to zoom out
or pan the map. If you do trade targets or designate
another target entirely, and you feel a change of loadout
is in order, you can then to back to the Arming station if
you so choose.
At the beginning of the briefing you will have read a text
screen and carefully noted your call sign and the call sign
of any escort you may have been assigned. You will also
have noted the location of the Bullseye (a map location
determined prior to flight that is used to help pilots
refer to locations via radio without having the enemy know
where they are, where they are going, or where the target
is). After this its time to fly!
Once on the runway you will be contacted by the tower and
cleared for takeoff. You may also be informed of other
local traffic. You will then call on your flight to "Run em
up!" and away you go! By the time you are in the air (takes
longer than most simulations since thrust, lift and drag
are more accurately modelled) you may also get an AWACS
call informing you of any other conditions you need to be
aware of. Shortly after this, most likely even before you
reach cruising altitude, any escort you were assigned will
join up with you and let you know that they are now in
place.
Before you settle back for the flight its a good idea to
ensure that your flight are all nose-cold, unless you want
to give the enemy special notice that you are inbound! (If
thats your preference, go with AT&T instead!) And then
its best to check in with AWACS for the big picture. Be
sure you have TEWS selected, and I set my TEWS to
semi-automatic so that I don't have to personally manage
the jammer. You can also choose to go fully automatic which
will then take care of chaff also. The problem is that you
will go through chaff VERY quickly on AUTO setting, and you
still have to dump flares manually anyway.
Once this is done, ensure that you are at the altitude you
want, choose the appropriate AP setting, send a formation
command if needed and then enjoy the ride! The first
campaign mission into Iran is a long flight, where the
first campaign mission in Iraq is usually more of a recon
mission.
Incidentally, I've talked a lot about wingman and flight
interaction and control. In F15 your WSO will call an
inbound missile and when he does so you can padlock on his
threat! You can usually pick it out when its a bit over a
mile which gives you time to react unless you are moving
way too fast. Incredible coordination of gameplay features,
and one more of those little things that will make this sim
a much bigger hit than some have anticipated. For the rest
who have been on the edge of their chairs, you will be
very, very happy!
The shot at left is the white hot mode of the HUD FLIR
enhanced view. If you click on the image you will bring up
a full size screen shot (112K). For a whack of brand new
shots including some awesome action shots and night
engagement shots, go to F15 Screens II.
Caution! Heart patients and those on anti-depressants
should NOT access this page! Combat Simulations will not be
liable for anyone ignoring this warning!
I've had a chance to play with some more air to ground
weapons and I must say that F15 in its late beta impressed
me much more than F4 in the demo. And yes, when you launch
that sidewinder you will see the smoke trail curling in
response to the path of the missile. Realism in systems and
weapons, and excellent flight modelling and effects combine
to give an incredible experience. As most of you know, F15
went GOLD this past weekend and the CDs are probably in
mass production already. Here we go!!
Finally, for those of you who are intimidated by a
simulation of this depth, you don't need to be. F15 comes
with a separate manual for the faint hearted and those who
want to ease into the more challenging modes of play.
Remember how in Strike Eagle III you could keep track of
everything around you on the easy mode TEWS display? Does
this shot bring back memories?
In short, this casual play version of the Tactical
Electronic Warning System gives you information that system
does not display in expert (reallistic) mode. In casual
mode this display will give you the location of all
aircraft around you, friendly and enemy, as well as show
you which aircraft you currently have locked. In the case
at right, I've locked up a friendly F16! Furthermore, even
when you aren't using the TEWS your WSO is using it and he
will call the location of enemy aircraft and inbound
missiles.
The TEWS isn't the only simplified system in Casual play
mode, radar is also much simpler to operate and targets are
simpler to lock. In addition, in Casual mode targets are
automatically prioritized according to mission goals.
Ground targetting is simplified in much the same way as air
to air targetting. These adjustments and the ability to fly
with an easy flight model, combined with the ability to
scale back enemy AI, make F15 accessible to the casual
pilot.