iF-22 Persian Gulf Campaign Review (by L. Hjalmarson) - Page 1/1
Created on 2005-01-23
Title: iF-22 Persian Gulf Campaign Review (by L. Hjalmarson) By: Len 'Viking1' Hjalmarson Date: 1997-08-30 933 Flashback:Orig. Multipage Version Hard Copy:Printer Friendly
My test system is as follows:
AMD K6, 233, 1 meg of cache
64 meg of SDRAM
Seagate Cheetah 4 gig SCSI III
Matrox Millenium 4 meg
Canopus Pure 3d
AWE 64
Thrustmaster F22 and TQS, CH pedals
SUNCOM TALON
Some people just have a knack for timing. They hit it
right. I don't know exactly what it is... some have it, and
some don't. iMagic has it this time around. With tension
increasing again in the Persian Gulf, they deliver a
campaign add on for iF22 based in the Persian Gulf. Nice
going!
This overview is brief and will soon be replaced by
separate reviews of the patched version of iF22 and the new
campaign disk. But for those who are dying for information,
here it is!
In our original Review of iF22 we
tried to steer a middle course. First impressions are
important, and my first impressions were mixed. The sim had
a lot behind it and some good gameplay, but install issues
and graphics issues as well as some gameplay weaknesses
hindered an otherwise fine simulation. Missing in the
implementation were an MFD map and full AP suite, padlock
seemed unpredictable and wingmen didn't always respond
properly to commands, even doing crazy things like
launching all their A2G ordnance and then calling
WINCHESTER. Thankfully, it didn't take long for iMagic to
release the first patch, adding a reduced radar signature
(more in accord with reality), and improving install and
some graphics issues.
iF22 IS a serious simulation of the F22 Raptor, even though
initial problems blurred the value. Avionics and weapons
modelling are good, and with a dynamic campaign environment
and mission planner as part of the original release, there
is a LOT in this sim! Digitized topography based on
satellite mapping show the direction that Magic Labs
intended with this product: realism. In fact, iF22 even
offers individual wingman control, a level of interaction
that was not present even in DiDs EF2000 v.2. iMagic made a
true simulation of a great stealth platform and gave us the
possibility of real tactical gameplay in a dynamic
environment.
Since then iMagic has had some time to invest, and they
have delivered nicely on some improvements and fixes that
really add up to an excellent F22 simulation. Here we are
at v.3.3 patched, and a new campaign. Lets take a look
under the hood!
Mission planning - Aircraft should no longer
have overweight default loadouts.
Mission planning - The fuel planning
calculations were revised and reduced.
Mission planning - You can now delete Patrol
waypoints
Mission planning - Weapon inventories now work
correctly (i.e. weapons removed from one aircraft
in the flight are available to be placed on another
aircraft within the flight).
Configure MFDs - Right clicking in a MFD screen
steps backwards through the MFD list.
Mission briefing - We made miscellaneous
mission briefing text changes.
Hall of Fame - We fixed the pilot stats and
Reset button on the Hall of Fame screen.
When you try to F5 or F8 view an aircraft out
of range a message appears in the upper left corner
of the screen.
External view zooms are now limited so that you
cannot zoom through the target model.
Flights of aircraft react more realistically to
having an aircraft within the flight being hit or
destroyed.
AI aircraft now select and use weapons better.
AI aircraft now perform more realistic bombing
runs, including coming around for second passes
when they miss with their first bomb.
When wingmen aren't in formation and you tell
them to attack from formation, they respond with
"Unable your order."
AI aircraft now use countermeasures including
Chaff, Flares, ECM, and defensive maneuvers.
Wingmen always attack their last assigned
target, even if they are currently tracking a
target.
Wingmen no longer try to evade missiles while
sitting on the ground.
You now have a FULL HUD, including targeting
information and "SHOOT" cues, in the forward view
with the cockpit turned off.
The \ and Shift-\ keys cycle through
Air-to-Ground weapons and the Enter and Shift-Enter
keys cycle through Air-to-Air weapons.
Note: The \ key no longer returns you to normal
time from time acceleration.
Your radar now starts each mission defaulted
OFF if you start on the ground.
Control-j, jettison stores, now works
correctly.
Non-targeting radars, EWRs and Control Towers,
now show up on your Defense MFD mode in yellow.
Engine throttle settings are now displayed over
you IAS (Indicated Air Speed) in the HUD.
The maximum range for the HARM missile has been
corrected.
If your engines or airframe are damaged, or you
are out of fuel, your autopilot is no longer
available and a message to that effect is displayed
on the chat bar.
When flying ground attack missions your
assigned mission targets are now displayed at all
times in your MFDs.
Its quite a list of improvements and fixes. Does it add up
to a difference in game play? One could argue that even the
reduced radar cross section alone added up to a major
difference, and graphics fixes and improved frame rate
alone made a big difference. The work evident in this
latest patch is a good indication of solid commitment.
