Janes has once again created a fully realistic and fantastic
flight simulator. F15 excels in its realistic flight model
and in its communication system and packs a punch with a
full-blown mission editor. This is one simulation that will
have you learning how to fly all over again!
Since this is such a large simulation with loads of
features in it I will break this review up into several
parts. The mission builder alone is enough for one review!
The installation of F15 was UN-eventful and very smooth.
With low, medium and full installation options to choose
form I picked Full since I had wasted hard drive space just
waiting to be used. The system I will do this review on is
a:
PII 266
512k Cache
64 MB SDRAM
6 Gig HD
Creative Labs 12M Voodoo2 with latest drivers
Diamond Monster Sound board
FLCS/TQS and CH Rudder Pedals
I have had F15 for about 2 months now starting with two
late betas and then finally getting the current released
version about two weeks ago. When you start up F15 you'll
see the traditional Janes Intro movie that leads to the
hard rock intro to F15. I really like the intro movie with
an MTV style video splash of F15 crews, planes and bomb
blast all to a heavy metal beat. It makes you want to get
up there and blow stuff up!
Starters
The main screen is broken down into several categories.
Training, Campaigns, Instant mission, Multiplayer, Single
mission or Edit mission, View objects and then if you click
in the middle you can get the Option screens.
The Options screen allows you to configure your sound,
video etc… One thing that stands out here is the
custom joystick and keyboard mapping. This screen will
allow you to assign any game function to any keyboard
command you wish. For example: When I was in a mission and
requested to refuel with the Tanker my wingman
automatically turned on my NAV and Formation lights. After
a successful refuel I could not figure out how to turn them
off.
Its not a real good idea to go into enemy territory to bomb
a target with your NAV/ Formation lights on. So I went into
the keyboard mapping and found Formation Lights and
assigned it to Shift N. Then saved it as a different name
and walla, hit Shift N and lights out. This allows total
flexibility of game controls, very nice! (Editor: for some
reason the key mapper doesn't work with every key, in spite
of the option appearing on the list. I tried mapping
RADAR_MODE and it didn't work).
Training, Training and More Training:
The training section is where you will want to spend a lot
of time, before you try any of the Campaigns. Here you can
select from approx. 20 plus missions to learn the ins and
outs of the F15E Strike Eagle. From Take off to Air to Air
and Air to Ground missions there all there. Once you select
a mission to fly, you will go to the briefing page. You can
click on the map data to show your flight path and check
out the briefing so you know what's expected in this
mission.
You can also select Arming. Select this and you
are placed in the Arming screen with your default load out
all ready to go. If you select Custom you can then select
any armament you wish. Since the F15E is primarily a strike
aircraft there are Tons or weapons to choose from. From
MK82 dumb bombs to GBU15 guided smart bombs, if the real
F15E can carry it so can you. Another nice feature in the
arming screen is the ability to save your bomb load. So if
you created a loadout you like and think you will use it
over again, this allows you to save it and then use it
whenever you wish.
Here is a list of the weapons you can select:
M61A1
AIM-7F Sparrow
AIM-7M Sparrow
AIM-9L Sidewinder
AIM-9M Sidewinder
AIM-9P Sidewinder
AIM-120A AMRAAM
AGM-65D Maverick
AGM65G Maverick
BLU-107 Durandal
BSU-49 (MK-82 Air) Low Altitude
BSU-50 (MK-84 Air) Low Altitude
CBU-52 Cluster Bomb Anti Personnel
CBU-58 Cluster Bomb Anti Personnel
CBU-58A Cluster Bomb Anti Personnel (Incendiary)
CBU-71 Cluster Bomb Anti Personnel
CBU-71A Cluster Anti Personnel (Incendiary)
CBU-78 Cluster Bomb Anti Armor
CBU-87 Cluster Bomb Anti Personnel
CBU-89 Cluster Bomb Anti Armor
CBU-97 Cluster Bomb Anti Armor
GBU-10 Paveway1
GBU-10E Paveway2
GBU-10G Paveway3
GBU-12 Paveway1
GBU-12D Paveway2
GBU-15 v-1 TV/ Datalink
GBU-15 v-2 IIR/Datalink
GBU-15 v-31 TV/ Datalink
GBU-15 v-32 IIR/ Datalink
GBU-24 Paveway III
GBU-24A Paveway III
GBU-28
Mk-20 Rockeye II
Mk-82
Mk-84
AN/ALE-40 (1) 120 chaffs/60 Flares
AN/ALE-40 (2) 180 Chaff/ 30 Flares
AN/ALE-40 (3) 60 Chaff/ 90 Flares
AN/ AAQ-13 Navigation Pod
AN/AAQ-14 Targeting Sensor Pod
AN/AXQ-14 Datalink Pod
External Fuel Tanks
As you can see its' a pretty big list and you have the
flexibility to select what you want for the mission at
hand.
