Title: Falcon 4.0: Flight Model By: Christopher 'Bones' Bonner & Michael 'Spooky' Scott Date: 1998-12-05 1226 Flashback:Orig. Multipage Version Hard Copy:Printer Friendly
In previous discussions we have talked about the WAR, the
Game Play, the Graphics, and now it is time for a
discussion on the FM: flight model.
Many controversy's have arisen over the years in the flight
sim community about what defines a "REAL" flight Model. I
remember message board erupting in arguments over SSI's
Su-27 Flanker. Pilots that flew the sim, knew it had the
most realistic flight model of any simulation every
produced for the PC. It just felt right.
Critics fired back with comments like, how do you know that
Flanker's flight Model is Real? Have you ever flown an
Su27?. Hell, have you ever flown a fighter jet before? The
feeling of some in the sim community is this: unless you
wear NOMEX and turn fuel to noise you don't have a clue
about what's real.
In the last year pilots have EXCEPTED and/or chosen to
ignore bad flight models due to the lack of anything
better. Sim developers used terms like definitive to mask
the fact that their sims miss the crucial requirement that
the flight model represents the jet simulated and not
something you see in an "X-file."
So I set out on a quest.. to learn all I could about how
the real F-16 flies. My research landed me into the cockpit
of the F-16 Unit Training Device (UTD).
This essay will describe to you how I KNOW that the F-16
modeled in Falcon 4.0 Flys like the Real F-16. In this
article Michael "Spooky" Scott and myself, Christopher
"Bones" Bonner, will share with you our experiences about
the pilot workload needed to fly and operate the systems in
the F-16 and how it transfers exactly to the cockpit
workload in Falcon 4.0.
Background and Research:
I have been lucky.. very lucky. I have received my F-16
Training and academics from a real F-16 Pilots, My tool: a
Real F-16 flight simulator know as the F-16 Unit Training
Device (UTD). My Instructor: Lt.Col Pete "Boomer" Bonanni.
Over the past year, since day one of the UTD being
installed at the base. I have been learning the "How To's"
in the F-16.. I have learned its Unclassified Systems,
Weapons, and Tactics. I have learned the F-16 Flight
Dynamics and Characteristics. I practiced what I learn
about the Real F-16 in Falcon 4.0. With this knowledge I
Have become a better pilot in Falcon and vice versa, I have
become a better pilot in the F-16 UTD.
See, you don't have to pretend to do things "Realistically"
in Falcon 4, you have to! Mike and I will share with you
our latest training session with Lt. Colonels Pete "Boomer"
Bonanni, Bill "Bro" Martin and Don Everett (sorry We don't
know Don's callsign). All members of the Virginia Air
National Guard, 149th
FS .
"This was an awesome night for F-16 Training and Academics"
First let me start with this unambiguous syllogism:
The F-16 UTD flys like the Real F-16 (the Pilots that
fly the F-16 use the UTD as their training tool)
Falcon 4.0 flies like the UTD.
Falcon 4.0's F-16 flies like the real F-16.
Its Damn amazing I must say!!..
Spooky's Ride
By Michael "Spooky" Scott Member 808th CFW
To say that I was a little apprehensive strapping in to the
Unit Training Device (UTD) of the Virginia Air National
Guard would be an understatement. After all, the closest I
had ever been to an F-16 cockpit was Falcon 4 and a folding
chair with a Thrustmaster mounted on the side. We've all
heard how close F4 is to the real jet, but the voice in the
back of my head was definitely whispering "here is a
computer geek ready to get in way over his head".
My Instructor Pilot that night was Lt. Col. Don Everett.
After configuring my jet with a couple of Maverick missiles
and removing any classified weapons that I was not allowed
to see, Don announced that we were ready to go. With a full
load of fuel and those heavy Mavericks, a full burner
takeoff was required. Cool! I pushed the throttle to full
mil, lifted the handle and shoved it into afterburner.
At 160 kts, I pulled back on the stick and smoothly left
the runway and raised the gear handle. I was really
surprised at just how much force has to be applied to the
stick to get the jet to respond. My Thrustmaster is all
wrist, the real thing takes a lot more effort.
I climbed to 6000 feet, came out of burner at 300 kts. And
turned left to my first steerpoint, a little town 13 miles
at 11:00. I have to say that while the graphics on the UTD
are excellent,they are no match for F4. I guess all that
processing horsepower is put into flight and systems
modeling leaving the eye candy for Microprose. Besides, the
guys that regularly fly this thing get to turn around and
hop in the real thing and experience the 'real' eye candy.
Don advised that my target today was a SAM site about 8
miles past the town. Mercifully, he had removed the SAM
site's weapons so I could at least have a sporting chance
at getting off a Maverick shot. At this point Lt. Col. Pete
"Boomer" Bonnani arrived to take up the instruction. I
worked my way around behind a nearby ridge of mountains to
mask my jet as I made my run in. As I approached the site,
I got the ground radar into "snowplow" mode and began
slewing the Maverick optics to find the target.
The workload in getting set up to shoot a Maverick is
incredible. I was about to have a "helmet fire" trying to
keep all of the instructions straight. The best part though
is it's almost EXACTLY like Falcon4 (I knew I should have
done a better job of learning the manual).
Once I found the target with the Maverick optics on the
right MFD, I designated it, locked it up and launched the
Maverick. Like a great home run hitter, I sat there
admiring the McGwire-esque clout. Luckily, Lt.Col. Bonnani
snapped me back to reality by advising that I still had
missiles and there were still targets alive. I chose a
second target, locked it up and let another Maverick fly.
Two kills on one pass. The instructors were duely
impressed.
Finally, much like Falcon4 when the Papa Johns pizza guy is
ringing the doorbell, Don paused the sim so "Bones" and I
could execute the highly technical "In-Flight Aircrew
Replenishment" maneuver. He wanted his shot at the SAM
site.
The bottom line is that F4 IS like the real jet. I WAS able
to take my experience with F4 and apply it to flying the
real sim (LEARN THE MANUAL!). Now if we can only get
Thrustmaster to build a fully functioning cockpit with 8
foot screen.