Years ago there was a quasi strategy, dark humored
satirical card game called Nuclear War. The game was one in
which players could 'nuke' each other and in one fell swoop
could wipe out say 3-4 million people, or even higher.
Then along came the PC revolution, and
several years ago this card game was the basis of another
PC title: "Nuclear War," which pit the world leaders of the
day against one another in a spinoff of the original card
game. (Instead of Ronald Reagan in the White House, we had
Ronnie RayGun to give you an idea of the style of humor). I
quite enjoyed the game, even given it's ominous and
horrific basis on nuclear warfare I found it to be fun and
lighthearted.
Now Psygnosis is poised to spring upon us a
title very similar to these previous works, titled "Global
Domination." I first previewed this at E3 and it looked
interesting, now that I've had a chance to play around with
a beta copy I'm able to talk more about the game.
The first thing GD brought to mind at E3
was " Missile Command." It is very similar in that it is a
pretty high speed game that will leave your hands sore
after the workout they'll get playing this one.
The basis of the story is that you the
player are working for ULTRA, the Universal Tactical
Response Agency in the year 2015. ULTRA basically hires
themselves out to fight using the militaries of whatever
countries can afford their fees, fighting against the WOE.
The WOE, World Order Enterprise is a ruthless competitor
who will go to any extremes to meet their ends. Starting
with simple missions and working your way up through the
ranks you eventually square off against WOE to decide the
fate of the world.
The bottom line in this game is to take
over as many countries as possible, preferably all of the
56 countries represented in the game. To do this you will
have an awesome array of weaponry at your disposal from
missile silos, naval assets (surface and sub surface),
satellites and air assets (bombers). There is so much
nuclear material expended in this game it makes one wonder
how anyone could go on after you control the world, but
that's a small part of reality you don't need to worry
yourself about on this one. Winning is your only concern
and this game looks to be a reflexively challenging one!
With some decent management skills and some
very fast reflexes you can dominate the world, with slow
reflexes… well, let's just say you better invest in
a bomb shelter. Reminiscent of the old Missile Command game
this one is non-stop action from start to finish, not your
average strat game. Psygnosis is touting this one as an
action-strategy title and it does have a combination of
both elements with the emphasis placed firmly on action.
Gameplay starts with an E-brief, a voice
over briefing explaining the objectives you must meet while
you observe a 3D model of the Earth. As the brief continues
each important area of the world directly involved in the
upcoming action is hilighted so you can follow along
easily. Once in the game you will feel like you're back in
the old heyday of gaming arcades pumping quarters in
Atari's Missile Command, as missile trails head inbound on
you and you use the mouse to intercept and destroy the
bogies.
Once you've determined the source of the
attack you can instigate a retaliatory strike, much the
same way as your defense by using your mouse. Fire away and
watch as your missiles head into the targeted countries'
and enjoy those mushroom clouds! Don't watch too long or
you will be toast yourself as the attacks are non-stop on
you as well, so you'll need to keep a careful eye on
defense as well as offense. Add to this some neat FMV
sequences to fill in the plotline and this one's pretty
fun, even for me a person who is very much not into click
fest games like this one.
Playing this one I can't help but remember
a t-shirt I used to have which showed a nuclear missile sub
cruising on the surface of the sea with all missile tubes
open and a huge mushroom cloud looming in the distance. The
caption read "12 empty missile tubes and a mushroom cloud,
now it's Miller Time!" Sick, dark, twisted humor… I
love it.
From what I've seen of the game I think the
main drawwill be the multiplayer functionality, which is a
must in todays market. This game will require some thinking
but no where near the likes of a game like TOAW or Tac-Ops,
but a gamer with fast reflexes stands a great chance of
arising victorious. From a pure strategy game standpoint
this one will not hold all the high end strategy and
management options the grognards look for in a sim, but I
think Global Domination will be a refreshing game. I can
already see it becoming a hit on those lunch-time LAN's at
work, as it's some fast and furious action with little
drain on the brain.
Look for this one to be available next
month from Psygnosis, with a Playstation version due as
well.