Jane's F-15 To the Max. A Comparison with the Real F-15 - Page 1/1
Created on 2005-01-16
Title: Jane's F-15 To the Max. A Comparison with the Real F-15 By: Leon 'BadBoy' Smith Date: 1998-08-01 2810 Flashback:Orig. Multipage Version Hard Copy:Printer Friendly
INTRODUCTION
Almost every flight sim' pilot with Internet access will
have been aware of the multitude of message threads over
past weeks generated by the Jane's F-15E simulation. Those
discussions have focussed on comparisons between the real
F-15E and the Jane's simulator model of the same aircraft.
It is only natural that so many serious flight sim' pilots
are interested in making real world comparisons, because
that can lead to correct strategic and tactical decisions
within the simulation. Unfortunately there is much
confusion regarding the F15, its variants and their
respective strategic roles and capabilities. So, before
introducing the simulation, let's put this discussion on a
firm foundation.
The F-15 was primarily designed to fulfil the offensive and
defensive roles within a counter-air campaign, the
strategic objective of which is simply to permit friendly
ground or sea operations to proceed without prohibitive
enemy interference, which in a nutshell, is air
superiority. As an air superiority fighter the F-15 has
reigned supreme!
Enhancing the roll of the F-15 to that of combat support
and anti surface operations has involved dramatic
modifications to what was an already significant air to
ground capability and has led to the F-15E. It was intended
that by enhancing the F-15 with new air to ground systems
and avionics, including structural changes, extra pylons
and conformal fuel tanks, the F-15E would also have all
weather long-range interdiction capabilities.
It was further intended that by retaining its air to air
systems, none of the F-15's already awesome air superiority
and Beyond Visual Range (BVR) capabilities would be
sacrificed. Jane's F-15 simulation has done a remarkable
job in modelling those avionics and weapon systems. In
being faithful to the strengths of the aircraft, it has
brought the art of Air to Ground combat to the flight sim'
pilot with a new level of realism. However, in this article
I intend to focus on aspects of the Jane's F-15 sim'
dominated by the Within Visual Range (WVR) Air-to-Air
engagement.
REAL WORLD COMPARISONS
Despite the admirable efforts of developers, simulations of
modern air combat will always suffer from the lack of
important classified data required for truly accurate
modelling. Of course some degree of fidelity to the real
world aircraft is possible because a lot of information can
be easily obtained, but for aircraft still in service,
where lives may depend on the security of classified data,
what is available is unlikely to be complete, and may
possibly be inaccurate.
Furthermore, the most publicly available data is not always
typical. For instance in 1974 the USAF awarded McDonnell
Douglas a two million dollar contract to support attempts
to break the time-to-climb records previously held by the
F-4 Phantom and the MiG-25 Foxbat. The aircraft used for
this attempt was the F-15A (Serial No 72-0119) known as the
"Streak Eagle". It was able to out climb the Apollo moon
rocket to 60,000ft and its performance smashed all previous
records and was highly publicised.
However, that aircraft was highly modified by removing all
non-essential combat systems in order to save 1800lb in
weight. Right down to a saving of 50lb of paint, which of
course meant flying the Eagle naked, which is how it came
by its name! The performance of the Streak Eagle is very
well known, yet it can not be seriously compared with any
production model F15.
The Jane's F15 flight model data has been obtained from the
aircraft manufacturers and other official USAF sources, and
as such, is as accurate as any non-classified data can be.
It's quite simply as good as we can ever expect. But what
do we expect? In simulations of modern air combat where at
least some basic aircraft data is almost always highly
classified, the wise flight sim' pilot won't expect the
modelled aircraft to compare to the real thing with extreme
fidelity.
As important as comparison with the real world may be, the
competitive flight sim' pilot is more concerned with the
performance of the aircraft as represented by its flight
model. In any case, if the non-classified data is good, the
aircraft will match some of the more public numbers and
remain within the realms of credibility.
