Real time strategy seems to have become one of the biggest
gaming genres, with over a dozen titles being released and
hitting store shelves in 1997. As anyone who's ever played
Dune 2, Command & Conquer or Warcraft, knows that this
genre is usually a one on one game with several missions of
varying difficulty. The player(s) begin with very little
knowledge of the landscape around the opening units. There is
a small patch of visible land and just blackness or "fog of
war," the area where the enemy waits!
The genre is getting pretty crowded and many of these games
are starting to look pretty similar. It's hard to tell the
good from the bad and from the graphically ugly. But
overall, none of the games listed below fall into the loser
category. Each offers something unique and different. All
of them won't appeal to everyone, but here's a quick
roundup of the best that real time has to offer so that
gamer's can decide how to spend their "real" hard earned
money on the virtual battlefield that is right for them.
The general premise of these types of games is that two
opponents with cosmically opposing views face each other.
The game takes place (usually) in individual missions on a
limited sized map. Players start out in each mission with a
limited number of forces and an even more limited knowledge
of the surrounding area (so much for that advanced
intelligence report!). Blackness is all the player sees
around his tiny knowledge of the environment. The view of
the action is seen overhead with the blackness/unknown
world disappearing and/or being uncovered as players
advance. Don't ask how the forces got there either, just go
along with it and start building and exploring.
Since the forces are as limited as the knowledge of the
surrounding area, it becomes necessary to build new
structures, which in turn can build new units. This all
takes place at unreal lengths of time (in contrast to the
name of the genre.real time). The real time part is that
everything happens as the player clicks units and gives
orders. No individual turns, everything happens at once.
Don't even try to understand the scale of time, because it
makes no sense. New structures and then units are created
in the time it takes to move a few forces around the map,
so this never really translates to a truly realistic scale
of time. But it does keep the game flowing well and easy.
Unlike turn based war strategy games, there are no movement
points to consider, no chain of events. Every thing is just
so easy and quick.until the hard missions start, those can
take a real time forever!
To pay for the new structures and units, the player needs
to have a steady cash flow. These games also (usually)
require the player to continually mine and/or harvest some
rare material (it can be gold, oil, some unknown and
special chemical) and this in turn brings in more money so
that the player can continue to finance his/her operation.
These materials must be gathered and returned to a
processing center and then the money rolls in.again in real
time. The money is then used to build new units at quick
speeds so we assume labor unions play no part in this
operation.
The genre isn't for everyone and different games within the
real time realm will also appeal to different people. The
settings vary from the Stone Age to fantasy worlds with
Orcs and Elfs to far off planets with advanced weapons, but
they are all similar in their basic set up. Here is a quick
overview of the best of the genre:
7th Legion (Microprose)
The buzz is good on this game but the buzz is also saying
that this game doesn't have the best graphics. But in this
genre, fancy graphics aren't everything, and playability
brings a lot to the battlefield. 7th Legion has a great
setup and some interesting elements to make this a real
winner.
The story is one of classic tragedy. Earth was dying, the
rich built starships and headed off to the stars! They left
a dying planet behind.which happened to have several
billion people on it, but they were left to die with Earth.
Well, the poor did die, but some survived and they became
stronger. In space, the Chosen (the Riché) fought
hard and replaced their fragile organs with cybernetics to
thrive in deep space. When the Chosen returned, they found
Earth was repaired and could once again support life. But
Earth had new masters and the battle between the Chosen and
the 7 Legions of Earth began.
This game has added some unique components to the genre,
the biggest was to do away with the need to harvest for
materials or rare chemicals. Instead, money is earned at
regularly scheduled intervals. The more you kill, the more
you earn. Rank also comes into play in 7th Legion. As the
weary battlefield commander makes a name, promotion is on
the way and the more dough is earned. Individual units can
also be promoted and they'll fight better too.
Finally, 7th Legion has done a nice job with the fog of
war, as it appears as a real cloud of fog and even returns
after a length of time, once again hiding the view from the
player. The rich vs. the poor theme is also a lot of fun!
Where else can you can blast away at the stinking rich for
making such a mess out of things?
War, Inc. (Interactive Magic)
Think about the horrors and evils of the world. The greed,
the pain, the suffering and this is just one half of
Interactive Magic's War, Inc. The game is one-half
mercenary war story with real time missions and one-half
the business world with high stakes finance including
betting on the market. Of course, the world of suits and
high finance is the real evil. The days as a mercenary
aren't nearly as horrible as dressing in that suit and
trying to make a killing with the profits from the latest
battle.
