Here's a way to "kill" someone with a bomb - if he's chasing
you and you're down on the deck, and you've got a bomb... let
it go! The fragmentation should get him! :-) In fact, it's
one of my coworkers favorite ways to get bandits off of his
six. Just be sure to use retarded bombs...
Q: I've always found identifying targets in LB and LB2
troublesome, basically because of the weapons constraints
that will cover the target at longer distances and the only
way I found to avoid that is to turn of master arm. So I
really wanna know how you and the beta testers feel about
this in F-15.
A: You're going at 300 knots, 5000 feet above a potential
target. You don't have time to discriminate. That's why the
F-15E is not used as a CAS aircraft. Deep strike is the
name of the game.
Q: In the jpg I there's some pretty large crossbars on the
flir making it seemingly hard to identify a target, and I
guess it indicates a Maverick is being fired.
A: Mavericks have their own, individual weapon firing page.
And it's hard to use. :-) I usually just cue mavericks off
of HRMs.
Q: Are you going through different modes, perhaps during
the acquisition process where you have less clutter on the
FLIR moving towards more clutter and finaly the actuall
designation?
A: FLIR is pretty simple. You can slew the thing, have
three levels of magnification, white-hot and black-hot
modes, track, and a lase button. Those are the important
ones. You fly towards you target, keep the FLIR on max
zoom, see some items, zoom in, track, designate, and lase,
then drop.
Or you can get the target on the HRM radar, and cue the
FLIR off of that, which makes things much easier (most of
the time).
Q: Also there has been complaints about lack of full screen
FLIR MFD in the Kiowa in LB2. How's that working in F-15.
A: No full screen FLIR. It's not needed. Target ID is not a
part of the game. If you're past friendly lines, you better
hope its bad. Becauase you don't have time to check. Just
like real life.
Q: Is it Possible, or even neccesary to drop bombs on
coordinates revealed from AWACS or TACC?
A: Nope. But you can drop bombs based on radar images
created from 80nm away. And JSTARS is in there, so he can
tell you to go places.
Q: I was wondering how wingmen in the sim will react to
specific commands, and how much control we will have over
wingmen 3 and 4. For example: If I detect bandits at 30
nm's in a high aspect merge (with a four ship formation),
and order a bracket maneuver at 20 nm's, will my wingman
follow me, say to port side, while wingmen 3 and 4 then
offset to starboard? Or are they all going to bracket to
one side, and leave me "alone" on the other side of the
bracket?
A: You mean wingmen 3, 4, 5, 6, 7, and 8? :-) Did a mission
today in the Iranian campaign. Two groups of incoming
bandits, so I told the second flight of 4 to bracket left.
I went right with my 4 guys. They followed me. (Of course,
then somehow the lead group disappeared off of my radar and
I ended up eating a missile along with 2 of my flight
mates.) You separately control your wingman, the other
element, and the other division, or the flight as a whole.
Q: Another example: If I were initiating a single side
offset intercept (2 ship element), will my wingman stay on
the outside as I order engage when we come into weapon
parameters. As support, he is responsible for "clearing my
six," and I don't want him flying out in front of me, or
crossing to the inside as we engage the bandits.
A: You can tell your wingmen to cover you, and change the
formation. When you give him the engage order though, its
time for the missiles to start flying.
Q: Can we give specific orders to "all" wingmen? Could I
order wingmen 3 and 4 to bracket left, while my personal
wingman and I bracket right? How much control will we have
over our escorts? Can I order them to bracket bandits,
while the strike element continues on to the target area
(if not directly threatened)?
A: Only control you have over escort flights is to tell
them to go home. Other than that, they are smart enough to
engage anyone that gets close, and they will respond
appropriately to the threat. So if you have a two ship
group incoming and a four ship escort, probably only two
will break off to engage.
Q: 1. Is the AI for radars and SAMs smart enough to stop
emitting if you fire a HARM at them (and only do so under
such circumstances that the HARM launch would be detectable
to the target)??
A: The F-15E does not carry HARMS.
2. If the AI is smart enough to shut down to avoid HARMs,
is it also smart enough to operate EW radars in turns so
that no single radar stays up long enough to be HARMed?
A: At the higher levels, the AI gets pretty smart
in how radars are used. How intact the air defense network
is also plays a part. If you've taken out a GCI radar then
the entire network is weaker.
3. Is AAA fire modelled as some "generic unaimed AAA" as in
SEIII, or are there several different gun types with their
accuracy, fire control, dispersion etc. accurately
modelled?
A: We have 23, 37, 57, 85, and 100mm weapons, each with
their own effects.
4. How about the accuracy f AAA fire, I suppose the
modelling isn't so detailed that optical AAA would start
inaccurately and get closer with every burst as the AI
gunners adjust their fire?
A: Actually yes, if you fly a predicitable flight path the
AI's will adjust their fire to hit you. There are also some
AAA site that use barrage firing, where they just try to
fill a given area of sky with shells.
5. This
was asked in the usenet but I didn't find a good answer in
the thread: are white clouds modelled as IR targets for
IR-homing missiles? (If not, then at least as obstructions
maybe?)
A: Targets,no. Obstructions, yes. The sensitivity and
accuracy of IR weapons is affected by cloud cover.