Janes Janes F-15 has been out for a few weeks
now and has been exposed to the masses. Most people really
like it. Sure there are the die-hard whiners out there saying
"it doesn't have this" and "it doesn't have that", but I
think these folks would whine even if it did have the options
they're whining about. There are some things that I think all
would like to have included (like Co-op Multiplayer), but I
have found so many positive features in Janes F-15 that I can
overlook those things. One of those incredible features is
the Mission Builder.
We have already covered many of the features in this
simulation in an effort to give you a taste of what to
expect. One feature I did not cover, however, is the
Mission Builder. There is so much to this component that
it's hard to know where to begin, and I needed more time
with it to understand the potential. Now that I've had more
time, let's take a peek inside.
The main screen of the Mission Builder is where you will
spend most of you time. All the features are accessible via
radio buttons on the right side. Below is a list of options
to choose from:
New Mission, Open Mission, Save Mission
Add Aircraft, Remove Aircraft, Aircraft Information
Add Moving Vehicle, Remove Moving Vehicle, Moving
Vehicle Information
Add Ground Object, Remove Ground Object, Ground Object
Information
Add Waypoint, Remove Waypoint, Waypoint Information
Add Goal, Remove Goal, Goal Information
Add Area Goal, Remove Area Goal, Mission Events
Add JSTAR, Remove JSTAR, JSTAR Information
Add Bullseye, Remove Bullseye, Alternate Path
Briefing, Debriefing, Mission Information
Environment, Filters, Builder Options
Add GCI Link, Delete GCI Link, Groups
Add TACAN, Delete TACAN, TACAN Information
Add FAC, Delete FAC, Rules of Engagement
Add Mission Label, Delete Mission Label, Distance
Between Two Points
Destroy Object, Un-destroy Object
As you can see this thing is HUGE! It is a very powerful
and complex feature. It had to be this complex, because
this is the tool that Janes used to design the missions. I
have spent several hours with this thing and have barely
scratched the surface.
To create a very simple mission is very easy. Just right
click on your flight (Shown on the runway by default),
change any information you wish i.e. how many in your
flight, starting altitude, speed etc… Then add
another aircraft and select enemy, altitude, loadout
etc… Next all you have to do is place them where you
want them, add a few waypoints and save the mission. Load
it up and you're off and running.
That's great for the easy stuff but most of this can be
done in the Instant Mission selection instead of going
through all these steps. What the Mission Builder was
designed for is setting up very complex missions. Say you
want to re-create some of the real missions the F-15 flew
in the Gulf War. This is where you would be able to
accomplish such a task. You could even include CNN .Wav
files to be broadcast at various times in the mission.
It's All an Event
The heart of the Mission Builder is the Events you create
and the User Flags. They are the things that make the
missions come alive and give the player a sense of being
right in the thick of things. When a player crosses a
certain area or destroys an object certain Events will take
place that you create. As per the manual (P5.44), An Event
is essentially a way of saying, "Make this Action happen,
whenever that condition occurs", in such a way the computer
program can understand.
These Events can be various types: Timed, Area, Goal State
etc… Each of these options allows further definitions
that change the events actions. This programming takes time
and you should try and think out your mission before
jumping in and building it. Lay out what you want to
accomplish. Then put all your key components on the map and
assign their waypoints. Next define your mission goals and
assign these to your flight.
I usually test the mission next, sort of a dry run. After
that I place any other object I might want in the mission
like GCI Links, AAA, SAM sites and then start to tackle the
Events. If you want a certain group of Migs to take off if
the mission goal is destroyed you would program it in. Or
if you want a .Wav file to be played when an enemy flight
reaches a certain area, you would create the events next.
One Event I have not been able to create is a FAC (Forward
Air Controller). No matter what I do I can't seem to get
this to work. Others have but I must be missing a key point
to get them to start broadcasting enemy positions to my
flight.
Another Event that others have reported is difficult is the
SAR (Search and Rescue) Flights. I too have had a hard time
to get these flights to work correctly. I will try to get a
step by step procedure posted once I get one completed.
In the same way creating a group of Migs to take off on
Intercept Alert can be challenging. You must not only
assign the Migs to an Intercept Alert function, but you
must also place Early Warning Radars close to their base.
This will give them Intercept capability as you approach.
You can assign AWACs patrols to enemy A-50's that will
alert various aircraft to your flight.