As an example consider the data available for the maximum
speed of the F15. Published data that is readily available
quotes the maximum speed of the F-15A as 1650mph at an
altitude of 36,000ft, that's Mach 2.5 or two and a half
times the speed of sound. At sea level the maximum speed is
quoted as 915mph or Mach 1.2 which is comfortably
supersonic and compares favourably with the sea level
performance of Jane's F15.
Similar figures are also quoted for all later models of F15
regardless of the differences that exist between them and
some of that data is listed in the following table for
reference. While a top speed of Mach 2.5 remains the only
publicly available data, there is little doubt that the
performance of production F15's fall significantly below
that figure. Indeed, the specification for Mach 2.5 was
controversial right from the beginning because of the
degrading effect that such a capability would have on the
performance in the transonic region of the envelope, which
is much more critical in combat.
While such considerations remain contentious, what really
matters to most is how the in-sim' aircraft performance
compares with that of their artificially intelligent or
online opponents. They expect the physics of the flight
modelling to be sophisticated enough that real world
tactics can be successfully employed against their
opponents.
They also hope that the relative performance of dissimilar
aircraft is such that it will dictate similar tactics to
those used in the real world. That generally means that
energy and angles tactics when appropriately employed bring
correspondingly predictable outcomes. This article will
explain how modern methods of aircraft performance
comparison can be applied to the F-15E as modelled in the
Jane's simulation. In doing so I will frequently refer to
the real F-15 by way of validation and in the course of
that discussion you will learn how to get the most from
your aircraft when competing against others.
In order to do that we will use a method of comparison that
allows a pilot to visualise the contrast between the
performance of different fighters and determine which one
is superior to the other at each point in the envelope. So
for example a pilot might compare the flying
characteristics of an F-16 to those of a MiG-29 and thus
identify what regions of the flight envelope are most
advantageous or dangerous to him. The method was originated
and developed in the early sixties and revolutionised the
way the USAF looked at tactics and designed fighters.
It is particularly relevant in this case because it was
used extensively to validate the design of the F-15. It was
also largely responsible for the rejection of the early
60,000lb variable geometry aircraft proposed in the Air
Force FX concept formulation package, in favour of the
30,000lb fixed wing, high performance fighter we know
today. The method is based upon the theory of energy
manoeuvrability and can be translated into simple graphs
called EM Diagrams or Doghouse Plots. The advantage in
using them is that they are very easy to read and permit
aircraft comparison at a glance.
I will use Energy Manoeuverability theory to explain how
you can fly the F-15E to its full potential, and squeeze
every drop of performance from the flight model in order to
win against less informed pilots, but first let's compare
the Jane's F-15E to the real F-15A. That exercise will
bring the comparison issue into perspective and provide us
with a feel for the Strike Eagle's performance relative to
a more familiar aircraft.
Download Dan Waldrep's latest F15 Mission: Bridge Busters ATC: 1
meg This mission includes a large number of custom
voice files... = ) STRENGTHS AND WEAKNESSES
While the BVR capability has been retained, the enhanced
capabilities of the F-15E have not come without some cost
in performance. A huge increase in weight, (The maximum
gross take-off weight has increased by more than 60% from
that of the F-15A) along with other aerodynamic penalties,
have resulted in significant degradation of performance for
those aircraft still powered by the 220 turbofans. For
example, early FAST (Fuel And Sensor Tactical) packs, that
were basically conformal (blended to contour smoothly with
the fuselage) fuel tanks that could hold almost 10,000lbs
of fuel along with ECM (Electronic Counter Measures) and
Reconnaissance sensors. They only increased the drag factor
by around 25% of the penalty imposed by mounting external
tanks for a joint capacity of 12,000lbs of fuel.
