In our first look at Spearhead, we described it as a game
that walks a tightrope between "Tank Quake" and "M1TP2" in
its overall design and intent. The recent build on display is
beginning to really come together and show some of the
thought behind the design.
Spearhead's primary claim to fame is twofold. First, it
offers gameplay that attempts to satisfy action gamers and
serious sim enthusiasts alike. Second, and perhaps more
importantly, it utilizes internet networking technology
born from the Army's own SIMNET multiplayer training
system. Spearhead may be the first tank sim to properly
handle Internet multiplay.
Today, we're going to take you through a graphical
mini-tour of Spearhead to give some idea of what you can
look forward to. Recent betas of Spearhead are running well
enough to allow taking plenty of Glide-accelerated photos -
and we're taking full advantage of it. So put on your ear
protection, step carefully through the hatch, and get ready
for a wild ride.
The first mission was mostly some practice with the main
gun and a chance to get re-acquainted with the controls.
Spearhead is unusual in that it models the various
drivetrain transmission settings rather faithfully. In
fact, you can override the engine governor for an all-out
burst of speed in emergency manuevers. New guys need not
worry, though - overall the key layout is very simple and
gameplay presents players with a mild learning curve.
The beginning of the training exercise. The T-72 at barely
100 meters was too good to pass up before taking this
picture.
Seriously, Spearhead boasts having the best looking
polygonal infantry in a tank sim yet. It will be
interesting to see if the team tries to outdo the infantry
implementation in the latest version of M1 Tank Platoon 2.
In our first look, we praised Spearhead's CITV for actually
being useful. The CITV has improved a bit more since then.
Essentially now it has three modes of operation: It can
view the battlefield independently. You can override the
gunner's controls and take control of the turret yourself.
Finally, you can hand off a target to the gunner - who will
then track your target autonomously as you seek a new
target. This is the M1A2's hunter/killer system in action.
In this photo, a target has already been designated, and
the gunner fires at your command.
Right after firing, the second target (which has already
been spotted) is handed off to the gunner, and is
"serviced" in turn.
It's usually not very bright to engage targets on the flank
like this, but in this case we're driving parallel at top
speed to keep a platoon of fleeing BMPs squarely in our
sights.
Our second mission is to pursue a tank-heavy mechanized
unit as it attempts a tactical withdrawl. Rough terrain and
dark clouds create an ominous sign of the fighting to come.
Tank 2 is hit by an enemy tank just over the rise, but is
unfazed.
Enemy sighted and engaged.
Notice how fogging improves your depth perception here.
Track marks show the last moments of retreat.
Unfortunately, moments after this photo was shot, I made a
wrong turn at fork at the end of the valley - presenting
rear armor towards a couple hidden enemy units. Needless to
say, that prematurely ended the second mission.
The last mission is a whirlwind. We have to locate, engage,
and destroy a fast-moving SCUD launcher convoy with heavy
escorts before they can make good their escape. As if
things weren't interesting enough, this has to be done
during a heavy thunderstorm - complete with rain, thunder,
and lightning.
Smoke on the horizon - a good clue.
We turn west and head cross-country looking for our quarry.
The CITV map indicates what might be a road - a likely
escape route for the convoy. Sure enough, there it is.
It's a veritable highway. Now is a good time to override
the engine governor, but a bad time to be fumbling with the
manual looking for the switch.
A shape is just barely perceptible in the fog ahead - Our
quarry or a friendly?
The thermal sights answer the question - the rear fuel
drums of a T-72 and missile of a SCUD launcher are clearly
visible.
Target lased. HEAT on the way. The rearguard is quickly
dispatched.
Jumping into the commander's chair, we can keep an eye out
for any possible ambushes while commanding the orderly
destruction of the rest of the convoy.
In fact, you could call Spearhead the "Team Apache" of tank
simulations and really not be far off the mark.While
Spearhead doesn't have the "team" aspect as firmly
ingrained, it is designed for serious multiplayer team play
over the internet. Will its online multiplayer capabilities
appeal to tank sim fans, Quake fans, or both? The question
remains to be answered, but we'll be keeping a close eye on
further developments.