Title: Falcon 3.0: Dynamic Campaigns Revisited By: R. John 'Mustang' Klimut Date: 1998-07-06 1401 Flashback:Orig. Multipage Version Hard Copy:Printer Friendly
A long time ago in a galaxy far, far, away, a small
computer software company by the name of Spectrum Holobyte
released a product. This product shipped in a plain, but
elegant, silver box with only the name and simple line art
to identify it. This said product's system requirements
were as follows:
IBM AT, IBM PS/2 or compatible
12MHz 80286 minimum
20MHz 80386 recommended
(80486 REALLY HOT!)
1MB RAM with DOS 5.0
2MB RAM with EMS recommended
VGA graphics required
Supports Ad Lib, Roland and Sound Blaster cards.
Inside this elegant box was a 342 page manual, and three
maps. 1991 saw the birth of a legend, a water mark that has
never been surpassed. Falcon 3.0 did not change the
hardcore flight simulation market, it created it.
We now stand seven years later at the dawn of a new
generation of flight simulations. Falcon 4.0, the only true
successor to the throne is a mere months away and several
other fantastic products are inbound as well. However, this
generation has come at an awful price. Seven years have
passed since armchair jet jockeys were introduced to what
simulations should look like. In a hobby where months make
huge diferences a seven year reign is simply awe inspiring.
Words can simply not be used to describe this feat. To make
the feat even more inspirational, look at the system
requirements. No 3D cards, no 333MHz processors, not even a
CD-ROM. A math co-processor, 4MB's of ram and a 486 and you
were in heaven.
This simulation gave birth to the "dynamic campaign" and
was so succesful at it, the game is still played by the
hardest-core PC jet jocks. Not because of cutting edge
flight models, not because of graphics, not because 500+
people can play at one time, not because it models an
aircraft that no one will truly know the flight data on for
a very long time; it is played because it puts you in a
war. A complete war.
When you play it, you're in Panama, or Kuwait, or Korea.
They play because you have 40+ pilots that need rotation so
as not to tire anyone out, because you only have 5
operational jets and a full week untill your scheduled
re-supply, because that airfield you destroyed last week is
under repair by the enemy because your ground forces failed
to capture it after your brilliant air strike failed to
open a capture zone. Falcon 3.0 is still played because it
was written and constructed they way everything should be.
It was done right the "first time." (Of course it took a
lot of patches to do it right the "first time")
The point of these ramblings is that not a single
simulation that has been released after Falcon 3 has taken
everything F3 brought to the table and improved on
it, in one package. Microprose (which SH actually bought
out but because of internal problems SH went with the MPS
name as a show of "good faith") looks to be almost
incestuous, as Falcon 4.0 looks to be successor to the holy
throne. At the same time F4 looks to be setting a new mark
as high as F3 did when it was released.
When simulations come along now-adays claiming this and
that, deep down those of us who have been here since the
birth of the genre measure them against one sim: Falcon 3.
None have ever truly measured up as a complete package,
sure we have seen better graphics, but this usually came at
the expense of realism, or multiplayer capabilities, or a
multitude of other features. Yes we have seen variations on
viewing systems (none of which will truly solve the
problem. The only true solution is high resolution VR
headsets), yes we have seen greater multiplayer
capabilities, but at the end of the day no one has them
all. F3, did.
It has been written that simulation producers did not want
their work to be branded as an F3 "clone" (or the phrase I
like, an "SVGA Falcon 3") which is why the flight sim
comunity has not seen a simulation beat F3 at it's own
game. While an honorable position to take, it is a
questionable position since we see clones in all other
genre's, and as much as we love to hate them, every so
often a few rise above and beyond the original. The
saturation of the "same" game usually leads to at least a
few bright and burning originals.
However this has not been the case in the flight simulation
genre. I dare anyone to show us a simulation that does not
take something from F3 and focus on one or two aspects
alone. It simply can not be done. I will, however, give a
nod of achievement to EF2000. It came close but the lack of
a ground war and "useable" multiplayer features kept it
from breaking even with, not outdoing, F3.
This position may be biased. It may even be tainted, as
over the years the bugs and problems we faced in F3 tend to
be forgotten as the memories of missions past and virtual
wingmen's funerals parade through my head. Overcast days
with shining victories, and beautiful sunsets stained with
the blood of my fellow electronic countrymen fill the air
with nostalgia.
Yes Falcon 3.0 is finally looking to step down as chairman
of the board; it has been a long and distinguished tour of
duty but the simulation market is finally poised to fill
F3's chair with a successor worthy of the position. As for
the rest of the proverbial "board," the chairs, this year,
look to be filled with very high quality simulations as
well. I however, being a seasoned and nostalgic falcon 3
driver, will stand by Falcon 4.0
as the new chairman.
R. John "Mustang" Klimut
CO - VFS-618th
"Skye Raiders"
Back to Baghdad Alpha/Beta test team member
Interstate 76 Beta test team member