Title: iF/A-18 Carrier Strike Fighter: Preview By: Bubba 'Masterfung' Wolford Date: 1998-06-10 1631 Flashback:Orig. Multipage Version Hard Copy:Printer Friendly
Interactive Magic deserves an A for consistency: they get
their games out on time and try to make sure that anyone
buying their games can play them regardless of their
previous experience with other simulations. iF/A-18E
Carrier Strike Fighter is such a game.
While ahead of schedule, iF/A-18 promises to win back those
customers that were turned away by the mass of problems
encountered in iF-22. While it is true iF/A-18 uses the
same basic features from iF-22, it is only the best of
iF-22 that has been carried over, such as the TALON dynamic
campaign, and fully clickable cockpit.
The campaign system deserves mention as one of the better
features of if22. Replay value with a system like this is
excellent, with no two missions or campaigns being the same
because of the dynamic mission generator. You could
literally play the missions and campaigns and try different
tactics for months, and then come back later and still
enjoy the campaign. While it would have been great to see
iMagic move to a real-time system, the essentials are still
here.
Other areas are expanded far beyond iF22. One of the
shortcomings in conception of the simulation was the
mission planner, which appeared to be almost an unfinished
feature. Not so with if18; the mission planner not only
corrects the deficiencies of the earlier code but surpasses
it in every way possible.
Click for 1024x768
The interface in general is logical, intuitive, and
attractive, unlike the somewhat kludgy interface of iF22.
Here again the team has done some great design work and
look set to to create a new standard for iMagic
simulations.
Multiplay includes support only for Head to Head A2A. This
is both surprising and disappointing, due to the attack
capability of the Super Hornet. The coop multiplay options
in a product like EF2000 which allowed players to join each
other in a variety of missions, would add great fun to the
sim. Maybe we'll see this in a later addition.
The F/A 18 is
the same plane that beat out the F-14 Tomcat 2000 for USN
orders. Both the USN and USMC will operate the F/A-18E/F
Hornets. Players can choose between flying USN and USMC
Super Hornets with authentic tail markings. As with all
iMagic games, a player will choose a persona to fly their
F/A-18 and track this pilot through his service with
appropriate promotions and medals.
One drawback to if18 is that iMagic is still married to the
Direct 3D only approach. Many Voodoo owners (including
myself) understand the idea of including everyone with D3D
but would still prefer that they also include direct
support for specific 3D cards (such as GLIDE.) The Glide
API still gives higher quality and better speed to those
who have made the investment, even though DX6 may further
reduce this lead.
The DEMON terrain system (iMagic calls it DEMON 1.5) that
received so much criticism after iF22 was released has been
improved and revamped. Interactive Magic also promises that
the buggy "pauses" that plagued iF-22 are gone. Transparent
smoke effects are among many graphical improvements from
iF-22. Graphically iF/A-18 looks superior to iF-22, and
resolutions go from 640x480 to 1024x768.
I had a chance to fly iF/A-18 at E3 and the flight model
seemed a bit relaxed. However, this was only beta code and
Jim Harler (former USMC aviator and iF/A-18/E designer)
mentioned that there was still some tweaking left to do. He
emphasized all the background research iMagic has put into
iF/A-18 in making the simulation as realistic as possible.
Truthfully, they have put a ton of research into this
product. Trips to both the USS Abraham Lincoln and to
Patuxent
River Naval Air Station in Maryland where testing of
the actual F/A-18E/F is taking place is helping iMagic get
the cockpit, avionics, MFD's, sounds, and performance
characteristics as close as possible.
While if22 didn't include every aspect of the F22s avionics
(the moving map, for example), it was quite accurate in the
features it portrayed. As a result of the teams commitment
to realism if18 will quite possibly surpass if22 in
avionics and systems detailing and could prove to be the
most realistic simulation of systems yet seen on the PC.
Happily, this should carry over to the carrier ops as well!
Clearly a great deal of effort was made in making the GUI
that the player uses to navigate around the base look very
good (reminds me a lot of Jane's Longbow). In addition,
everything is very well laid out and organized. If iMagic
really has dealt with the pauses and some graphical
problems that plagued iF-22, then look for iF/A-18 to
really do well and restore the confidence from those who
felt iF-22 let them down. We should be getting a version of
iF/A-18/E Carrier Strike Fighter ASAP so look for new news
from Combatsim.com soon.
According to Interactive Magic, the specs for iF/A-18/E are
as follows:
Minimum requirements:
Windows 95 with 100% DirectX drivers
Pentium-class processor, 133 Mhz +
24 MB RAM
100 MB free space
SVGA video card
8X or faster CD-ROM
Sound card
Recommended setup:
Pentium 166 Mhz or faster
32 MB RAM
200 MB free hard-drive space
3D Accelerator card
12X or faster CD-ROM drive
Joystick with throttle
Look for this in-house product from iMagic around Fall or
Summer. Look for the real F/A-18E/F to enter service around
2002 and replace F/A-18A's some F/A-18C's and all F-14A's
and possibly some F-14D's.