The next menu option is the Target data screen.
In here you will get a birds eye view of the target area
showing your flights primary targets. Each is assigned a
number to correspond to your flight. Each wingman is
assigned a primary target and you can change this if you
wish. You can zoom in and out of the map view to check out
the serounding area.
After you've selected the weapons you wish and checked out
your target, select Fly and away you go! Which brings up
the next topic regarding Flight Model....
Yank and Bank
The flight model in F15 is absolutely the best I have ever
experienced in a PC flight simulator. If you're used to
yanking back on your flight stick all the time during a
dogfight you're in for a learning curve here. If the F15
your flying is fully loaded with A/G weapons and you yank
back on that stick your gonna be flying an overweighted,
fat, slow pig! This will get you in trouble in a big way!
You will have to learn to ease up on the stick and watch
your airspeed.
When the bird gets low on speed it gets really mushy on the
controls. Kick in the afterburners, but don't expect to be
instantly back up to speed. In a dogfight you will really
have to think about what you're doing. If you're at 250kts
and your bogie goes vertical you might think twice before
you follow it. This adds a lot of strategy to intercepts
and wingman tactics.
As far as Stalls and spins I have not been able to get this
bird into a spin yet. Janes has confirmed it can be done
but because of the flight computer it's very hard to do. I
have tried to get my computer damaged several times but
have yet to get this done and then get into a spin. If
someone figures this out please let me know. Bottom line on
the flight model is it's the best I've seen and you get a
good sensation of flight and control. Where do they go from
here?? Graphics and Sound
The
graphics of F15 are also quite beautiful. They are not as
crisp as DID's ADF but are still very well done. The F15
looks great, as do the other planes you will interact with.
Objects are especially crips, and at 640X480 on my Voodoo2
board they look very nice There are plenty of 3DFx effects
like transparent smoke, fog and solid lighting effects.
Frame rate on my P266 was screaming with the CL/Voodoo2
board. I did try some earlier versions of F15 on an Intense
3d Board and it ran very well with an occasional frame rate
hit in and around the cities. I am sure that could have
been corrected with some fine-tuning of the options but I
did not try.
The explosion effects are by far the best I have ever seen.
The hit of Mk82's looks like something off of Wings on the
discover channel. The same goes for concussion effects and
the sounds are also very good. I have had more fun just
blowing things up in the training flights. Usually on a
mission there is so much going on I rarely get to watch the
bombs hit so the training missions are a great way to watch
these different weapons do their stuff. Can you imagine
what a mission playback feature would be like in this sim?
The Sounds in F15 are also top notch. The roar of the
engines could have been a bit louder for me but they are
still nicely done. Explosions sound great and the
sidewinder growl sounds very realistic. Where Janes F15
stands out in the sound category is the radio chatter. This
is done in a full duplex type of mode. For example: If you
are on a mission and you call the AWACS for Bogie dope,
while they are giving you the big picture your wingman
might call out a SAM launch or Radar detection. All this
will happen at the same time.
In fact, this is the first combat sim where I have actually
had information overload. It can get very confusing trying
to listen to JSTARS or your wingman when other flights are
calling in hits and missile launches at the same time. This
is a really fun experience. I have had to ask the AWACS
twice for Bogie dope because in the confusion and action
around me, I missed it the first time. This also heightens
the feeling of "Being there". With all the combat chatter
going on and AAA arcing up at you, wingmen calling out
position for SAR on downed pilots plus your TEWS screeching
SAM launches it can get pretty exciting! Atmosphere has
almost been reinvented by Janes.
Control over your wingmen is excellent. You have a wingman
menu that's broken down into your Wingman, Element,
Division and entire Flight (up to eight aircraft). So if
you want to tell your flight to change formation you can
issue a single command to the Flight. If you have a pair of
bogies out ahead you can tell wingmen 3 and 4 to engage by
using the Element commands. If you have aircraft beyond 4
you can issue them commands by using the Division commands.
Below is a list of comms commands available to you.
General commands:
Engage
Sanitize Right
Sanitize Left
Cover Me
Orbit Here
Intercept
Ground Attack
Rejoin Flight
Return to Base
Intercept Sub Menu
Bracket Right
Bracket Left
Split High
Split Low
Drag Right
Drag Left
Ground Attack Sub Menu
Attack Primary Target
Attack Secondary Target
Attack Ground Targets of Opportunity
Wingman Specific Commands
Attack my Target
Help Me
Break Right
Break Left
Break High
Break Low
Flight Specific Commands
Radar On/Off
Music On/Off
Report Contacts
Sort Bandits
Status
System Check
Weapons Check
Change Formation
Loosen Formation
Tighten Formation
Wedge Formation
Line Abreast Formation
Echelon Formation
Trail Formation
As you can see you have a lot of control over your flight.