Adding a new campaign gives more gameplay to a simulation
that has come a long way from the initial release.
I loaded up the Persian Gulf disk and chose the minimum
install. This really isn't ideal, and I would recommend
that you choose the 300 megs of terrain data if you can
afford the disk space. I get small pauses in flight that
really are not a problem, but with full install you can
avoid this.
The Persian Gulf campaign gives you AWACS and sometimes
Forward Air Controllers, so you can take advantage of all
the stealth possibilities of your air frame. Clicking on
campaign gives you the same familiar interface with
overview and mission briefing options. Here is the
scenario:
3 June, 2002
Amman, Jordan - Ba'ath Party headquarters in Baghdad was
rocked by an explosion this morning, and Saddam Hussein and
many members of his cabinet are presumed dead. With the
death of Hussein and his ruling clique, there is no clear
successor to the leaderhip of the party or the state....
(clip)
Tensions have been high in the region since the
assassination of Saddam Hussein and his closest advisors ..
both norhthern Kurds and southern Shi'ites have been
agitating for independence as rival factions within the
Iraqi hierarchy vie for control of the government in a
vicious power struggle... (clip)
15 June, 2002
Washington, DC - State Department officials announced this
morning that Iranian tank columns crossed the Iraqu border
yesterday and are headed toward Basra and the Shatt-al-Arab
waterway, Iraq's only outlet to the Persian Gulf. Reports
indicate that Iranian forces met little resistance at the
border but have encountered stiff opposition by Iraqi armor
at the outskirts of Basra itself. The White House has
issued a statement condemning the incursion in the
"strongest possible terms..." (clip)
9 July, 2002
In a lightning strike, Iranian tanks have invaded Kuwait
and are in control of most of the country this evening. In
accordance with mutual support treaties, American, Saudi
Arabian, and Gulf Cooperation Council ground forces have
move into southern Kuwait to aid the remnants of the
Kuwaiti military and have entered combat against Iranian
forces...(clip)..The Second Persian Gulf War has begun...
Objectives
1. Protect friendly airbases in the region
2. Establish air superiority over the battlefield
3. Prevent Iranian forces from taking the Saudi
oilfields
4. Liberate Kuwait
5. Push Iranian forces back across the Shatt-al-Arab
And again to my delight, there is also a Dash 34 operations
manual included on the CD. This supplement provides insight
into actual Air Force tactics and operations. The TOC is as
follows:
AIRCRAFT WEAPON SYSTEMS
Weapons Management
Heads-Up Display
Multi-Functional Display
Advisory and Warning Systems
Aircraft Weapons
Emergency Procedures and Weapons Limitations
GLOSSARY
And here is the TOC for the first section:
WEAPON MANAGEMENT
TARGETING
AIR-TO-GROUND
WEAPON DEPLOYMENT
AIR-TO-AIR
WEAPON DEPLOYMENT
COUNTERMEASURES
SENSORS
The manual is loaded with helpful information, a great
addition to the sim.
The campaign disk uses the same DEMON 1 engine as the
original simulation, combining use of actual satellite
imagery of real-world locations with high-definition
digital elevation models taken from actual surveys. The
satellite photos are mapped onto the elevation data,
producing recognizable features like mountains, woods,
farms, and deserts just as they appear in their real
locations.
However, the terrain detail seems to have improved on max
settings, and really looks great. I have been running using
the DirectX 5 driver for 3dfx and frame rate is fine. I was
glad to see this since the original was not that great and
I really didn't care for the appearance of the terrain at
all.
Unfortunately, the toothpaste smoke trails are still there.
Object detail is still fine overall. There is still no
moving map display available. I have a feeling that this is
one of those things that there was not time to include. I
haven't flown enough missions to discover if there are
finally night missions available; I'm hoping!
Still, the campaign environment is dynamic and generated
uniquely each time you create a campaign. You are given a
selection of single missions, just as in EF2000. You may
fly any missions from the generated list. Here is a screen
shot of the tactical planning map:
The shot above shows the main tasking and mission editor
screen. From here you can edit your payload or the payload
of your wingmen, edit waypoints, add or subtract fuel and
do your tactical planning by applying the various map
options based on intelligence gathered. You may toggle
these features from buttons arranged along the lower part
of the display:
Armor
Infantry
Artillery
Supply
Radar and non radar AAA
Radar and non radar SAM
EWR
AWAC
CAP
The planner still has a couple of limitations, the largest
being that if you choose to display a number of options at
the same time, the clutter factor takes over and you won't
be able to see what you are doing! Unfortunately, the zoom
level stops at 2x when it should have been carried to 4x.
It also would have been greta to have an auto center
feature slaved to given waypoints or perhaps to the target
or CAP zone.
In any case, watch for more detail on the patched version
as well as the new campaign disk in the next few days.....
And this is an actual cockpit shot, not rendered....
Check IMagic's page for their FAQ and updated
information....