Lately the sights have been primarily on armor sims in the
land warfare arena, with Microprose's M1 Tank Platoon II and
iMagic's iPanzer '44. SSI will also be adding to the growing
number of tank sims with their soon to be released WWII title
Panzer Commander, and then Psygnosis Panzer Elite will make
its appearance.
Aside from Zombie's Spec Ops there hasn't been a lot on the
burner for "ground pounder" sims, but this year has just
begun and we'll be seeing more ground sims as the year
progresses. SSI has now released their latest title,
"Soldiers At War," a turn based WWII squad level game of
combat that takes place from the deserts of Africa to deep
in the heart of Germany. The game comes with 15 missions
that can each be played separately or as part of an ongoing
campaign. The game also comes with multiplayer support for
up to three people AND a full featured mission builder.
I've always been a fan of ground based sims more than
flight sims and when I got my hands on the early beta for
SAW I knew this was gonna be one FUN review. Now with the
final out my intution has proven right. For anyone out
there who's ever played the board game Advanced Squad
Leader, you may find this game quite similar (though not
nearly as involved). Fans of the Close Combat series will
also be interested in this one as this one is similar yet
has a lot more detail and a better view of the field and
soldier animations.
The game has some really nice SVGA graphics supporting
screen resolutions up to 1024x768 and 256 colors. Details
are handled very nicely, with holes in walls and rubble
strewn through battle scarred areas creating nice
atmospherics. There are 4 levels of play ranging from
Private (easiest) to Commando (toughest), as each level
increases so does the chance of enemy reinforcements.
You start the game with a briefing from Capt. Spencer
telling you of your upcoming missions and how they will
affect the overall picture. You are then brought to the
squad selection roster from which you choose your 8 man
squad. This is easily done by clicking on the portrait of
the soldier you wish to use, after scanning through their
admin files and reviewing their personal information
including strengths and weaknesses.
Once your selection is made you move to the outfitting
screen from which you will pick and choose who will carry
which weapons from your inventory. This is where you must
be pay close attention to each soldiers strengths as each
weapon has a certain weight and each character has a
differing "encumbrance" (this defines how much he can carry
before his actions and movement capabilities are affected).
There is also an online weapons database of all weapons you
will use and see in the game to help you with your
outfitting decisions. Once you've outfitted your men it's
off to the mission itself.
Click for larger image.
Throughout all your missions in SAW you will use 2 main
menu options: the SOI (slide out interface) and the MODI
(menu on demand interface). The SOI pops up for each
individual soldier as you switch from character to
character and is the nerve center for the game. The SOI
gives you the rundown on your character and game controls
such as: how many movement points he has left, type of
weapon and rate of fire selected, health gauge, fatigue,
ammo and save game options etc.
The most critical part of the SOI is the "enemies seen"
portion: you can see whom your soldier sees just by
clicking on the characters in sight icons in the SOI. The
SOI can easily be hidden and brought back on the screen
with a simple press of the spacebar.
The MODI is the second essential menu you will use during
your engagements and to move your character around. From
this menu you will select actions such as stand, kneel,
prone; types of movement such as walk, run or crawl. You
target your weapons from here as well as change weapons in
use, inspecting the surrounding area and switching to your
next character.
The MOI is also where you drop and pick up objects. From
here you also give first aid, toss grenades and exchange
items between characters. There is also a very fun little
part of this menu called the "tank menu" that allows you to
"secure a tank:" get in/out of the tank and load the main
gun of the tank. Securing a tank is done by standing beside
the tank and tossing a concussion grenade inside. From
there you will move inside and can use the main gun freely
on your enemies!
Click for larger image.
Now that I've given you a brief rundown on the game
interface let's talk about gameplay. The beauty of this
game is that its very simple to sit down and jump right in
to. Any gamer can sit down and feel comfortable with this
game within an hour. The missions will usually take between
45 minutes to 1 ½ hours depending on how slow you
want to move. You will find yourself doing a lot of "what
ifs" as you think your movement strategies through, which
makes this game so much fun.
This is not a game where speed is essential, but strategy
is! You will move your characters from the map screen by
simply clicking on an area to which you wish your character
to move. You can choose the movement type from the MODI
(walk, run, crawl) and as your character moves he will
uncover more of the buildings and objects as they come into
his line of sight. Your characters will alert you when
they've seen an enemy by saying "enemy in the open" which
will allow you a chance to engage the enemy.
Targeting is done by simply placing the mouse cursor over
the enemy you wish to fire upon and you will be given a
numeric value ranging from 0 to 100 (0, you can't hit the
enemy, to 100, you WILL hit the enemy). I've found that
anything over 70 is the best probability for engaging the
enemy. Remember though if you can see him odds are that he
can or will see you when he makes his movement.
The MODI has some sophisticated options that allow you to
do "point saving" movement. In short, this will allow you
to save enough points for opportunity fire when the enemy
moves. When you place the cursor over the cell you want
your character to move to you should always use the CTRL
keypress before clicking the left mouse button. Using the
CTRL key will show you the movement points needed to get to
the point you want to go. This in turn will allow you to
better plan your movement and not be short on points and
lose out on an opportunity to fire. Movement is not
restricted in the game map as long as you have the movement
points you need to get you where you want to go.
There are different tiers to the map as well, such as hills
and interior parts of buildings and houses, which adds a
whole new dimension. To see the different tiers you must
get used to changing levels using the keys 1-7, which are a
bit awkward at first but you'll soon get a feel for them.
At first I didn't like it but once I got the hang of it I
found it very easy to use and an easy way to judge
movement. There is also support available in the game for
your squad in terms of artillery, mortars and air strikes,
so be sure you have your radio to call in for support.
Once you've moved all of your characters you end your turn
and the computer takes care of enemy movement. But that's
not all, there are also civilians in the game! This brings
up the only point of this game I don't like: the civilians.
While I think it's a nice way to add a bit more difficulty
for the player, it's actually a slowdown to game-play as
the civilians have to be moved along with enemy movement.
Its also a complication for the player. You cannot kill the
civilians or you could face criminal charges. Now in
reality most people wouldn't want to harm civilians, but
sometimes the civilians are asking to be shot. The
civilians move about the map as if there is no care in the
world, and will sometimes wander through an area where
there is a firefight going on! This is why I would like to
see the ability to disable the civilians in the game. It
would not only speed up gameplay but it would make it
easier to engage the enemy.
After accomplishing all your mission objectives you will be
shown a mission accomplished dialogue box from which you
can exit or continue to explore the map. In the campaigns
you will then be brought to a movie theater and treated to
a nice little "newsreel footage" cinema. You will also take
a trip to the cemetery to pay your respects to any soldiers
you lost in battle. As your characters progress through the
campaigns they will be awarded medals and promotions. If
you've killed any civilians you will be disciplined.
Overall this game is a winner. The attention to detail and
easy to use interfaces as well as the multiplayer support
and a mission builder that is one of the best I have seen
in recent games. I've seen the game at Computer City for
$30!! That's a steal and anyone who ever wanted to be a
squad leader should without a doubt grab this one, you
won't be disappointed.