F22: ADF: GTT's Air Combat Designer Utility - Page 1/1
Created on 2005-01-21
Title: F22: ADF: GTT's Air Combat Designer Utility By: Select Article Author Name Date: Unknown 515 Flashback:Orig. Multipage Version Hard Copy:Printer Friendly
Many of you are aware of the Random Mission Generator
created by Mark Hermonat of Hermonat Software. The RMG gave
us the ability to whip up a quick mission instead of going
through the time consuming process of creating new missions
once we had completed all the missions that came with SU-27
(and later version 1.5), or just needed a quick "kill fix".
GAME TOOL
TECHNOLOGIES worked with Hermonat Software to bring us
the "DYNAMIC MISSION DESIGNER", a "generational
improvement" of the RMG written in 32 bit code for Win 95.
We covered the Su27 DMD in a
recent article, and we also discovered that GTT had some
big plans so we asked for an interview. Here is the
interview with Eric Joiner, Senior Partner of GTT.
Csim: Thanks for taking the time, Eric. I think you are
well known for your contribution in the sim community, but
tell us a bit about yourself.
Eric: You are welcome. I've been interested in gaming and
especially flight sims for several years. I've always been
an aviation buff and the sim genre is engaging both
mentally and imaginatively in a very unique way. My
professional interests are in web development, graphic art
and in game related programming.
My experience in the after-market end of flight sim gaming
dates back to the original Tornado Command and Staff
College and its related addons. Two partners and I were
involved in that. I am proud of the fact that we
contributed to the gaming play enjoyment of what I still
consider the best air to ground sim ever made.
Csim: What are your favorite sims at the moment, and why?
Eric: Big question. Lots of "stuff" out there right now
with a ton more coming. I personally think that Longbow 2
is in a class by itself with both Hornet Korea and F-22 ADF
both having tremendous emotive potential. LB2 is very deep
both programming logic, AI, and accuracy. As a developer
and lead guy for our GUI interfaces, I am very impressed
with the LB2 front end. ADF enjoys these same qualities
coupled with DiD's legendary graphics. Hornet Korea has
potential to become great if GSC continue to develop it. My
personal "can't wait" sims however are Janes F-15 and Su-27
2.0. For me personally, its depth of game play that keeps
me interested.
There are some markets that I deeply wish "somebody" would
address …namely why hasn't anybody done an F-4
Phantom II sim? Over 30 years of service, multiple services
in multiple countries, in roles ranging from Wild Weasel to
Air Demonstration teams…If I had one dream wish,
(besides a new Tornado sim), it would be for an F-4
sim...frankly I am a bit tired of the F-22 and the F-16.
Give me the century series fighters or a Phantom!
Csim: How did GTT get started? Is the Internet an important
factor?
Eric: Terry Goldman and I started Game Tool Technologies in
1995. Terry lives in California and is our lead developer.
He is the technical director in our little group. Terry
works for a defense contractor so his interest in the
flight sim area is a natural.
Interesting that you ask about the Internet. GTT is a
virtual firm. Of the 3 primary players, none live in the
same city. I live on the US East Coast, Terry lives in the
Bay Area of San Francisco, while Mark Hermonat lives in
Canada!. Without the net, there would be no GTT. GTT
develops applications not only for the Gaming community but
for the Internet as well. The Net is an extension of the
virtual world, so its tie in to gaming is not unexpected.
We distribute our products through the web and pass both
source code and ideas by email. Again, without the net, no
GTT. The Internet gave us the opportunity to shrink
geography to the size of the screen. To me its an amazing
marvel.
We're currently examining some new push technology linkages
between Flight sim gaming and the internet. Can't go into
detail right now, but we Are studying ways to get your
virtual world expanded beyond your desktop and to let
gaming companies feed your simulations in a constant
stream. Simulations need to be evolutionary in growth, not
static in versions. We're Currently looking at how to make
that process happen. The Internet and Gaming are our two
core business interests.
Csim: Who are the principals and what is their experience
in the sim world?
Eric: GTT has 3 main players. Myself, Terry Goldman, and
recently we added Mark Hermonat to out team. Terry is the
Technical Director for GTT. He has primary responsibility
for all technical matters related to programming and the
management of our relations with game maker technical staff
under our NDA agreements. I handle development of our GUI
interfaces, beta test programs, external marketing and the
web. I also tend to be our main "voice", though both Terry
and Mark are involved in that area as well and could easily
be the ones you're interviewing now.
