A few weeks ago, I was watching a friend of mine playing a
Rally sim game (Colin McCrae) and watching its' nice
graphics and detailing. I was forced to come to two
conclusions: one, we have come a VERY long way since
Outrun, and two: we still have a VERY long way to go.
Go where? He was playing Need for Speed 3,
and the intro segued together action scenes from the game
with the movies, and while if you weren't paying attention,
it was VERY impressive, it was not perfect. In other words,
we have a long way to go, graphically until we reach a
state of graphical realism.
After much humming and hawing on the issue, I finally
cranked up my graphics settings on Falcon 4. Maxed everything out (except
object magnification). I need not have worried. The game is
still silky smooth in TE and Dogfight and Instant action
mode. A beautiful sight to behold, but it wasn't half bad
before. Very nice.
When JSF was in
production, Innerloop sent a UK PC magazine screenshots.
The article went something along the lines of this: once
upon a time, there were flight sims, featuring planes that
only had a vague polygonal resemblance to whatever they
were supposed to be, and people laughed at them.
Nowadays there are flight sims, featuring planes that only
have a vague polygonal resemblance to whatever they are
supposed to be, and people are awed by them. The
screenshots were impressive. The game looked great too.
(oi, lads? where's that add-on disk??? Why not do a deal
with DID and make that now mythical JSF game for them????)
Of course F-22 ADF came along, and Longbow 2, who
showed the world a thing or two about graphics.
A few weeks ago I postulated on USENET that the future of
flight-sims was not assured, and that perhaps the days of
pure simulation games were numbered, and we would see TAW
style, strat-sims taking its place. How much better can you
model and AH-64D anyway? You can tweak to your heart's
content, I suppose…. However, what sim fans want is
bigger, higher, whatever, so you are mostly looking at a
1024x768 virtual, clickable cockpit. And that, basically,
is a graphics issue.
We want, for example, proper clouds in Falcon 4. And that,
basically, is a graphics issue.
F4 at 1600x1200.
We would like super hi-resolution external views. And that,
basically, is a graphics issue.
We would like far, far larger playing areas, and be able to
explore whole regions of the world, to fly from Tunisia to
Italy and Cyprus and the Bosphorous to the distant Thar
Desert of Pakistan and India, with scenery taken from
satellite maps, but so high res that they only pixelate
when you crash straight into them.
And that, certainly, is a graphics issue. Pez from DID
reports that to add any other countries to ADF/TAW would
mean a 2FPS sting a time, minimum.
Lighting Effects in Team Apache.
We would like to have the graphics engine communicate the
fact that military what-nots are made of metal and are
therefore shiny. And that, basically, is a graphics issue.
We want dynamic lighting, and lighting effects. We want to
watch the thunderstorms of artillery barrages, the
contrails of cruise missiles in the sky, the distant
flashes of a distant tank battle, the flames of a burning
city.
Look out a window in a plane in flight- watch the light
play out between the clouds and the ribbons of distant
rain, the mist on the horizon, the sudden burst of sunlight
against a river, the vast red shock of dawn and the subtle
fall of night at 10,000 feet.
Perhaps one of the best reasons to fly fighter planes is
not that you can learn to do high-g turns, or that you can
be the best, or whatever, but that you can look at the
world through a 360 degree glass cockpit and see the world
curving away.
Longbow II Virtual Cockpit
F4 Virtual Cockpit
That's probably the reason I play flight sims, to catch a
glimpse of that freedom.
And another thing. We all complained about low-level flight
in Hornet Korea; how it gave no
feeling of speed. That's because a sense of speed is given
by the human eye noticing details and a marking the
progress in relation to that detail. Falcon 4 is admirable
in this regard, as is F-15.
Falcon 4 looks better, though. Falcon 4 has some lovely,
rough textures that means your eye is bombarded with
details, and therefore, you can feel that you are crossing
this landscape very fast indeed.
We want proper forests in our helicopter games, so that we
may hide inside them. And that, largely, is a graphics
issue.
Yes, this is all eye-candy, and hard core simmers feel that
may rot your teeth, but even if 21 inch monitors were
standard, we need to communicate mankind's oldest dreams
onto that screen better. Yes, Flanker 1.5 looked
rather plain, but had a heart of amazing complexity, but
that complexity does not match Falcon 4, now does it? And
does Falcon 4 not look better?
