Novalogic has released F-22 Raptor. If you are like me your
first question is: why? Is this a money grab? Is Novalogic in
hot water? Whats the difference between this and Lightning
II? Good questions! First lets talk about installation.
I have a very stable system and seem to be able to run
anything on it. Its the new ASUS P2L97 mainboard with
Pentium II CPU running at 337.5 MHz (75 MHz bus). Fast and
reliable.
However, when I inserted the Raptor CD the light went on
and after a minute or so of waiting I got a KERNEL32 error.
Eventually I figured out that the autorun install was
glitching and I was able to access setup in the NOVA
directory and install manually. K, on to the main and the
plain!
The main differences between Raptor and Lightning II can be
summarized in three areas: graphics detailing, campaign AI,
and flight modelling. Furthermore, this is Novalogics first
native WIN95 game. Lets take a look at each area.
Graphically the sim is much more pleasing than Lightning
II. Clouds look much more realistic, and object detail is
way up. 3d hardware is STILL not supported. A surprise?
Perhaps, but Novalogic has done better with their 2d engine
than anyone else out there. Ground textures are smoother,
up close and at a distance it looks better. Aircraft are
far more impressive in this release and the F22 itself
looks almost as good as F22:ADF under Glide. New lighting
effects, noticable on the canopy of aircraft, also help in
the real and pretty department.
Resolution is limited to 640x480. I was a bit surprised by
this, but then realized that the limit is likely due to the
2d engine. Novalogic probably should have included the
higher res mode for new PII machines, but inevitably people
with P200s would be trying to run at max detail in high res
and complaining about frame rates. Anyway, on my AMD233 I
can run at max detail and it looks and feels fine.
Novalogic has included some adjustments for those with
older hardware. You may also adjust texture distance and
choose a performance option for lower amounts of RAM
designed to help if you have only 16 meg. If this still
doesn't help your aging P120 you can play in a window
instead of full screen. There are some advantages to WIN95
after all!
So what about the other changes? The most noticeable is in
the flight modelling. The box has a picture of Dave
Ferguson climbing into the cockpit of an F22, reason being
he was the first man to ever fly it! He also consulted on
the development of this model, and apparently they got it
right! It does feel VERY VERY different from Lightning II.
Compared to iF22 or F22: ADF however, the sim is aimed at
weekend pilots. There isn't a lot to do compared to these
other sims; avionics are vastly simplified. Thats not bad
in itself, and in fact will appeal to newbies and general
lovers of Novalogics work. It means less effort per pound
of fun, unless you happen to love immersing yourself in the
intricacies of the electronic battlefield. The moral: if
you love Longbow 2 and EF2000, you might by pass this
simulation altogether.
On the other hand, other areas have also been expanded over
Lightning II. The first time I was hit by a SAM my radar
went out and I was leaking fuel... Hmm, that never happened
to me in Lightning II.... Then later when I tried to land
it turned out that my flaps were also stuck. In Raptor you
can lose your AWACS link, air brakes, engines, GPS link,
etc. This makes for a lot more interesting flying..er.. or
trying to fly!
More for Your Money?
I've been testing F22:ADF (oh, you didn't know? =) and I
have to say that it leaves me questioning the overall value
of a package like this one. ADF comes with a 200 page
special edition of the World Air Power journal titled
Allies and Adversaries. I think there are about 35 training
missions. It has three tours of duty (another thirty or so
missions) and an entirely separate AWACS simulation
component where you can also jump in and fly any F22 in the
theatre.
In contrast, Raptor has 20 pre-scripted Quick Missions that
act like the training component. The first five are
designated as tutorials. The sixth has no enemies or other
distractions and is labelled as Basic Flight Manouvers.
There are five campaign scenarios with a semi-dynamic AI
and branching structure. Actions taken in one mission DO
affect some components of the following missions. For
example, if you bomb a factory in one mission and fly over
it next time, you will see that it is still destroyed. Are
realistic repair and replacement times in place for other
aircraft? Not sure... However, unless you use cheats
weapons are restricted in supply and some types of weapons
wont be available in all missions. And as in a dynamic
campaign structure, protecting supply aircraft and convoys
is a good idea unless you want to run out of critical
weapons!
In order to really appreciate this sim you have to
recognize its designed with FUN in mind. Like Comanche 3,
it can be a lot of fun! If you toggle realism settings on
you will have to play more by the rules, but you will still
have simplified avionics to deal with. If you choose the
fun option in the load-out menu you can exceed realistic
weight limits and load up more weapons. Even a more fully
modelled simulation like F22: ADF includes this kind of
component in their INSTANT ACTION play, with weapons being
replenished automatically every xx minutes as you fly.
Campaigns and Gameplay
The campaigns in Raptor are set in Angola, Jordan, Russia,
Columbia and Iran. Like Strike Commander of years gone by
there is a story threaded through the sim. If you enjoy the
role playing games you might find this a very attractive
component. The usual cut-scenes adorn the start and and end
of the campaigns, and these really do help set the tone.
Gameplay in general is fine. I haven't spent enough time in
the sim to find any glaring weaknesses. My hardware all
reacts predictably and enemy and wingman AI in general
seems fine.