I'm delighted that Mark Hermonat joined us in December of
1997. Mark was the developer of the popular "Random Mission
Generator" for Su27. That freeware application was the core
seed and generational predecessor to our Dynamic Mission
Designer application for Su27. Marks role currently is to
oversee our F22:ADF product development as well as portions
of our Hornet Korea stuff. Both Terry and Mark are keen
flight sim pilots. GTT is fortunate to have some unique
synergies that come from our mutual enjoyment of gaming for
entertainment as well as business.
Csim: The first project of GTT was the dynamic mission
designer for Su27 which we covered a couple of weeks back.
Tell us about this new project for F22: ADF.
Eric: Well, the first project of GTT was a very popular
product for Internet use, called NetTools. We released it
in 1995.. Still a very popular download. DMD for Su27 is
one of our latest gaming related projects, though not the
only one by long yards. Currently we've got a number of
products coming on stream. We're picky about what we like
though. We're developing applications right now to support
F22:ADF and Hornet Korea at the moment, though as soon as
we get our hands on F-15… =)
As you are releasing this interview, GTT will release its
latest product that is called "F22- Air Combat Designer".
ACD is designed to allow the instant creation of air to air
missions for F22 ADF. (See the end of this interview for
the download). We released it as freeware because in
thinking about a more extensive "DMD" type application for
the F22 sim, we thought that this smaller app would provide
a uniquely functional demo application containing a
fraction of what the real Dynamic Mission Designer for ADF
will contain. ACD is a free standing application, but the
DMD to be released later will contain all the Air Combat
Designer stuff and more.
Secondly, but perhaps more importantly, we wanted to
contribute something to the flight sim community that was
commercial grade in quality but free to use. You will note
that ACD also sports a unique graphic user interface. All
our GTT apps will be designed this way from now on. We want
our applications to have a unique look and feel that
instantly matches the quality and style of the application
with our brand name.
Csim: Even though your desire to give something back is
terrific, there must be a lot of time and energy in this
project!
Eric: We support the shareware concept on our commercial
grade products as a very effective distribution channel for
a firm our size. The Internet allows us to share our
products internationally with very little overhead. What
overhead we do have is covered by our reasonable
registration fees for our software. GTT is a labor of love,
certainly not money, at this point. However our reputation
for quality product development has opened some doors with
the major development houses and given us access to file
layouts and source code. Without that trust and
cooperation, our job would be much more complicated.
Csim: Tell us about "Air Combat Designer" for F22 ADF. What
can it do? What are its limits?
Eric: Air Combat Designers primary purpose is to generate
air to air missions for F22 Air Dominance Fighter from DiD.
Its limits are self imposed, in that we only made this
little application for a demonstration of what's to come.
Probably by late spring, a full Dynamic Mission Designer
will be available.
F22 ADF has one of the more interesting file structures of
the sims We've looked at. Its possible to do some very
complex things with a custom Mission design tool such as
what we have in mind for DMD ADF. I can tell you that Mark
Hermonat, who is leading our F22 ADF team, is very excited
about the possibilities... at least our discussions lately
have been full of promise along those lines.
GTT has a ton of work on its plate. Hornet Korea fans won't
be disappointed either…. based on what we're seeing
now, the creation of an Air Combat designer for H3K is
going to be the initial product, again probably as freeware
with a full DMD style app behind it. My personal interest
is in expanding the network theatre possibilities in that
one. Hornet Korea products and F22 ADF are going to be
developed in tandem.
Csim: Seems to me that there is a great need for this kind
of aftermarket product, but maybe there shouldn't be? What
do you think?
Eric: Well, ideally, it would be great if games were
perfect in every way. However game makers make pragmatic
choices relative to what variables they can reasonably
expect a wide audience of gamers to enjoy. Feature lists
can be never ending. Most do a great job of giving us a
great entertainment value while simulating the operation of
some high performance aircraft.
However, because these kinds of games engage the emotion of
players, it is very common for people to say "wouldn't it
be great if…" Some very good ideas come out this way
that the developers initially didn't think of. Some firms
are good at listening to their customer base and adapting
future versions to meet these needs. Others don't do it so
well. In both cases, GTT reaches out to meet those
after-market needs by creating tools to allow gamers more
flexibly enjoy their gaming experience. The day that all
gaming firms release perfect, long running games that meet
all the needs of all the player, we'll happily shut the
virtual doors of Game Tool Technologies. But for the time
being, I think we're safe.