Sims do not have an improvement cycle stretching into
infinity. There is a real limit designating how far they
can really go, at which point you have to sit back and say:
sod this, and join the airforce. Even air force
simulations, as we know may model the avionics better (the
classified avionics!) but they don't look half as nice.
Yes, simulation machines might be a future option, but
seriously, these are COMPUTER games, and computers are used
by most people for lots of other things, not just flight
sims. Yes, maybe in a few years, Thrustmaster or Microsoft
might make a home cockpit machine like that old Afterburner
arcade game, and it might actually be affordable. But
again, we are reaching beyond the limits of the definition
of "computer game" even "flight sim." This is idle
speculation.
For the last twenty years computers have been: case,
keyboard, mouse, and monitor, with a joystick for games.
That does not look like it will change any time soon. Yes
we might even end up with VR sets that can have a 3d OS
activated by movements of our fingers and arms. But one
thing that every futurist should be aware of is that the
future sneaks up on you and never looks like your dreams;
it looks a lot more like your reality. That monitor might
get smarter but it's still gonna be a monitor.
(To digress, one possibility for VR helmets might be to
have something like those Israeli HMDs. We have a monitor
with our work on it (say MS Word) But we have a "virtual
desktop" that exists around us. So using a VR chip on a
pair of shades we can look around. The sim applications
would be cool.. The more I think of this, the more I like
it! Are you all thinking what I'm thinking??? Okay, have a
main, say, 25 inch monitor. A smaller secondary monitor. A
very big projection monitor. VR shades, and maybe some kind
soul would make a USB MFD widget. OOOOOOH). Graphics,
graphics, graphics.
After all, immersion can only be improved by better
graphics, no?
In that USENET article, I argued that "pure simulation" was
reaching an end. I believe that a hybrid of strategy and
simulation (ala TAW or M1TP2)
represented the future; only with a far better, far more
realistic and wide ranging strategy than either of those
games. In short something that a C+C player or a Harpoon
player or a People's General player would like, and buy it
as a genuine, all singing, all dancing, real time strategy
game. Only with the ability to fly stuff (or whatever).
(Ed. Note: sounds like the original game plan for Janes Fleet Command).
That strategy element would take away the problems of the
dynamic ground war. (I sent an email to DID at one point,
suggesting that Wargasm could be used as a basis for a
ground war for EF2000
V.3.) The strategy element could get deeper and deeper,
with smarter and smarter AI; but this isn't a "pure-sim"
feature. (For a remembrance of the original EF2 see
EF2000 v.2.)
I do not think we shall ever see a Virtual Battlefield. The
more complex sims become, the more bandwidth they need to
communicate what is going on to other computers. DID
claimed, and I believe them, that it would be a "nightmare"
to co-ordinate even just the air-war of TAW on multiple
computers. MPS managed it, and we all see how much trouble
they are having. Yes, one hopes that EF2000 V.3 has a
ground-air dynamic war, and
that it can have 8 player LAN co-op, and no doubt they will
manage it, eventually.
Total Air War. Click for 800x600.
But a poor man's virtual battlefield, with maybe four well
modelled units fighting in one theatre area is the likely
result. A Flanker, F-16, F-15, MiG-29 combo, maybe; an
F-22, EF2000, Su-37, Rafale combo; a Flanker, MiG-29,
Mirage 2000 and F/A-18 combo, an Su-33, F/A-18, Sea
Harrier, F-14 combo; an Aegis, 688, Type 22 combo; an M1,
Challenger, Ah-64, A-10 combo? Or an AH-64, AH-1, UH-60,
OH-65, A-10, AV-8B combination (this was my big idea for
LB3: make it a strat-sim of the ground war, but fought at
30 feet off the ground? There are reasons for those
choices… think about it.)
Flanker 2.0
This may well be the Golden Age of sims, and we may well be
watching its twilight, but if we are lucky, it's only the
beginning of a new era of war games. Yes, we are all going
to need faster computers and expensive toys, but damn it,
is that not the way of the world? They talk about a MINIMUM
of a P300 for an office computer doing boring accounting
crap….. Flight sims kick Excel's ass….. And if
you are going to have to upgrade for Excel, then why not
treat yourself to some intense graphics, and some wonderful
sims? And see war played out, in all its terrible beauty.
For other views of the way the world may be heading, see
our Editorials
page or recent articles on coming hardware like the
AMD K7 and Voodoo3 Revealed. We'll bring
you more information on Longbow 3 as it becomes available.