However the type-4 conformal fuel tanks (CFT's) used on the
F-15E, even without more than four tons of air to ground
weapons that can be carried on the twelve weapon stations
mounted on them, bring a significant drag penalty. To put
that into perspective, the drag caused by the type-4 CFT's
has been compared with that of a little more than two
external tanks, due largely to the effect of the weapon
stubs. That large drag penalty is considered worthwhile
because the CFT's provide an increase in range and the six
weapon stations on each (while also leaving pylons free
that would have otherwise been required for external tanks)
provide a large increase in payload.
Consider also the large number of structural changes (very
few of which are visible) and additional equipment that
make the E more than 5000lbs heavier than the A when empty,
and then factor in double the amount of fuel and you have
an aircraft that is significantly less manoeuvrable. The
F-15E simply can't match the performance of its more agile
stable mates in turns, climbs, acceleration or speed. This
is a direct result of its higher wing loading, lower thrust
to weight ratio and higher drag, and can be illustrated by
comparison with the F-15A.
One method of comparing the Jane's F-15E with the real
world A model would be to overlay their EM diagrams. While
the Doghouse plots for real world aircraft are classified
and therefore not available, it is possible to use
published data in order to speculate, and produce best
guess curves. So for example, widely published information
on the F-15A compares it to the F4 Phantom. Namely that,
while the F4 holds a 4G turn at Mach 0.9 and 20,000ft, the
F-15A can match the radius while gaining 7100ft in
altitude. That's not only often quoted, but very
impressive!
Fortunately for us, that information, along with other
available data can be reverse engineered and converted into
the plot shown below. This EM diagram has turn rates in
degrees per second on the vertical axis and true airspeed
in knots on the base axis. Lines of constant G load and
turn radius are also shown. Most importantly though the
diagram shows the instantaneous and sustained turn rates
for both aircraft, overlayed for comparison. The
instantaneous curve for Jane's F15E is the higher of two
blue curves as shown, and the zero Ps curve represents its
sustained turning performance. The curves shown in green
are those correspsonding to the F-15A, based on the above
data.
You will notice that the Ps=0 curve for the F-15E only
passes slightly above the indicated sustained turning point
shown for the Phantom. Also, that this prediction of the
F-15A envelope suggests that the real F-15A is able to
sustain just over 7G at 20,000ft and Mach 1.34. You can see
this on the graph by comparing the zero Ps curve of the
F-15A with the lines of constant G load. A reality check on
that can be made by yet further comparison with the F-16A
which can actually sustain 7G upto 24600ft at Mach 1.4. So
the F-16A has slightly better energy performance than the
F-15A, which in turn is better than the F-15E by the extent
shown in the diagram above. All of which sounds perfectly
reasonable.
The conclusion is that having the ability to acquit itself
in a long-range fight, the F-15E should avoid its main
weakness by declining to join manoeuvring engagements when
ever possible. However, one thing that real pilots and
flight sim' pilots have in common is that it doesn't matter
very much what aircraft you give them to fly, they are
going to want to dogfight in it. If I assume that
regardless of your desire to employ the F-15E for within
visual range engagements, at some point it will happen
anyway. The important thing is to provide you with the
information you need to make the best of a bad situation.
You will thus be able to fly in that part of the envelope
where you have the advantage, if that place exists!
Before moving on, the EM overlay above only showed the zero
Ps curve, the others were omitted for clarity. The diagram
below shows more of the Ps curves at Sea level.
The EM diagram above shows the performance of the Jane's
F15 at Sea level using the default stick settings shown
below.
Let's just consider the main features. Firstly you will
notice a corner speed of around 380kts, the top speed at
sea level of 824kts (M1.25) and a stall speed of 108kts.
There is a kink in the curve at Mach one, which corresponds
to a 1G reduction that occurs in the sim above that speed.
