Falcon 4.0: Hardware Update and Padlock Views - Page 1/1
Created on 2005-01-17
Title: Falcon 4.0: Hardware Update and Padlock Views By: Len 'Viking1' Hjalmarson Date: 1998-09-16 1197 Flashback:Orig. Multipage Version Hard Copy:Printer Friendly
The weekly Falcon 4 fix is here! I want to lead off this
article with a bit of surprising news with regard to
hardware. Simply put, 3dfx Voodoo2 is no longer in the lead
with F4!
HUH? Pardon me? Did you hear that right?
Take off that helmet and listen up troops! I've been
playing with STBs V4400 for well over a month now, and the
most recent driver release of 1.31 allowed me to get a fix
on a comparison to my Wicked3d-2, running
Metabytes latest driver revision of 2.6.
To my delight, the STBV4400 with Riva
TNT was now 20% faster than V2 in F4. However, it was 20%
faster at higher resolution! I ran my V2 (12 meg) board at
800x600, the highest currently allowed for a single V2
board in Falcon 4. I ran the TNT (16 meg) at 1024x768 and
at 1152x864. Both these resolutions look FANTASTIC in
Falcon 4, and both ran faster than 800x600 under Voodoo 2.
Granted, Falcon 4 is only just hitting beta, and that's why
I'm not giving you actual numbers. But the other thing you
need to know is that F4 LOOKS better under Direct3d on TNT
or the Matrox
G200. Colors are richer and textures nicer. I'm not
entirely sure what is happening here, but this could also
be related to the AGP support. I've been
trying to find out exactly what AGP support will mean for
F4, but it IS in place and so it's likely contributing to
image quality and frame rate.
This means that Banshee could be an interesting option. Not
only will Banshee likely equal or surpass the speed of the
STBV4400, it will also come with AGP support (granted, not
2x support in its initial offering, so the V4400 will still
maintain its lead as an AGP board. Note also that the TNT
will move to .25 micron process in the new year with an
increase in clock speed).
Falcon 4 early cockpit 1997.
Ok, enough of that, on to the screen captures. The above
shot was taken from the demo in December of 1997. Compare
to the shot below. You'll have to bring up the larger shots
to get the fulll detail. (All shots 800x600).
Falcon 4 current A2G cockpit.
In the above recent shots you'll notice far more detail in
the cockpit, in the HUD, and also on the maverick camera
display itself. Below is a night shot of the same kind of
action. Yes, the night gets darker than this!
An external view of the action that follows top right.
Now for all those who have been hassling me endlessly for
padlock and action shots! Here is some damage for you fire
hounds... In this series of shots you will see the same
action from a number of views: first, padlock F3 style.
This particular padlock now comes in two flavors: plain
vanilla classic padlock, and with sidebar screen added for
enhanced SA (toggle with SHF M).
Now take a look at the same shot with the enhanced SA
feature toggled off.
The first shot above shows the old F3 style padlock, which
divides the screen into two sections. In the left section
you get a pictorial orientation that represents the
centerline of your aircraft in relation to your current
target. At the same time, the virtual cockpit slews in
relation to your orientation to the target. One simply
places the center line over the target box (yellow box with
symbol at left just above the gauges) and then pull back on
the stick until the target pops up in the main screen.
The advantages of this view are twofold: you never lose
your orientation to the ground; and you can actually locate
your target in such a way that you can perform some combat
manouvers relative to your target WITHOUT having to place
the target in your forward screen.
Finally, the same view from an enhanced FOV (field of view)
virtual cockpit. This mode is with padlock OFF.
Now let's look at the no cockpit padlock option.
The other padlock option is represented by the two shots
above: its an extended field of view with no cockpit. When
you first call up this view you will likely see the middle
screen above, with three boxes superimposed on your screen
(I've colored the pointer at left middle with grey, its
actually green like the HUD indicators).
The three boxes represent your two main MFDs and a current
target view in the center. As you follow the large pointer
(which rotates around the screen according to need) you
will find your current target and the middle screen
disappears, as in the nearer shot above.
Another external action shot.
As I've tried to make clear in previous articles, there is
SO MUCH in Falcon 4.0 I can keep on with previews
indefinitely. My goal is to write a full mission report as
soon as possible. Stay tuned!