F-16 Multirole Fighter and MiG-29 Fulcrum Preview - Page 1/1
Created on 2005-01-16
Title: F-16 Multirole Fighter and MiG-29 Fulcrum Preview By: Len 'Viking1' Hjalmarson Date: 1998-07-09 732 Flashback:Orig. Multipage Version Hard Copy:Printer Friendly
Novalogic has always managed to achieve a nice balance
between action and immersion. Even though hardcore sim fans
have avoided Novalogic games on the whole, the light to
middle market has embraced their games with enthusiasm.
Comanche 3, Armored Fist II, and F22 Raptor have outsold most
other games in their categories because of their broad market
appeal.
One of the great surprises of E3 was that Novalogic is set
to break into the middle to hardcore market early this fall
with the release of F16 Multirole Fighter and MiG 29
Fulcrum, both of which will connect to F22 Raptor for
multiplayer engagements on RAW. Novalogics
acronym for this environment is IBS: "Integrated Battle
Space."
Click any image for a larger shot...
Okay, sounds tame so far. Whats the big deal? The big deal
is a new graphics engine that runs under 3dfx at
resolutions up to 1024x768, more attention to detail in
avionics and systems modeling, and FREE multiplayer action!
Hmm. I notice you're paying attention now = )
Seriously, there is a different feel to these new sims. As
you can tell from the cockpit shots, they LOOK entirely
different as well. With the beta firmly in hand I've had a
chance to play a few scenarios and even take a peek a the
first campaign in F16. Performance looks and feels quite
good. The flight model is looser than that of F4 to be
sure, but speed bleeds, loadout affects performance and the
model incorporates a full six DOF.
When you bring up the larger shot of the HUD above you'll
notice incredible detailing in the river and terrain.
You'll also see the flak bursts from the ground defenses.
F22 Raptor will be upgraded for this coming release, and
can you imagine the fun of 12 players in the same arena
flying these three aircraft? I wouldn't be half surprised
if Novalogic later adds the Su27 to this mix, or a Russian
stealth fighter to even the odds.
One of the things that has kept me OFF RAW up to now has
been the size of the engagements and artificiality of the
environment. Yeh, I know its supposed to be FUN, but FUN
for me is partly defined by realism. After all, where are
you going to have thirty or forty F22s duking it out for
victory? Sorry, just not real world.
However, with this DACT environment and the possibility of
more limited tactical team engagements, hmmmm... I'm
getting interested! The games will be released with
campaigns and single missions, so that this is NOT a king
of the skies engagement. Add to this a more realistic
treatment of the systems and avionics, and I'm about ready
to dive in. What are Novalogics new goals for realism in
this multiplayer environment?
Novalogic has been working closely with Lockheed Martin to
get the F16 modeling right. As if that weren't good enough,
they are also working closely with a former Russian
cosmonaut and test pilot (Yuri Pridhodko) to get the MiG 29
right! This former pilot had substantial stick time with
the MiG 29, the Su 27 and the MiG 31. Now you know why I
was speculating about the next in the series =)
The graphical environment is FAR beyond anything yet seen
from Novalogic. Clouds, fog, wing tip vortices, water,
terrain, objects and effects all look fantastic. The
terrain is stunning at 1024x768, and object detail is
similarly high. Aircraft are gorgeous, although your
opponents are not quite as nicely modeled as the stars of
the show.
When you begin a mission the camera sweeps toward the
runway, and as you get close to your aircraft you see the
canopy begin to swing shut. Physics modeling, as per
Comanche 3, is detailed enough that you can watch a missile
leave the rails, drop back and then vault forward. The
difference in both weight and drag on the aircraft itself
is modeled also, and you will a very nice smoke trail
following the missile...
Like some other graphics engines out there, F16 and MiG29
will allow you to run up to 1024x768 on a single V2 board.
Good news for the budget minded, especially with Voodoo
Banshee now coming up fast. On a P233 and beyond you really
don't need a huge amount of horsepower for this one.
Damage modeling should be beyond what we have seen in
Comanche Gold, but its too early to comment yet. I've taken
numerous hits in both the F16 and MiG29 in this early beta,
and haven't seen any graphical representation of the hits
on the aircraft itself. I have, however, been treated to
some WILD spins, both flat spins and other, and have only
managed to recover once so far.
As for G effects and redout, if you get into a good spin
your vision won't last very long. Try pulling a high G turn
at 600 knots in your F16 and you will likewise lose
perspective quickly, which can result in serious side
effects, like meeting terra firma and ending your career.