You can tell portions of your flight to orbit an area. I
have used this to have separate timed attacks on a target.
Go in fast and low and knock out some SAM and AAA then call
in the rest of your flight to hit the remaining targets a
few seconds later.
In The Cockpit
The up front cockpit view is presented to you once you
select Fly from the briefing screen. This is presented in
two halves. The top have represents the HUD and the right
and left MFDs as well as the UFC Data Console. The look
down view will replicate the third MFD and your back up
flight systems data.
The third view is from the back seat of the F15E or WSO
seat. One nice feature of the F15 cockpit is ALL the
buttons are mouse activated or clickable. You can select
all your master modes and then change the MFD information
all by the mouse. You can change your bomb ripple and
release modes/counts and slew your IR sensors. Again if its
in the real F15E then its in Janes F15!
The other nice feature is that you can program what MFDs
you want for specific Master modes. If you want the TEWS
displayed while in NAV mode then you can program the
cockpit to have that MFD active during NAV mode.
Even more flexibility comes via the UFC Data Console used
in this sim. Most use this area for just artwork or static
information. Janes F15 allows you to activate various
information that the real F15E utilizes. Below is a list of
the information in the UFC Data Console:
Menu - Calls up UFC main menu
Data - Calls up UFC data menu or sub menus
A/P - Engage Auto pilot
EMS - Limit or allow emissions
LAW - Call up Low Altitude Warning system menu
TCN - Call up Tactical Aid to Navigation submenu
IFF - Cycle through IFF Modes, Auto, Normal, Off
TF - Terrain Following Radar On/ Off
ILS - Cycle ILS On/Off
N-F - Cycle through current steering data
HUD Data - Select HUD option displays
A/P - Change the Autopilot modes
STR - Cycle through steer points.
Like the rest of the interface, the virtual cockpit mode
shines. The VC is completely slewable via the keyboard or
HOTAS if so programmed. (Note: View keys work differently
if invoked from fixed cockpit or VC mode, a fact which is
not clearly explained). Padlock views are all implemented
with track current target and also track WSO target.
This last mode is very useful and will track the last
target your WSO called out. So if you're concentrating on
your target for a bomb run and your WSO calls out a SAM
launch you can padlock the incoming missile for evasion
maneuvering.
Just so NOTHING is missed, while in padlock mode you can
call up your three currently active front cockpit MFD's so
you have access to Radar etc… You can also snap back
to front view if you get disoriented in a dogfight and then
snap back to padlock once finished. And this doesnt'
exhaust the view system: there are a ton of other views
available so you have complete control to watch the battles
unfold. Some of the views are not available by key press
unless you access the CONFIG menu and customize your key
selection.
Instant Mission Creator
Before you go into a campaign it's always a good idea to
practice up on your combat skills. A perfect way to do this
is to select the Instant Mission section of Janes F15. This
allows you to create some pretty exciting missions in just
seconds.
You can select a variety of missions from Air to Air to Air
to Ground and any combination in between. If you're in the
mood for a quick 1V1 against a MiG 29 Guns only, here's
where you can do it. If you want to practice your bombing
skills with AAA and SAM's you can create it in the Instant
Mission generator. Below is a list of the options you can
choose from to create whatever you're in the mood for:
Friendly
Altitude - Choose from Low, medium or high altitude for
your flight.
Loadout - What type of weapons do you with for your flight.
You can also select your custom saved loadouts that you
created in the Arming screen.
Number of Wingmen - How many wingmen do you wish to
accompany you on this mission.
Wingmen Skill - Determines how good your wingmen are. You
can also select Random.
Formation - Choose between Wedge, Line, Trail and Vee
formations.
Enemy
Number of Enemy Aircraft - Default to three but you can
choose up to eight for a really big furball.
Skill Level - Choose from rookie to very skilled opponents.
Altitude - Low, medium and high. Loadout - None (Turkey
shoot) Guns, Rear Aspect Heat, All Aspect Heat, Semi-active
Radar, Active Radar.
Placement - CAP, Neutral, Advantage, Disadvantage. A/G
Target - Choose the type of target you wish to strike. Wide
range of targets from Factories to enemy ground troops.
Ground Defenses - Determines the density of AAA and SAMs in
your target area
Ground Defense Skill - Accuracy of enemy ground defenses.
Environment - Allows you to choose the region, time and
weather you will encounter.
