Until Silent Hunter arrived on patrol submariners had to
content themselves with SILENT SERVICE II and RED STORM
RISING. Then Dynamix released their excellent ACES OF
THE DEEP, where players took to the frigid waters of the
North Atlantic as German U-boat captains and sent allied
tonnage twisting down to the ocean floor. But if AOD made you
want to see Axis ships ripped into flames by American torps,
it's time you took a peek through the scope in SILENT HUNTER!
SILENT HUNTER was first described as "ACES OF THE DEEP,
only in the Pacific with the US Sub Service, and in high
resolution." While that is more or less true, SILENT HUNTER
is also a class in itself.
The accurate displays in SILENT HUNTER were reconstructed
from dozens of photos taken inside a real US WWII sub.
In SILENT HUNTER the player commands an American diesel
submarine in WWII. Starting with the infamous attack on
Pearl Harbor, hunting season for Japanese warships and
merchants opens in the South Pacific. The general idea of
the simulation is to sink as much tonnage as possible
without ending up on the "Still on Patrol" list at the end
of the war.
The approach SSI has taken with SILENT HUNTER parallels
that taken by Dynamix in ACES OF THE DEEP. Both games are
based on historical submarine campaigns of WWII. Both use
very similar interfaces, and both strive for that
mysterious balance between accuracy and entertainment. The
historical faithfulness of AOD is renowned, and SILENT
HUNTER aimed for the same accuracy by employing the
services of William "Bud" Gruner, who is the technical
advisor for the game.
Mr. Gruner served as Executive Officer of the USS Pike, USS
Sunfish, and USS Apogon. In 1944, he took command of the
USS Skate for three war patrols which resulted in the
sinking of a Japanese cruiser, destroyer, and several
merchant ships. As skipper of the USS Skate, he received
the Navy Cross and the Silver Star. Mr. Gruner's wartime
experiences have provided a wealth of historical data on
which to base historical missions and careers. Mr. Gruner
has also delivered multimedia presentations of his
real-life anecdotes, as well as narration of technical and
tactical matters.
Fog and Rough Water
SILENT HUNTER uses high-resolution graphics, which really
brings SSI's virtual Pacific to life. One can almost smell
the salt, and when on the bridge I am tempted to cast a
watchful eye for disrespectful seagulls. Rough water
conditions mean that your bridge view rises and falls
dramatically, and the speed of your boat is severely
limited. Both fog and darkness can cramp your style. Then
again, they can also allow you to get close in to ships in
a well protected convoy! Fully developed coastlines allow
the player to travel into enemy harbors to observe and
engage the enemy. The harbors are impressive, especially at
night, as are the Japanese warships.
As is true with SILENT HUNTER's competition, the control
room and a mouse provide the means of controlling the boat
and most of the boat's functions. Clicking on the periscope
brings the periscope up, clicking on the bridge ladder
gives access to the bridge, and clicking on the Fire
Control System brings up the controls for firing torpedoes.
Submarine simulations usually do all the work of plotting
the target, while the player makes target observations and
firms up the targeting solution. This is pretty realistic,
since it took a tracking party of eight on a real boat to
accomplish the same thing. But if you want to try your
hand, this sim allows you to do so. The Fire Control System
is a piece right out of history, and will allow you to do
allthe work you want. In fact, in some situations you will
have FAR better results if you let the AUTO setting guide
you then switch to manual, modifying angles just enough to
send a nice spread after your target!!
The first time you fire a spread in daylight, you will be
surprised to observe a trail as the weapon closed on the
target. This accurately mimics the old steam torpedoes,
which left a bubble trail as they traveled through the
water. It also provides nice visual feedback as to my
weapon's accuracy. Similarly, looking out the bow of your
ship as it plows through the waves will give you a nice
view of the wake. Attention to detail! Now if there were
just some waves splashing at the bow... ;-D
Making the Most of Opportunity
The player has the option of single missions, or taking on
a career. The career progresses according to the abilities
of the player, providing more and more challenging
scenarios as the war progresses.
Submarine development during the war years is implemented,
allowing the player the opportunity to captain different
classes of boat, including the Balao class, the Tambour,
and the Salmon class. Command of advanced types will be
awarded on merit.
The chart view allows a quick overview of the area in which
the boat is operating. The only downside to this approach
seems to be that the chart is doubling as both a
navigational reference and as a tactical reference. A
separate entity for both would be better. A tactical
display is essential when confronting a formation of ships,
especially while setting up the approach and carrying out
the attack. Being able to refer from the periscope to the
tactical display on the fly is critical.
Transitting from your base to your patrol ground is
immediate, but once you get there you can still find
yourself with a lot of time on your hands. This is where
the chart view and time compression really save the day.
Any radio reports from aircraft, allied ships, or land
based observers will be automatically displayed on the nav
chart, and you can safely scout around at high speed
without worry. Why, you ask? Because as soon as you pick up
anything within 40,000 yards on your radar, you will be
kicked out to normal time. otherwise you must use the ENTER
key. Rising for Air
SILENT HUNTER can be a lot of fun. Let me sketch my most
recent deployment for you....
It was a dark and calm night ...I was cruising just off the
Japanese mainland in my GATO class sub when my radar
officer reported a strong contact at bearing 280 degrees
35,000 yards. After tracking the target for a few minutes
we estimated speed around 15 knots and calculated the
heading to be 200 degrees. We plotted a course that would
bring us in front of the target and engaged at full speed.
TO read the rest go to SH Mission
Report. This page also includes information on the
patched version. Silent Hunter Commander's Edition
integrates the patrol disks, mission builder, and all
updates.