Being an old hand at EF2000, Ive been flying that sim from
its first release (with reversed rudder control) through its
final versions of EF2000 G+ and Win95 V2 Evolution. EF2000 G+
being the crown jewel of that series due to its superb code
quality, 3dfx performance and its capability to field 4-6
players over internet with optimal conditions. The end of a 3
year evolution.
So along comes F-22 ADF, the long awaited EF2000 V3.0
successor (should say TFX3 to be P.C.). Sorry but this
junkie could not wait till TAW bundle hits the USA sometime
late Spring. I ordered directly from SimTech out of the UK.
Pricey yes, but then again its my hobby/addiction.
Note that my rig is a dated P133 with 40mb ram, Mystique
220mhz, Monster3dfx 4mb and a 33.6 USR (with 28.8 to 31.2kb
connects), SB 16, 4 GB HDD, 15" ACER monitor, 40w woofer
and full TM controllers.
Gotta love that night flight! Click for a larger image...
Installation was a snap and soon Im looking at the new GUI
which departs from its predecessor. Solo play is what I use
just to familiarize myself with the avionics and to check
ride. The avionics are 80% similiar to the the EF, so the
learning curve is not too bad. The world has changed. No
more the greenish tint. Instead a more "pastel" coloring.
This being said, I like it much better graphically than
EF2kG+. It runs slower than EF2kG+, so I have to set up a
CUSTOM settings mix that is only slightly more detailed
than the MEDIUM settings. You can see a slight frame
refresh stutter, but being an old USNF/ATF/FA fan, this is
still better.
The pilot chatter is sqwabbled due to the decode
incompatibilites with my SB16, but the fly by sound FX are
topgun. As real as it gets EXCEPT that its the same FX
regardless of speed. First thing I do to test the flight
model is to try flight departures. Darn it I cannot
spin/stall this baby, nor could I in EF2000. Dont tell me
that its the cannards this time (snicker). Overall, this
plane is very flyable and believable except for the
vectored thrusting doesnt seem to make much difference. The
rudders have more effect. Do these planes really carry 1600
rounds? The M61A1 carries 560 rounds I believe. Ive learned
to be economical with Flanker's 150 shells.
MULTIPLAYER:
Well enough said about solo, onwards and upwards to
multiplayer. EF2000 was so good that for EF2kG+, on Kali
Launcher, you could get from 2 - 4 players with ping
latencies of <500ms easily. If the pings were on the
order of <350 ms or if the server was a cable or ISDN
provider; then 4 - 6 players were possible. For Win95 V2.0
TCP/IP could do 2 - 4 players, the big factor was again
latency but also CPU speed. A P200 or better is really
needed due to the lack of hardware graphics acceleration.
So given this rich multiplayer history, this is what forms
my expectations for F-22 ADFs multiplayer capabilities.
The reality. My first look at the multiplayer GUI was that
it was very intuitive. Whats better is that their is now an
area to chat whilst waiting for others to connect and to be
able to discuss the mission and parameters. This is a long
awaited feature that ive seen in Janes, XvT, TopGun, and
other sims. What is still missing is an in sim ping latency
meter or value such as XvT, Janes LB2. Also is missing is
the very fun user definable chat/taunts that ive grown to
love inside of Janes FA. Its amazing what you can do with a
binhex editor for taunts inside of FA.
On the mission choice list, its very limited and I can see
getting bored within a month or so. Im led to believe DiD
will follow on with a mission editor (Coop multiplayer i
hope). This gives Su27 Flanker and FA very long legs. Why
DiD, GSC, IMagic, LucasArts, Edios and the rest dont do
this is beyond me. The extra effort must pay off in product
lifespan, I would think. But the 30 or so missions that are
there, are a good choice and are good for multiplayer
useage.
Lastly, the real issue: multiplayer in practice. Like I
said earlier, the legacy of EF2000 series is a proud one.
Whether we talk TCP/IP, Kali or Kahn IPX emmulation, or
HEAT LAN - all enable 2 - 4, and upto 6 player multiplayer.
This one factor has made EF2000 variants very popular
amongst military flight sim junkies. In fact the staunchest
most diehard and technically adept crowds are the EF crowd.
I for one love EF2000. Even though its not as detailed a
flight sim when compared to my first love Su27 Flanker, I
have bought every version of EF at least once (you addicts
know what I mean). Well, the sad truth with F-22 ADF is
that it is a step forwards in graphics over EF2000 G+ in
realism, but is a step back in performance. Worse yet is
that it is two steps backwards in multiplayer connectivity.
I have had great 30 - 50 minute h2h and coop canyon runs
with friends all over the USA, UK, and Japan. Unfortunately
I have been unable to get the near warpless flights over
TCP/IP with a 350ms ping in ADF that I have had with
EF2KG+. Get within 2 - 3 plane lenghts and the warpage is
very noticable. My guess is that all the testing was done
on a LAN, not over internet. What is new is that this
interfaces to IPX differently than EF2000. No
socket/channel callout before flying. This is good and bad.
Good because we all forget to tell each other all too
often.
The bad is that now the IPX over Kali/Kahn is very poor.
TCP is more reliable. What also suprised me, when I tried
HEAT LAN, ADF recognized HEAT as an Internet Service
Provider choice. How it knew the difference from Kali's IPX
is a mystery to me. HEAT is virtual LAN with performance
between an ISDN and a 28.8K connect via Kali. So if the
conditions are right, you can get 3 or 4 going. This is
also true for Janes LB2. Other options would be other
commerical gaming environments like TENS or MPLAYER which I
am not willing to pay for.
You can get good 1v1 h2h gameplay, but the caveats are
many:
Pings must be <500ms
No more than 2 player unless server is ISDN or Cable
Modem.
(note, if 3 try with normal 28.8 - 31.2kb conx; then the
blue death occurs at worst - or - error message in sim at
best).
Do not CNTRL-TAB or CNTRL-ESC or else it will hang.
Make sure you have the appropiate detail level on for
your CPU/memory/3dfx card configuration. (on my P133 40mb
with a 4mb Monster3dfx, medium details works well. Nothing
compared to EF2KG+ or Edios' JSF or GSC's HK performance).
But then again ADF has probably 10X the ground details. Ive
noticed that Janes LB2 is even slower at full details which
is more par with ADF graphically.
You will also learn why 3dfx is called VooDoo. In my
electronics background VooDoo beads are used to fix the
unknown oscillations. Well, youll see some funky stuff in
the 3dfx of ADF. It aint perfect.
Turn off that bad music, it only slows down the
performance anyways.
SUMMARY, THE BOTTOM LINE:
Apart from all that, I now fly F-22 ADF happily and almost
never fly EF2kG+ any more. Guess the canyon run got to me.
The gunzo battles are fun for a 1 vs. 1 senario. Any useage
of Air2Grnd weapons bring the performance to a halt, as
does too much low flying near populated areas. Otherwise,
get a P2 300 and youll probably not see any of these
problems. I just think that setup is the norm yet.
So do I recommend this sim? You betcha. Is it worth while
to wait for TAW before you buy ADF? Probably --if your
expectations are set very high as are most of the junkies I
fly with, or if you are choosing a sim to replace EF2000
for squadron reasons. I won't send my copy back. I'm
enjoying it immensely. But I think DiD is at a crossroads:
if they deliver TAW with all that ADF lacks, their crown is
secure. If they fail, theres Su 27 V2, Falcon4, FN2, Janes
F15 and others biting at the bit. I for one would love to
see DiD succeed!