The blue curves are the Ps lines and represent your
sustained performance. You can sustain energy if you fly at
any point below the Ps=0 line, which means you will be able
to accelerate or climb. At any point above that line you
will need to lose altitude or bleed speed. For example, at
the configuration shown you can sustain 400kts at 6G. You
will also notice that the minimum turn radius for this
configuration is a little over 1000ft. ENERGY MANAGEMENT
The information on the chart above is of no value unless
you can make it work for you. But what exactly does it tell
you to do? You might look at the chart above and see the
corner speed at 380kts and go all misty-eyed thinking that
you just need to stay at corner, turn at your maximum rate,
and good things will happen. Unfortunately life isn't that
simple!
The red curve on the EM diagram represents your
instantaneous turn rate. The highest point on that curve is
well known to flight sim' pilots as the corner velocity and
it is easy to see how the turn rate at that point makes it
very attractive. Unfortunately you simply will not be able
to stay at that point without out losing energy very
rapidly. For example, at 400kts in the above diagram you
will have a negative excess power of around 1250 feet per
second.
That means that if you want to stay at that speed, pulling
12.2G you will need to trade in your altitude at a rate of
1250ft every second. That's the catch, the price is simply
impossible to pay! You can't lose altitude that quickly
because 1250 ft/s is over 700kts and you are only at
400kts. Even if it were possible to lose altitude at that
rate, placing yourself 6000ft below an opponent is
tactically unsound.
So in order to answer the question, we need to reflect on
something known as energy management. Energy management is
difficult to explain because while turn rate is easy to see
in flight, it's a solid concept that most flight sim'
pilots find easy to visualise, energy is much more
difficult to grasp. That's why inexperienced pilots take
the turn rate now, and worry about the energy later. That's
a mistake that can be illustrated with an example.
Starting at an altitude of 10,000ft with a clean
configuration at 400kts, execute a break turn by banking
and pulling full aft stick and maintain it for five
seconds. What will happen is shown in the diagram below. If
you hold your altitude during that five seconds your speed
will bleed from 400kts to 200kts, because with a negative
Ps of 1250ft/s you will decelerate at a rate of 38 knots
every second. That situation is shown in the diagram below.
So far we have considered two possibilities. Firstly we
considered trying to trade altitude to maintain airspeed,
but we would need to lose around 6000ft, which we know is
impossible. The second alternative was to allow our speed
to bleed at the rate of 38kts every second. However there
is a third option, you could maintain your speed by using
less back pressure on the stick, and maintain just that G
load that will allow you to keep your speed constant! That
is the correct option!
That's the hard part to grasp, most pilots won't ease the
backpressure for fear of being out turned. They can't
believe that maintaining their energy could be as important
as maintaining their turn rate because the effect of turn
rate is so much easier to see. And few of us would deny
that the sight of a bandit gaining angles is enough to
inspire an urge to pull harder on the stick. But let's see
what happens if we do pull less G and maintain our energy,
that means maintaining both our 10,000ft altitude and our
400kts airspeed.
Here you see that by sustaining your 400kts you have given
up sixty degrees to the pilot who pulled full aft stick.
However, if he elected to stay co-alt he will now be at
200kts and will suddenly realise that those angles were
only on loan. Had he elected to trade some altitude to help
mitigate his loss in airspeed, he would still be both lower
and slower, faced with the prospect of losing his angles
and his airspeed to get the altitude back.
You, on the other hand, have only been using your energy at
the same rate at which your turbofans have been producing
it, you will therefore be able to continue to turn at your
sustained turn rate indefinitely. Your opponent has
sacrificed his energy permanently because that extra turn
rate required a big energy overhead that was
non-refundable! It's easy to see in this example that being
low or slow is a bad thing.
Generally speaking, spending all of your energy for a gain
that does not prove decisive is unwise. It is better to
save that energy for when you really need it, an emergency,
or a sure kill. It is better to make small gains and retain
the energy even if faced with the prospect of a shot.
However if you are as close to getting a kill as shown in
the screen shot below… Take it.
