Title: Prop Sims 1998: E3 Encounters Part III By: Len 'Viking1' Hjalmarson Date: June 9th, 1998 562 Flashback:Orig. Multipage Version Hard Copy:Printer Friendly
Luftwaffe Commander
Luftwaffe Commander is the third in SSI's Digital Combat
Series. Luftwaffe is being developed by Eagle Interactive
(Sabre Ace), and traces the evolution of the Luftwaffe from
the Spanish Civil War to its destruction in WWII.
Sabre Ace was notorious for lack of viewing flexibility and
a weak flight model, but this was the fault of the
distributor more than the producers. With the support of
SSI behind them Eagle are set to reestablish their
reputation with sim fans.
Luftwaffe will feature two campaign modes, one for the hard
core crowd and one for casual flyers, respectively titled
the Knight's Cross and the Iron Cross. In the entry or
casual mode (Iron Cross) players will be able to take off
and fly and get kills with relative. But the Knight's Cross
mode of play will sport a more realistic and more demanding
flight models. In either mode pilots will earn a authentic
decorations according to their success.
Luftwaffe Commander will include 60 unique single player
missions as well as 20 unique multi player missions for up
to 10 separate players. Multi player will support IPX,
direct connect and TCP/IP dial up networking.
Geography will vary widely through five different theaters,
from Spain and the Battle of Britain, to the War in Eastern
Europe and the Luftwaffe's defeat in Germany. Each theatre
will feature over 50,000 square miles of terrain.
Luftwaffe Commander will be a unique entry to the scene
this winter in that players will enter the war in biplanes
and then graduate to single engine aircraft after the
Spanish war. Flyable aircraft will include the Me-109, the
He-72 trainer and the Me-262 jet. A total of 58 Allied and
Axis aircraft are portrayed and ten can be player
controlled.
Nations--Fighter Command (Psygnosis)
Nations: Fighter Command is Psygnosis first foray into the
WWII prop genre for serious simulation fans. The title
itself stands out, and the choice was made because the
player may select one of three nations from which to fight
the war: Germany, England, or the USA.
As befits a serious simulation, flight characteristics are
individually modeled for each of the 12 flyable aircraft.
Choose to fly as a German and you may fly the Me-163,
Me-262 or FW-190. American pilots have the P-38, P-47 or
the P-51. British aircraft include the Typhoon, Hurricane
or Spitfire.
One of the impressive features of most of the new entries
in this genre is a very atmospheric interface, dressed up
by vintage film clips. Nations is no different, and footage
from period newsreels will have you feeling nostalgic and
contribute to that sense of being there. Clips are also
used as news items to reflect your progress in the war.
As an object oriented design damage modeling, including the
graphical modeling of damage, is a high priority and you
will see bullet holes, torn wings, broken tails, etc. I was
watching a sudden throttle cut out on a 109 in the alpha
and saw the puff of smoke from the exhaust port on the left
front side of the aircraft as the sudden rich mixture went
only partially burned. In Nations, as in FD 2.0, FSSD and
Fighter Legends you will see spent shell casings falling to
earth as you fire your guns. Detail to the max!
Nations: Click for 640x480.
Nations may have set the highest goals for environment
detail this year, though its hard to assess this from the
alpha. But for maximum enjoyment a PII 300 or higher with
AGP is recommended. Psygnosis is aiming to even model
crowds on the ground where appropriate, who will scatter
when you dive low to strage them or when a shot up aircraft
falls out of control. Likewise cloud layers and weather
effects will be fully modeled, including turbulence.
The aircraft themselves are very pleasing to the eye, with
accurate paint schemes and markings. I watched the
demonstrator advance the time of day from an outside view
of the Spit, and the sunset was beautifully modeled.
Campaign missions will be based on historical records, with
fifteen missions per nation. 10 instant-action missions,
and 3 separate multiplayer missions are also planned, and a
detailed custom mission creator should add even more life
to the sim.
RBII 3d. Click for larger image.
Red Baron II 3d
I had a chance to interact with Phil Cowles of Dynamix at
the end of a long day at E3. I noticed him at a machine at
the far end of the room, scarf tossed carelessly around his
neck, flight goggles black and oily, staring into space
across a Lewis gun...
RBII 3d is looking as good as I hoped. There really is a
revolution under way, and like so many simulation designers
out there, Dynamix is putting a huge effort into meeting
the expectations of sim fans around the world. In fact,
Phil informed me that they will offer this upgrade FREE!
That's significant, because there are a large number of
people putting their time into this project, and a large
number of features will be added, at least graphically.
For one, there will be not one, and not two, types of
clouds, but THREE and they aim to do em right! Trees also
abound, and they look VERY good. The aircraft, light source
shading, etc. is all in place and looking good. Frame rate
also seemed great, and of course under Voodoo2 should be
excellent and V2 may actually have specific support with
extra texture detail. The initial release will run under
Glide only, but discussions are ongoing for D3d and OpenGL
support. If you are running Voodoo2 you will be able to run
under Glide at 800x600!
RBII 3d Effects. Click for larger image.
The upgrade "Superpatch" includes all previous patches and
will include a new client-server multiplayer feature for
Red Baron, capable of supporting a large number of
simultaneous players. Initial testing indicates that this
number may be as many as 100 players through the World
Opponent Network (WON), but Dynamix won't commit to a
specific count until the game has seen Wide Beta Testing,
which is expected to begin in late July.
Players who purchase the new RB2-3d package will be receive
a substantial (if not entire) refund on the purchase price
of the new retail package simply by mailing in their
original receipt and CD. Finally, there should be a full
demo available in early July. For our original review go to
Red Baron II.