Jane's F-15 Review: Final Rating (by Eric Bishop) - Page 1/1
Created on 2005-01-15
Title: Jane's F-15 Review: Final Rating (by Eric Bishop) By: Select Article Author Name Date: 1998-04-15 1131 Flashback:Orig. Multipage Version Hard Copy:Printer Friendly
I believe we have covered just about everything in Janes F-15
except to actually rate the simulation.
So I will attempt the task based on what I have seen and what
I detailed in my reviews.
Graphics: (90) At 640x480 Janes F-15 looks very nice with
3DFX. It is not as ground breaking in the graphics
department as F22 ADF and does not support any of the
higher resolutions. However, what it does have is very nice
effects. The attention to detail on the actual aircraft is
done well. Landing gear, formation and navigation lights,
glass cockpit etc… all look good. Similarly, ground
objects are excellent.
Where Janes F-15 comes out ahead in is graphics effects:
explosions, secondary explosions, missile trails and smoke.
This is the first simulation when you drop a bomb and it
hits the ground or your target, it looks like something off
the Discovery channel. You will see concussion waves upon
impact and fireballs.
Secondary explosions occur when you hit the right target.
Missile trails are also modeled very well. You can actually
see a SAM come off the rails and track its target (or you
for that matter). During an engagement it's not uncommon to
see white trails and conn trails all over the sky. Anti
Aircraft tracers and Explosions are also nicely done. So I
rate Janes F15 a 90 because of their attention to detail.
Sound: (90) let me first say that the sound of the F-15
itself is a little on the soft side. I would have liked to
see the engine sound a little more realistic and the flyby
sound more aggressive. Where Janes F-15 comes out ahead in
is the Radio chatter and sound FX in the actual missions.
This is the first simulation where you can actually get
information overload. When you are on your attack run, you
will hear AWACs information, wingmen calling out targets
and SAM launches, JSTARs, FAC's all speaking at the same
time. Plus all this information is coming out of your
speakers with explosions, Jet engine noise and AAA going
off all around you. So again I must give Janes F-15 a very
high rating in this category.
Gameplay: (95) Again, I have to give this simulation a high
rating. This is one simulation where you really get a sense
of "being there". I have not had so much fun flying solo
missions since Falcon 3.0. The missions and Campaigns are
all very written well. The attention to detail in each
mission is very high and the amount of random occurrences
gives it good replayability.
Intelligence: (85) The Artificial Intelligence is good
overall. There are a few problems with your wingmen that
hurt F15 in this area. They can be seen at times to fly on
the ground. Their aircraft don't yaw the same as yours do
on turns in formation. They also will zoom by you with full
burners blazing (no fuel crisis here!) It doesn't really
seem that they are flying with the same flight model as the
virtual pilot.
Furthermore, you can almost drop out of the sky on landing
and not take damage, and there are a few bugs in AI
relative to ground targetting and padlock. A few of us have
experienced random crashes. And that WSO in the back seat
MAY just drive you crazy with his "Ouch, that hurt!" (I'll
give you some pain, bud!)
However, the enemy is pretty tough and will use real ACM to
try to shake you. And modelling is sophisticated enough
that they can lose sight or even have simulated blackouts.
As for SAMs, they will first paint your aircraft, then lock
you up and then fire the SAM at you. At the higher levels
the AI is very hard to beat.
Learning Curve: (8+ Hours) It is hard to say how long this
simulation will take to learn. For the hardcore simmer out
there I think it will take about four to eight hours to get
comfortable in the F-15. The Novice can start out in the
casual mode and work their way up to expert over time, so
it will take them a bit longer. The manuals are done very
professionally and will answer most of your questions if
you study. It would have been nice to see some good
tutorials accompany F-15, but custom missions may provide
the answer, as will a good strategy guide!
Fun Factor: (90) With Instant Missions, Single Missions,
Campaigns and a mission editor (That is fantastic!), you
can have many hours of fun Air Combat with Janes F-15. If
you're in the mode for air to air or just want to blow
stuff up, its very easy to do in the Instant mission
portion of the simulation. It will also keep you occupied
for hours strategizing your Campaigns. So it provides a
wide range of choices as to how to have your fun. The
Graphics and Sound FX keep you on the edge of your seat and
add a lot to the feeling of doing actual air combat.
Overall Rating: (90) I know this simulation does not have
everything for every virtual combat pilot out there.
Cooperative multiplayer is a big issue with many as well as
supporting higher resolutions. Also remember that Andy
Hollis and his team never said F15 would have those
options. So take this simulation for what it is, a great
combat simulation of the F-15E Strike Eagle. Andy and his
team have once again pushed the limits of combat simulation
in flight model, graphics effects and sound effects, good
control over wingmen and created a highly authentic combat
simulation.
With an overall rating of 90, COMBATSIM.COM awards Janes
F15 its TOP PICK award for excellence and for pushing the
envelope in a combat simulation. For a complete listing of
our F15 coverage visit our Index. For more information on our
rating system see Ratings.