Sabre Ace is being produced by Vietnam vets and other real
life pilots, so realism should not be a problem! In fact
missions will begin with briefings that sometimes include
recon photos of targets. Pilots will fly both day and night
missions under partially modelled weather (clouds, but at
the moment no wind is planned).
Terrain will not be satellite digitized as seems to be the
new standard but will be generic. However, actual placement
of mountains, rivers, etc., and distances from one major
feature to another WILL be accurate. Potentially boring
traverse to target areas will be dealt with by a function
allowing you to "teleport" to the scene. A map and ADF is
available during flight, but pilots will have to learn
navigation in order to make it to tje target.
In the real world squadrons fly in formation all the way to
target and back. With at least one other major sim in
development, a feature called Form Augmentation - a kind of
limited autopilot -- has been created. Interactive training
missions will be available to help you develop the skills
necessary to assume command as flight leader.
Sabre Ace will take advantage of hardware 3d accelerators,
and minimum spec should be a Pentium 133 with 16 meg of
RAM. Standard MP features will be present. Flight models
should be as good as anything out there, with the standard
cheats for easy entry. This sim bears watching and we will
update info as it becomes available.
Note: the above shots were published by Strategy Plus...