War, Inc. has taken the standard elements of modern real
time battles and mixed it with a Syndicate style game where
players are also leaders of big business. When they aren't
dressed in cameo, it's a Euro-trash suit. The premise is
original and offbeat. Players must take on missions,
complete them to the satisfaction of their employers and
then gamble the money on the market to make bigger profits
to research and buy better gear for the next mission.
Somewhere along the way, it gets serious, but a good leader
of industry will be able to keep a cool head and know when
to buy low and aim high!
Dark Colony (SSI)
As Arnold said in Total Recall, "Get your ass to Mars!"
Well, get there quick. Earth has nice colony set up, and
the planet is being Terra-formed and made more Earth-like
every day. Then someone had to go and find some ancient
crap from a long dead civilization. When things start to
look strange, they get worse. Aliens, those nasty Grays who
like to kidnap people and show up in various conspiracy
theories, show up and claim the planet is theirs! Time for
a showdown between the Gray warriors and the Earth Colonial
Marines.
The graphics are a little shaky at times, often looking
like lead miniatures (you either like it or hate it), but
at least the settings vary a lot (though I'd like some red
sand here and there since this is Mars after all!). The
high point to this game is that units on each side are
totally different. The Earth forces are definitely
presented as the "good guys" (the manual doesn't say, the
game doesn't say it exactly, but it's there) since this
Earthcentric view of the action is made quite clear.
This also helps explain why the Grays are there (if you
know how to look for it), they just need a new home and
Mars seems like a nice neighborhood. What is nice about
Dark Colony is that players can use traditional
Earthcentric weapons like infantry and tanks, all powerful
machines or they can take the role of the big headed, bug
eyed (see even I'm Earthcentric!) aliens with their
biological technology and living weapons. In the end, it's
clear, both sides really want peace, and that's a piece of
Mars Dark Reign (Activision)
The Imperium have been lord and masters of the known
universe for some time, but their Dark Reign is about to
meet a challenger. The Freedom Guard is annihilating their
worlds and a showdown is about to take place. The prize is
nothing short of everything!
The far future setting of Dark Reign provides players with
some highly advanced units and other worldly settings to
wage war. Like Command & Conquer, air units also make a
welcome return to the genre, but like most of the other
forces in the game, they'll quickly bite the dust if
players don't properly support their forces (whole armies
seem to be wiped out in seconds!).
The high point of Dark Reign is its tab style interface for
managing and building structures and units, as well as
managing resources. This makes controlling the forces and
bases easy. There are full menus for building,
communications (for multiplayer mode), an orders menu,
special function menu and even a paths menu for directly
forces. Novices to the genre may be overwhelmed by this
process but will find it nearly impossible to accept any of
system. This is really the best game for serious
micro-managers out there.
Total Annihilation (Cavedog/GT)
With a story line similar to 7th Legion and Dark Reign,
Total Annihilation could get lost in the crowd. But that
would be a shame, because this game has over 150 different
units and 50 missions to keep players coming back for more!
The Core have transferred their bodies to machines, while
the Arm have retained their bodies of flesh. Not they fight
to the death on countess worlds seeking nothing less
than.total annihilation of the other (didn't see that
coming did you!).
This game takes players to the air, sea and land in their
quest to be the survivor of this war to the death. The
variety of units in TA (had to get that in at least once)
is almost awe-inspiring but also a little too mechanical.
There are advanced units constructing buildings, exploring,
fast attack vehicles, heavy assault tanks, battleships and
even more and more. The differences in the forces in
appearance is minimal but in combat, the Arm and the Core
are like night and day. Players will learn this quickly or
be annihilated even quicker!
The settings, including the use of water and ships, are
great and make for a truly unique and diverse gaming
experience. Total Annihilation also adds the leadership of
a commander unit to the game. The commander must build new
structures, repair units and even gather up the ruins of
destroyed vehicles (we don't want a messy battlefield now
do we?). It is highly important to guard this commander, as
it is the most important unit in the game.
The fog element is also well used in TA. The fog turns from
total blackness to a grayish shade providing the player
with a rough idea of what lays ahead. As players advance,
the gray fog returns leaving the player with only an open
view of the current line of sight. The rest is barely
visible and only enemy units lurking on the perimeter can
be seen.