However, the graphical strength of the sim is marred by the
virtual cockpit. The cockpit in iF22 is sharp as a pin, but
looks out of place against the sky and terrain. The cockpit
in F22: ADF is perfectly readable, even at 640x400, and
integrates perfectly with other details. The cockpit in
FA18 Korea is one of the best out there, and the virtual
cockpit also integrates beautifully into the rest of the
environment.
In Raptor you can access full screen MFD displays as in
EF2000 or F22:ADF, but the cockpit is blurry and
indistinct. You can't read the displays and the padlock
shakes around too much. Maybe Novalogic will provide some
adjustments in this department.
Briefings in Raptor are.. brief! But you do get a look at
the map and waypoints. You can adjust waypoints and
loadout, but that is the limit of mission planning. When
you complete your mission you will see the Mission Stats
screen where your performance is analyzed and points
awarded. At the end of successful campaign missions you are
also awarded a medal, and if you don't like your
performance you can also choose to replay if you like.
Wingman control is quite limited, but one would expect that
in a sim at this level. The "W" key brings up a menu with
these options:
wingman cover
evasive manouvers
wingman engage
wingman attack my target
break right and engage
break left and engage
engage my target's attacker.... this command allows you
to assign your wingman to defend a friendly aircraft
escort my target... in case of an attack
cover me
wingman patrol home base.. RTB and CAP
Thats not a bad list for a simplified game, but the wingman
sounds like he is sitting in his living room watching TV.
There is no canned sound and no static, and generally
little emotion. As in Comanche 3 and Armored Fist II good
use is made of radio comms, and your wingman may interact
with you even more than you'd like. You'll also hear
everything from cries for help to pleas for mercy. While
sound quality in general is good (Dolby surround again)
engine sounds are all but missing from the sim. You hear
the engine spool up and then fade totally away. An odd
omission that really detracts from the atmosphere.
I also managed to find a bug. I ejected shortly after
leaving the runway and then heard myself making a
proposition to the (female) driver of one of the transport
aircraft I was supposed to be escorting. Fine and dandy,
but its usually hard to use the radio when you are drifting
earthward after hitting the silk!
Multiplayer
If you are into LAN play you will be disappointed. In order
to connect Raptor in this way each player must have their
own copy. Considering that the package is slightly value
challenged already this wasn't a great decision.
Multiplayer options are managed by WIN95 Direct Play and
includes modem, serial and IPX LAN. KOTS is here, and you
can rearm and refuel by landing on any runway. But you
can't eject nor can you pause the game. You can access chat
with T or use SHF T to communicate privately with your
squadron (see below).
Raptor Air War is a team play scenario included in Raptor.
RAW features two squadrons at war with an AWACS in the air
for each squadron. Each player must choose an A2A or A2G
loadout. Fighters get eight Sidewinders plus cannon and
bombers get 2 JDAMs plus cannon. Object? Destroy the
opposing teams base. The AWACS component adds more interest
: if you take out the other teams AWACS they lose data
linking and have to rely on radar.
Finally, the CD includes a service called Novaworld, which
is Novalogic's free multiplayer Internet server for Raptor
running deathmatch and RAW scenarios. In a conversation
with NL personnel they are claiming up to 32 players,
though their goal is much higher. With a new faster server
coming on line any day now these games could be expanding
considerably! Both RAW and deathmatch games can be joined
in progress.
I tried this out yesterday for an hour and found setup to
be quick and simple and the game itself quite fun! There
are some good pilots out there, and a lot of mediocre ones.
You will notice a line for squadron and for password in the
multiplayer menu... this can be used on-line to create your
own squadron. Just share your password with those you want
in your squadron, they enter it and away you go!
What is especially interesting is that Raptor is the first
installment in a series called the Lockheed Fighters
Series. With its official ties to Lockheed-Martin Novalogic
may benefit in substantial ways as they move toward a
virtual battlefield environment. Novalogic is planning
additional sims that will join with the Raptor world. No
information is available on this yet, but good candidates
are the F16 Viper and the Joint Strike Fighter. Who knows,
maybe even a B1 bomber? Flying joint multiplayer missions
with such aircraft could be a LOT of fun.
On the other hand, maybe Novalogic will design an enemy
fighter to join the multiplay arena. The Su-35 or Su-37
would be great candidates, and then we might see more of
the next generation weapons like the Novator AWACS killer
or the LOCAAS system.
Novalogic also confirms that a 3dfx update is in the works.
Time frame is sometime Q1 98. This was inevitable
considering multiplayer goals and that the competition has
universally moved this way. And there simply is no good
excuse not to use 3d hardware any more...
SUMMARY
If I were going out today to buy a fun and easy sim with
lots of gameplay, and it didn't matter to me that the
missions were more or less scripted, would I choose Raptor?
Probably not; I think I'd pick up Comanche 3. It has more
atmosphere. It FEELS more real yet is still a quick learn.
However, if helicopters are not your thing, or if
multiplayer IS your thing, and you don't want to get into
the nitty-gritty of detail offered by something like
Longbow 2, RAW is worth checking out.
Novalogic builds simulations for the casual sim crowd. This
is definitely a light sim, recommended for kids and weekend
flyers, though Comanche 3 might be a better choice!