In this screen shot you can see the pilot holding a
sustained turn at just over 300kts at 4.8G while holding
the Bandit in the funnel. You see that the last extra pull
for lead and the shot cause another 40kts to bleed away,
and this is an extremely vulnerable position to be in. If
the bandit had a wingman, or if the fight had attracted
other enemy aircraft, 260kts is not a good place to be!
Regardless of how good your situational awareness may be,
dogfights have a tendancy to attract other aircraft like
mothes to a flame, while any degree of target fixation will
ensure that you remain unaware of your peril. Your only
safe guard in this, is training. You must develop the habit
of never geting slow with out very good cause.
The prospect of a kill, may have justified the shot above,
however don't be like the pilot in the previous example who
used all of his energy to gain 60 degrees, with a further
60 yet to go, it wasn't worth it. Wallowing at 200kts with
poor control and a bandit pulling away from you is not
going to give you the sort of shot that will compensate you
for the energy loss. What is worse, your opponent will own
the vertical, because when he recognises your low Es he
will be able to make use of the vertical and win back those
angles and more, since you will be unable to follow him.
Only spend all of your energy if you are sure of a kill or
your life depends on it! If you detect a missile launch, or
a bandit making weapons parameters, then spend it all.
There are no prizes for dying with an extra 100kts on
board. However if you are tempted to spend all of your
energy just for a better position, remember that even with
the prospect of a shot, it may only be a worthwhile risk in
a clear one versus one environment. Once your energy is
gone it's not easy to get back, and another bandit or a
missile launch warning while you have low Es will spoil
your day.
The point of this example is simply that when the pilot in
the above example used G for brains and thought he was
winning the angles fight, he was actually losing an energy
fight he didn't even know he was in, the old rope-a-dope in
action! Referring to the next and last EM diagram then, we
are now in a position to state what it is really telling
us. Basically, don't take the turn rate now, and worry
about the energy later. Hold your energy, fly intelligent
BFM and the angles will take care of themselves!
So to recap, if you try to fly the red line with full aft
stick, you will gain angles for a short time, but your
speed or altitude will be consumed so quickly that your
ability to continue turning will ebb with your energy. You
will become low or slow with no where to go! Think of the
red line as being an indication of where you could go in an
emergency! A wise opponent, who flies closer to the blue
line and his sustained turn rate, will maintain his energy
and thus retain the ability to continue turning
indefinitely.
So, the answer to the original question is that the diagram
shows you to fly to the blue line! Stay in that part of the
envelope where you have positive or zero Ps, try and stay
out of the negative Ps region when ever possible. FURTHER
COMPARISONS
An important point has been made regarding the wisdom of
pulling such high loads, you have seen how expensive that
is in terms of lost energy, and that it is simply not worth
the cost! Pilots who fly that way are said to have G for
brains and they don't live long! But let's make further
comparisons with the real world for a moment, you may be
able to pull 12.2G in the sim' and you may bleed energy
very rapidly if you do so, but 12.2G, that's got to hurt!
It has been demonstrated in a centrifuge that real pilots
can endure loads of up to 10G for as long as two minutes.
However there is little doubt that excursions into areas of
the envelope involving 12G loads may occur, but they would
need to be extremely brief in order to have anything other
than disastrous results. The F-15A and B had a 7.33G
restriction applied, while an overload warning system in
the C and D models permitted the pilots of those versions
to reach 9G, and you have to love those "Over G" warnings.
Even so, greater loads are possible by ignoring the
warnings and applying greater stick force or flying CAS
off. The F-15 has a dual flight control system, in effect a
conventional hydromechanical system complete with push rods
and hydraulic actuators that move the control surfaces, and
a separate Control Augmentation System (CAS). The CAS
system uses electrical wire to transmit signals to
servomotors that operate the same hydraulic actuators as
the mechanical system. The CAS system takes data from
sensors that feed it all relevant information about the
aircraft load and motion. That information, along with
stick force sensors allows the control laws of the CAS
fly-by-wire system to compute the optimum control surface
deflections and modify them appropriately.