This gives a nice balance, since the terrain should be
remembered, even if shadowy, yet the location of enemy
forces should remain hidden (if you can't see them with
line of sight, you shouldn't see them). Few real time
strategy games since C&C have put this much detail into
combined forces (which is strange since air support is
considered a key element to real modern combat!) and this
game is a standout for these qualities.
Myth (Bungie)
Following a time of plenty, a time when things were right
and in order, dark times have fallen on the land. The world
is in chaos, dark forces are on the move. Few dare to stand
in the way as the evil makes it move. People were content
with the way things were for too long and started to pay
the price.
Bungie software decided to step in and shake things up a
bit. The real time genre was looking all too much the same,
with the overhead views of the action so they went out and
brought a little 3D into the mix. Now the forces of evil
are fearing that a new lord will free the land and thus
comes Myth: The Fallen Lords.
Myth could be the next in the evolution of real time games,
adding the 3d view into the mix. Of course, this could be a
dead end in the evolution tree, the Neanderthal of the
family. But the beta of Myth looks promising, the action is
good and the 3D view is refreshing.
Time will tell if the dark forces from the land of "The
Same Old Thing," will attempt to adapt and join Myth or if
their countless followers will shun Myth and not even give
it a chance. Fans of WarCraft, sword and sorcery style
games and those looking for something a little different
and offbeat should check out Myth and see if they join the
ranks of the converted.
Age of Empires (Microsoft)
This game is in the running for game of the year
everywhere. It has taken the best elements of the real time
genre and fussed them with the classic Civilization for an
instant classic. Players begin at the "beginning of time."
Instead of trying to win over time and several missions,
Age of Empires takes part in one single game, where players
battle against computer controlled countries or other
players, in a single game with a total victor.
The player must advance from the Tool Age to the Iron Age,
learning to build new structures, units and learning new
skills, and build a powerful civilization defeating all
others by combat or spiritually controlling even more
ancient ruins. There is also the world wonder victory,
spend a few eons building and guarding the pyramids (or
equally impressive man made wonders) and victory is
guaranteed.
Players need to explore the world, use their civilians to
gather wood, food (they can hunt, gather berries and
eventually build farms and fishing boats), stone and gold.
These materials are used to build new structures and pay
for new units. Each new age allows the player to both build
more advanced buildings and research special advanced
skills and even better technology for even more improved
buildings and units. In other words, it's a lot of work,
yet never feels like work. Instead, the game is fun,
addictive and challenging.
Victory conditions include a standard victory where players
can win by controlling ancient spiritual ruins and
artifacts or building that ever important Wonder of the
World (and controlling them for a length of time), or by
conquest of the other civilizations. There is also a time
limit so that players aren't up all night trying to build
their empire. In addition to these games, Age of Empires
has some pre-built scenarios and campaigns that offer new
challenges in both single player and multi-player modes.
There is a lot to this game and each of the different
civilizations (including Summerian, Greek, Egyptian, etc.)
offer their own special units in addition to priests,
cavalry, bowmen and various war ships. Age of Empires is a
game that is impossible to hate. One warning.if you start
Age of Empires, you can win in a few hours, but don't start
it too late because you won't get to bed anytime soon!
Still, there are some games to watch for in the coming
months including:
Dominion: Storm Over Gift3(Ion Storm)
No indirect harvesting. Instead, the player builds oil rigs
over the precious black gold, Texas-T, and protects it for
dear life. This game adds the element of matter
transportation. The early beta looked awesome and the game
has only been getting better.
Earth 2140 (Interplay)
Another real time epic set following the destruction of the
planet. The day after never looked better. Two kinds of
people survived the horror of the end of the world. They
returned to the surface to face each other one more time.
The graphics and sound are outstanding. The units have a
level of realism not seen in the genre.
Seven Kingdoms (Interactive Magic)
Promises to be real time at the beginning of time. It might
get swallowed by Age of Empires, but then again, it could
find it's own place. After all, the genre is packed with a
lot of modern age and futuristic real time games, so there
should be room for two ancient era sims. The game also
promises to be a little more traditionally structured, with
individual missions and added units with each new map.
Starcraft (Blizzard)
All the glory that was Warcraft but in the stars! Can a fan
of real time ask for anything else? Well, maybe because
Rebellion (LucasArts) is on the way too. That's real time
strategy in the universe of Star Wars. Maybe the only thing
that fans are waiting for as much as the prequels!
There is no time like real time. Happy gaming and keep the
fog of war rolling across the computer. There is an
opponent that is building up it's forces, and someone a
gamer is getting ready to take them out!