Voices are very nicely done, with real Russian accents when
you fly the MiG 29. Chatter is also well done and usually
informative. You will hear calls from AWACS or FACS when
appropriate. At the moment the comms menu doesn't allow you
to initiate the check in with AWACS or FACS, however. But
then, the focus of these sims is the multiplayer RAW arena
anyway.
Click for 1024x768 image.
The quick missions follow Novalogics standard approach:
succeed in the first mission and move on to the next. The
quick missions lack the atmosphere of the campaigns, where
there is a sense of progression and a great deal of
activity around you. Also like Novalogics previous entries,
distances seem compressed and you won't fly very far before
you get into the action. For an action oriented sim, that's
how it ought to be.
Wingman comms? This seems an area that could use further
development. You can issue about eight different orders to
your wingman, but there is not yet a command that will
allow you to check his remaining stores. It would also be
great to be able to assign him a scan zone. But remember
the primary goal of this series is multiplayer action where
a break and engage command will put another human pilot on
the warpath with you.
With their new entries Novalogic is making the leap to a
clickable cockpit, so like Janes F15 and Microprose Falcon
4 and others, if you have the right gear you will enjoy a
new user-friendly environment. In fact, with the increase
in realism this may be the summer you will finally make the
move to a programmable HOTAS. (Check out our recent
surveys and
reviews for more info. Both Saitek and Thrustmaster
systems incorporate trackballs, but you can easily add a
laptop trackball system to the SUNCOM HOTAS also.
As you will see from the shot above, the cockpit itself
looks very sharp. Novalogic is modeling the block 52
Mid Life Update of the F-16C
which includes the LANTIRN system (no surprise then that
they chose the "Multirole" title). Novalogic intends to
give us the entire gamut of missions, including night SEAD
and Strike missions and have even chosen to model TFR
(terrain following radar).
Its great to see Novalogic move toward the more serious
simulation genre, and I wish them success. Its also great
to see an entry like this smack in the middle of the
realism and difficulty levels in an F16 sim, but at the top
of the heap for immersion and graphics. My guess is that
Novalogic will have a smashing success on their hands,
greatly surpassing even Comanche 3. With the ability to
play on your own or join in a large multiplayer
environment, this sim will appeal to a wide spectrum of
players.
Here are some recent screen shots from F16 and MiG29 as
well as excerpts from Novalogics FAQ. Click for the larger
image, up to 1024x768.
Q: What distinguishes the MiG-29 from other fighter jets?
A: The Mikoyan-Gurevich MiG-29 Fulcrum is known mainly for
its maneuverability and has often been compared to its
closest Western counterparts, the F-16 Multirole Fighter
and the F/A-18 Hornet. However, innovative technologies
unique to the aircraft allow the MiG-29 to perform some
maneuvers that cannot be performed by typical Western jet
fighters, giving it an advantage at close-in combat. The
aircraft also utilizes an infrared search and tracking
(IRST) system that enables it to secretly detect and
approach the enemy.
Q: What are the primary differences between the F-16
Multirole Fighter and the MiG-29 Fulcrum?
A: The F-16 is primarily a ground attack fighter, but the
aircraft also has an air attack ability. This versatility
allows the plane to be used in missions that range from
bombing to air-to-air combat. The MiG-29 is bigger and
heavier than the F-16, and has more powerful engines. The
MiG-29 is primarily an air attack fighter, and excels at
intercepting enemy aircraft and shooting them down.
The F-16 is very maneuverable at high speeds, while the
MiG-29 is more maneuverable at slower speeds. As the two
planes pass each other, the F-16 has the advantage because
it can turn quickly to get on its opponent's tail. When the
dogfight slows, the MiG-29 can out-maneuver the F-16 and
gain the advantage.
In F-16 Multirole Fighter, missions involve Combat Air
Patrols, Air Intercept Missions, bombing, SAM hunting and
Close Air Support. MiG-29 Fulcrum gameplay consists
primarily of Offensive Counter Air, Defensive Counter Air
and Air Intercept missions.
Both the F-16 Multirole Fighter and MiG-29 Fulcrum are
considered aggressive air-superiority fighters, each being
the other's close rival in air combat. Using the
competitive advantages unique to each aircraft is the key
to claiming victory in a combat scenario between the two
aircraft. The test of these competitive advantages is
within NovaWorld's Integrated Battle Space, where you can
fly F-16 Multirole Fighters, MiG-29 Fulcrums and F-22
Raptors with over 120 human opponents in one online arena.