Aircraft Skin Evolution: Interview with GTT - Page 1/1
Created on 2005-01-21
Title: Aircraft Skin Evolution: Interview with GTT By: Thomas 'AV8R' Spann Date: 1998-08-10 1006 Flashback:Orig. Multipage Version Hard Copy:Printer Friendly
At a time when 3D games are taking flight with the advent
of 3dfx and directDraw , flight sims are taking on a whole
new look and feel with the help of product addons. Not
since StratFalcon have I seen products that add so much
more value to the boxed version of military flight sims.
The products are showcased on GTT's web site at:
[url]http://www.gttweb.com.[/url] At this point in time they break
down into two categories: camouflage or skin changing
utilities, and mission parameter customization. In this
article, we meet Eric Joiner, co-founder of Game Tool
Technologies. We will also take a sneak peek at what just a
few of his programs look like and what the results are.
Janes F15E with Su27 Aggressor cammo skins selected with
the F15 camo Commander
CSIM: In your words, who is GTT and where does GTT see
itself in the flight sim communtiy and where does it plan
to be in the next couple of years?
GTT: GTT consists of myself and Terry Goldman as founding
partners some 3 years ago, along with Mark Hermonat who
joined us at the partner level last year. We are augmented
by a growing number of associate developers who share in
our development work across a number of platforms including
MacIntosh PC and the internet. We are a company whose
business is the development of flight sim addons and
contract development where warranted. We work exclusively
under NDA agreements with a number of major development
houses.
There is a niche that exists for a company such as ours
thats really very special. Gamers want EVERYTHING in their
sims. Most developers try hard to put those features in.
However, the game publisher eventually wishes to covert the
product from code to cash...and draws a line in the sand as
to when the game must be released...inevitably that leaves
features or possible features "on the cutting room floor".
Our job is add those features back either in the after
market, or as contractors to developers. The short answer
is we're a speciality development house. We fit right in
the middle between the end user and the developer and
hopefully add value to both ends.
CSIM: Can you bring to light from your unique perspective
how big GTT sees the market place is for flight simmer, and
of that what percentage is actively engaged in internet
multiplayer gamming? ( I guess that begs the question, is
flight sims the most marketable?)
Online gaming is increasingly interesting as its now a
pretty much "required" feature for a sim...especially a
combat sim. I think this segment will grow and grow. The
feature that I think has the most potential is in combined
arms stuff, dating back to the old electronic battlefield
concept. Cooperative play cant be underestimated. If you
like Longbow2, try that with a buddy on a FS/BS
basis...awesome. Thats the future IMHO.
GSC's Hornet Korea with Blue Angels scheme selected with
the FA-18 Camo Commander
CSIM: Changing the focus onto your product offerings. I see
basically two genres: aircraft skin facelift software (aka
Camo Commanders) and mission editors (aka Dynamic Mission
Designers). Would you care to discuss why GTT chose these
areas to focus on and what other projects are in the oven?
Will GTT expand into other sims genres or game aspects?
GTT: I feel pretty certain you'll see us in other sim
markets in coming months. Land and civilian sims very
probably. We add value where we find the need, which in the
case of Hornet, was in adding to the vast fleet of actual
hornet squadrons that exist as well as the international
air forces. the Internet is an international community. If
you're Swiss, its certainly more fun to fly a Swiss Air
Force F-18 than an American one!
People enjoy having control over their environment in a
game. Our tools allow players to customize their missions
and their aircraft. that personalizes the experience and
extends the playable life of games, which is why developers
tend to embrace our stuff. Its the cutting room stuff added
back to the reel. Heck a lot of what we do comes directly
from the good ideas of the community though.
GTT's Air Combat Designer for FA18 Korea
GTT: The previous question leads me to this next question,
that being, where does the line exist between copyright
infringement and legitimate addons? I guess the reason I
ask is that everyone seems to have his/her own definition
of what is shareware, freeware, addons, patches, and
freedom of information via internet. Briefly of course.