Stick forces greater than 3lb per G require the pilot to
apply a stick force of around 20lb in a 6G turn and even
greater forces are required to initiate a response to a
control demand at higher load factors. Even though I too
have 20lb springs in my flight control stick (FCS), in
fairness, these things are absent from most simulations,
along with typically weak physiological modelling that
allows you to stay at higher loads for longer periods than
is realistically possible.
That is slightly unfortunate because the ability to produce
such high loads, with none of the real world constraints is
no help to flight sim' pilots who in the heat of virtual
air combat will already have difficulty controlling the
urge to pull all the way back on the stick. Although you
lack that physiological feedback, there is still something
that can be done to assist energy management in Jane's F15.
The answer lies in the joystick calibration. Basically, you
can de-tune the calibration in order that you never receive
more than a 9G load from full aft stick at any point across
the entire envelope. You might think of this as being able
to customise the control laws of the CAS. Doing that makes
the EM diagram look quite different, as shown below.
What you notice immediately when you examine this new EM
diagram is that the blue Ps=0 curve has not moved. That is
as you would expect because altering the joystick
calibration doesn't and shouldn't have an effect on either
the thrust or drag on which that curve depends. What it has
done however, is restricted the amount of G that can be
achieved with full aft stick and thus reduced the rate at
which you will lose energy in that situation. With the
default calibration there was a 1250 feet per second
negative Ps at 400kts, now that has reduced to 450 feet per
second, less than 40% the rate of energy loss. You will
also notice the lower corner speed at 325kts.
Before we move on, let's just look at the implications of
flying at our best sustained turn rate. You will notice
that the slope of the Ps=0 curve is very shallow. The turn
rate between 200kts and 400kts changes by less than two
degrees per second. However, the turn radius varies by more
than 1000ft over the same speed range. So it seems from
this curve that sustaining lower speeds is more
advantageous due to the reduction in turn radius, than the
small increase in turn rate.
However flying at lower speed has two distinct
disadvantages. Firstly at speeds close to 300kts any slight
increase in G can result in a stall with the sudden drop in
turn rate associated with the sudden loss of lift. Also at
such speeds, you are particularly vulnerable to other
threats. So it would appear that the choice of an ideal
combat speed is more difficult when energy considerations
are brought into the equation, and that staying as fast as
the situation permits against the computer pilots keeps
your options open and reduces the risk from other threats.
Good advice would be to pull only as hard as required to
make small gains, holding your energy just as preciously as
your angles. In any event you should try to never allow
your speed to drop below 300kts. At that speed you can
sustain 5G (see screen shot 1) at 100% throttle, a little
less if you are caught with a full fuel load, and a little
more if you are light. Flight sim' pilots with experience
in Su-27 will find these aspects of energy management are
already familiar, because that is another simulation in
which the flight modelling is such that good energy
management is rewarded.
PUTTING IT INTO PRACTICE
An important point to make in closing is that having the
information presented in the EM diagrams is valuable
because it provides you with the information you need to
fly in the best tactical region of the envelope under the
circumstances. However, during a dogfight it is difficult
enough, while flying in the padlock view, to maintain your
grasp on the BFM requirements, let alone monitor your
flight parameters. However there is a way you can do both
at the same time.
Firstly though, pay attention to the overload warning, and
unless you have a bandit pulling lead, ease up when you
hear it. Secondly, and more importantly, you can maintain
better situational awareness, and remain conscious of your
flight parameters by making frequent use of the "Glance
Forward" view (zero on the numeric keypad). That view works
very nicely in padlock because it allows you to keep a
tally on the bandit while providing you with a reference to
where your nose is pointing and allowing you to check the
Head Up Display (HUD).
While there has been no attempt in this article to discuss
BFM as such, it is hoped that the advice and data provided
will allow you to fly all of your BFM more successfully! In
that I wish you good luck, and happy hunting!