As you can see there are tons of combinations to choose
from. This allows you to practice various techniques and
target strikes before entering the Single missions or
Campaigns. I have set up loads of 2V2 air to air missions
to hone my piloting skills and also heavy SAM defense
missions to practice evasion techniques. Which brings me to
my next discussion, Single missions and Campaigns.
Single Missions
Selecting the single mission section will bring up the
selections for Loading a mission or the Mission Builder or
Editor. If you select the Load option you can then choose
from any of the prescripted missions that came with Janes
F15, approx. 15 missions, in addition to any of the
missions you download from the Internet or create on your
own.
After you load your mission you will then go to the
briefing screen to read about your mission. You can select
a Map of the flight area to study for your flight. Then you
can select to Arm your plane and look at the Target display
as discussed in my last article.
The missions are all very well done and are all very
exciting and very hard. The nice thing about the missions
is that they have an element of unpredictability in them,
so that group of Migs flying CAP over the target on one
incursion might not be there the next time you fly it or
they might show up in a different location.
Some of the missions you can download over the Internet are
also very well done. Cowboys Baghdad mission is a blast and
very hard to complete as is Raid on New Kabbash.
Campaigns
We have all gotten used to having fully dynamic campaigns
in our sims lately. When I found out that Janes F15 would
not, I was a little concerned. However after spending time
with this simulation it has put my concerns to rest.
There are two campaigns in F15. They are a recreation of
Desert Storm and another hypothetical campaign in Iran. I
have only spent time in the Desert Storm campaign so far,
so will only comment on it. The Desert Storm action in F15
is really well done. You will start out flying a patrol
along the Saudi border to Iraq and Kuwait. Then as the war
progresses you will be there for the opening shots.
Each mission takes you through the various parts of the air
war. You will have to time your route to the target so you
can escape undetected while other flights take out GCI
sites and SAM sites. With all the radio chatter going on
around you and the excitement of the missions themselves
you will have a good feel of "being there". Although not
dynamic in the old sense, there is enough random action
occurring to allow excellent replay value. Most of the
missions I have flown occur at night so you might want to
practice flying these types of missions in the Instant
Mission section of the simulator.
The terrain in Desert Storm looks great. The attention to
detail over the cities and coastlines are wonderful. There
are offshore Oil rigs, SAM sites, Factories and the city
lights at night look great. The AAA arcing up in front of
you is something else and you will be saying to yourself "I
gotta fly through THAT"? You will be required to link up
with escort flights etc… during various missions,
even EA6 Prowlers and EF111 Jamming planes. The night-time
action is great. SAM launches look real and you can see
them launch at you or other members of your flight off in
the distance.
The key to success in flying these and other strike
missions is to fly low and fast. Turn off your radar and
only use it when you need to for creating patch maps or
High-resolution maps to acquire your target. Also I have
found using Loft bombing in heavily defended targets helps.
Usually once Fence in, I fly at 300ft using the Terrain
Following Radar. Then 20 to 30 miles out I will pop up to
get a picture of the target and then fly the rest of the
way in below 300ft manually.
As for your flight, keep your wingmen in a trail formation
and then order combat spread before you tell them to
engage. The action gets crazy and sometimes the
communication can become overwhelming so you have to
concentrate on your target and what your WSO says to you.
He has saved my butt many times by calling out missile
launches that I didn't see or hear on the TEWS.
Conclusion
It's good to be in the saddle again in a great strike
platform for the PC. Janes has proven again they have what
it takes to follow on to great sims like Longbow2. No, F15
does not have Coop multiplayer and I would love to see it
added, but what it does have far outweighs the coop
multiplayer issue, I believe.
There is so much detail in this simulator. If you want a
good challenge, do some Head to Head in F15. The flight
model is fantastic and the choice of weapons superb. The
special effects are about the best I have seen even when
compared to Janes Longbow 2.
We've heard some complaints about graphics, but they are
nicely done, even for 640x480, except for the rolling
terrain I have seen in the mountains (hopefully fixed in a
patch to come.) What this simulation has done is brought
back the F15, pushed the envelope out again for the
competition and done it with all the class of Janes Combat
Simulations. The sky is your playground. Be the bully!
My next article will examine the mission builder. This
thing is so big it deserves a review of its own. Some great
missions are already being written and now you can fly
"Raid on New Kabbash." Click HERE for the Mission Debrief and to
download the mission. We expect to see many more great
missions created by F15 pilots showing up soon, so watch
this space!
Ed. Note: I was shot down over Baghdad yesterday and took
this shot. It shows me after getting rid of my parachute. A
moment later my WSO came running up to join me. As I panned
around the area I noticed a convoy of trucks attempt to
cross the bridge I had just hit, only to be forced to stop!
Attention to detail? YES.