GTT: This is really very simple. We ask permission and we
work under NDA's. Developers know us. We go to E3, we make
appointments and we develop relationships. Really its just
business 101. We ask permission. Most developers will be
delighted to help if they know what your doing and it helps
sell their game.
CSIM: Ive had good experiences with the Hornet Cammo
Commander and the free skins. This kind of customization is
ideal for online squadrons or even the lone wolves. Would
you briefly explain how this technology is accomplished?
GTT: For Hornet Korea, we've done custom camo skins for a
number of online squadrons. How the actual editing is done
is based on use of the 3dfx SDK and then some memory
management algorithims that make sure that the texture
memory used by the new skins matches that of the originals.
For hornet, thats a technical exercise. For F-15, which
uses different methods, its much easier. There are many
very cool freeware versions on line now at various places.
Thats just editing the proper PCX file in your favorite
paint program. (Still harder than it sounds...you have to
have a healthy artistic talent.)
CSIM: The one drawback I see to the custom Cammo schemes,
is that with Hornet and F15 if you change your plane's
skins, you've done it for all the similar aircraft. This
one feature keeps this evolution in flight sim technology
from exploding, IMHO. It kills the idea of squadron's
seeing each other's cammos while in cooperative or not so
cooperative engagements. Being the leader in the cammo
business, do you think flight sim developers have the
ability to make planes uniquely addressable? It may mean
more data structure and size, but I would gladly trade that
for this benefit. What are your views, and probably the
developer's views on this?
GTT: Well, first we agree with you that it would be AWESOME
to have your own PERSONAL camo skin for your aircraft only.
Unfortunately its important to remember that the use of
texture memory comes into play here. In the Case of hornet,
GSC envisioned GRAY airplanes...so thats what you
have...everywhere. They saved on texture memory and used it
elsewhere. I think this is more a limit of Voodoo 1 than
anything else. As we get to larger and larger ram
availability for 3D effects, this feature will certainly
appear. I wouldnt be surprised to see this in one form or
another, in the next 12 months.
CSIM: Jane's F15E lacks in having cooperative multiplayer
internet support. Currently you can only fly free for all
in multiplayer. Some have tried various incantations of
editing the dogfight.mmp file with various success enabling
cooperative engagements with AI fighters. This is another
area I'd be interested in an addon. Is this a possibility
for GTT?
GTT: We're working on some things for F-15 now. Thats an
area we are definitely looking at (you are INTO MP arent
you!? .. :) Matter of fact, I'll give you a little freeware
app called LOADMASTER we just did that allows modification
of the multiplayer host loadouts. We did this in very short
order for convenience based on the needs of the MP F-15
community. Feel free to distribute free with this article
if you like! (Click HERE
to download.)
CSIM: GTT's site also has a mention of a LongBow2
utilities. What is in the works there, and what are the
other flight simulations being considered in the near
future?
GTT: We're working on a couple of things. Both very complex
mission builder utilities. One should be done in early
fall, with the second one, which will be hugely powerful,
being done later. Jane's have been highly cooperative in
this effort. Andy Hollis and his team are really super
folks who appreciate the niche we fill.
CSIM: Thank you Eric, and by the way, whats your flight sim
call sign?
GTT: Cougar.
As you can see, GTT has a wealth of quality programs that
enhance the exterior aircraft looks and enable you to
customize aspects for both solo and multiplayer missions.
To write this article, I carefully went through each
program. Of all the features available, there was only one
minor problem, I couldn't become a Flanker in multiplayer
even though the ADF DMD program selections allowed that as
a choice. That's an excellent quality ratio in my book. But
be fore warned, read the README.TXT files before and after
installation. They will help you as they did me to have
flawless installs.
To finish up, it is my hope that game developers will allow
for individual camos so that competing virtual squadrons
can see each others colors, instead of the present
situation where everyone has the same skins. Perhaps emails
from the user community can help sway the developers to
incorporate this added functionality.