Mission Builder Tips
by Ian Boys
SAR
You must have a helo with an initial action of SAR
and a range set. I place a helo MH53J 80 nm from
the target with a hundred nm reaction range (CJ
said somewhere 120 is the functional maximum).
Obviously this is most realistic when you are near
the front line - you are not going to get SAR in
downtown Baghdad. You can also assign the SAR helo
a couple of Apache escorts. I believe you can have
the helo fly to its SAR waypoint (i.e. make SAR a
waypoint action rather than Initial Action) but the
timing might be wrong. I do it as described above.
FAC
As well as setting an FAC unit (a FRIENDLY ground
object) you also need to set an FAC event, normally
a timed event to start getting calls say two
minutes after the flight begins. It helps if you
also set a MUST DESTROY goal that will turn the FAC
off once you have hit it.
Alert Intercept
Place aircraft on the runway but give them an ALERT
INTERCEPT initial action rather than a TAKE OFF
action. Set the reaction range and there you go.
You can assign User Flags to objects also. As a flight
reaches a certain point it will set the User Flag to which
events can occur if this user flag is set etc… For
example: You can create a bridge busting mission downtown
Basra and on your way you can have JSTARs report enemy
movement and assign this target to your flight. Assign a
secondary path to the new target area and away you go. You
can even include your own .Wav file of trapped marines
calling for help and then have a group of Migs take off as
you approach.
This can all be accomplished using User Flags and Events.
You can also include random elements so maybe the JSTAR's
call you the first time you fly and maybe they don't the
second, leaving you to bomb the bridges as planned.
However, this isn't something you can just do on the fly.
You should really plan your mission as much as possible
before attempting to create it.
Another feature of the mission Builder is the ability to
define random occurrences for various flights and objects.
This helps you create missions with elements of
unpredictability so that replay is more interesting. If
your flight is jumped by a group of Migs the first time you
fly the mission, they might not be there the second time
you fly it.
The amount of objects you can place is outstanding. Choose
from Allied Armor positions to Iraqi Fire trenches to burnt
out villages, its all there. There is also a good choice of
aircraft to choose from, Migs of various types, B52's,
F117's and Tornado's. If you want to have some fun, leave
your flight on the ground on your runway and create a
flight of Enemy B52's with your airport as their target.
Set them out about 30 miles. Save the mission and then load
it up and watch the fireworks from any of the outside
views! Try this same mission with Tornado's on fast Low
approach bombing runs! Then set up AAA and SAM sites to
take them out, the show is really fun to watch.
As you can see F-15's Mission Builder is quite complex.
Because of this ability, custom
missions are cropping up all over the net. They vary in
complexity and replayability, but you can be sure those
designing these missions are learning as they go and more
and better missions will continue to be produced. We are
hosting a good batch of these already and I look forward to
many downloads in the future.
One of the things I would have liked to have seen is the
ability to create missions and then fly them over the
Internet, even if it was only H2H missions. It really would
be fun to set up escort flights and then try to protect
them from other Human opponents or set up a mixed
engagement of Human and Computer controlled flights for
very large Internet furballs. Maybe Janes will look into
this and other options as an add-on or as part of F-15 II?
I would rate Janes F-15 very high on my list of
simulations. Will it be the simulation of the year? With
stiff competition in the form of Falcon 4 and Total Air War
I doubt it, but I do think it is one of the best simulators
I have seen in a while. Just being back in the F-15 is
fantastic! The graphics at 640x480 are very nice, with good
use of 3DFX technology. The flight model feels good and has
been backed by many real F15 pilots. The weapon choices and
explosions are outstanding.
In summary, F15 has pushed the envelope for communication
and wingman control and the radio chatter is the best on
the market. Two good campaigns and single missions are
included. There is a good selection of training missions,
though they could have been further developed with
tutorials as in Longbow2 (Check out this custom A2G training mission, or
download this mission
trio courtesy of Ian Boys). The manuals are of standard
high quality one expects from all Jane's products. Finally,
H2H multiplay and a very complex and integral mission
designer all included in one simulation.
I would say to the hard core as well as the novice flight
sim enthusiast that Janes F-15 should be on their must have
list. Even those who have taken a hard line position that
they won't buy without Co-op multiplay should at least try
it. Like I said, there is so much to like in Janes F-15
that any serious air combat pilot needs to try it.
Personally, I haven't had such a rush flying solo against
the computer since Falcon 3.0 appeared. F15 gets you going!