This is a commentary on the issue of
game journalism ethics and does not represent an ethical
pledge on Combat Simulations' behalf. Combat Simulations will
be developing such a pledge in the near future, but as the
debate is still raging, we thought it best not to rush to any
conclusions until all the interested parties have had a
chance to express their views. I have also chosen not to
identify the participants of this debate in order to focus on
the issues rather than personalities.
The Purpose of Gaming Journals:
Before I can speak about ethics in gaming journalism I
first have to establish the purpose of gaming journals
(whether print or electronic). Primarily, the function of a
gaming journal is to inform readers as to the existence of
software titles, related gaming hardware, and issues or
events pertinent to both the gaming industry and the gaming
public. This information may take the form of hands-on
previews and reviews, interviews with industry experts,
marketing press releases and paid advertisements, and
finally, highly-opinionated editorials. It is implied in this
definition that the information will be presented to the
reader in a manner which is both honest and, with the
exception of positional editorials, un-biased.
Ethics Defined:
Ethics, according to my Random House College Dictionary,
is simply --- "a system of moral principles." Reading
further, one finds that there is an entire branch of
philosophical study devoted to ethics. Again, referring to
Random House, ". . .ethics is the branch of philosophy
dealing with values relating to human conduct, with respect
to the rightness and wrongness of certain actions and to the
goodness and badness of the motives and ends of such
actions." Fairly obvious stuff, but what about this oxymoron
we call journalistic ethics?
Let's get one thing straight: ETHICS ARE NOT LAWS! No one
in gaming journalism is required to adhere to the precepts
of a journalistic ethic. So let's proceed.
What are Journalistic Ethics?
A set of directives or precepts which outline what is
acceptable behaviour within a profession is usually called
a "code of ethics." Code is derived from the word codex,
which were, and are, books of statutes. Statutes can be
rules or laws. Today, we use the word code to refer to
rules when we are speaking about professions, but you can
see the implication. Although they may be voluntary rules,
they have the force of law within a professional
association. Break 'em and you will be stripped of your
professional status, shunned by your peers, and probably
become fabulously wealthy peddling some sort of bourgeois
trash. I shudder when I think about it.
So, should game journalists be considered professionals? I
wouldn't mind being thought of as a professional game
journalist but the fact that I am writing this at home,
unshaven, wearing boxer shorts and a t-shirt, at 2:30 in
the afternoon makes the title seem a little silly. My
hygiene aside, what would a code of ethics for game
journalists look like. Well, it might look something like
this code of web journalism ethics I found at webethics.com.
If you go to that site you'll see that the foundation of
the ethic is built upon two main precepts:
Full disclosure of all commercial content,
Prohibiting conflicts of interest and other ethical
violations in the preparation of all content.
Wow, eh? Those two precepts, had the game journalists been
aware of them, may have prevented this debate in the first
place. Why most WEREN'T aware of them is a good question
too. Why they don't formally ascribe to an ethic of this
sort is an even better question still! But let's not get
bogged-down in these would have, could have, should have
matters and turn our attention to the specific accusations
made by gamers of the game journal industry.
The Debate or: I Know You Are But What Am I?
On the comp.sys.ibm.pc.games.flight-sim newsgroup there
is a heated discussion (I'm being kind) amongst gamers, game
journalists, publishers, and editors as to whether the
magazines and web sites that provide information about games,
related hardware, and events are practicing ethical
journalism. Specifically, the debate centers on the following
issues:
Game journals are publishing reviews based on betas and
gold masters.
Game journalists have received gifts from game and
hardware producers.
Game journals have instituted the practice of
exchanging editorial for advertising.
Game journals purposely hype games with favourable
previews and reviews in order to attract and maintain ad
dollars.
Game journalists should only present the facts and not
hype.
Let's look at each of these issues separately in more
detail.
Point 1 - Publishing reviews based on beta or gold
master versions of a game:
This is only unethical if the preview or review doesn't
mention this fact. Some of the editors and journalists have
admitted to doing this. The danger here is that these
pre-released versions MAY differ significantly from the
final product which reaches retail shelves.
Typically, reviewers gloss over bugs and shortcomings in
pre-release versions because they are assured by the game's
producer that these limitations will be fixed before the
retail version (often called the box or shrink-wrapped
version) comes out. If, however, the game producer does NOT
address these flaws then readers may purchase a game that
doesn't live up to the claims of the reviewer.
In order to be fair to game producers we need to make a
distinction between so called GOLD or final versions and
beta versions. In order to maintain journalistic integrity
and serve readers properly, writers should inform the
readers when their reviews are based on pre-release
versions, whether GOLD or beta. When the product is GOLD
writers are obliged to enumerate all the problems they
encounter. If the product is a beta, writers commonly
withhold information on flaws and should make this clear to
the reader. A "preview" is NOT a "review" and if readers
enjoy reading previews then this compromise must have a
place in gaming journalism.
Point 2 - Journalists have received gifts from game and
hardware producers:
This is definitely unethical because receiving gifts has
the potential to favourably influence the reviewer. There
is a crucial distinction to be made here because the ethic
of receiving gifts relies not in the reality of whether or
not the reviewer was influenced by a gift, but in the
POTENTIAL influence it may produce. These gifts range from
free games and peripherals to all-expense paid trips to
exotic locations and events. Again, the size of the gift is
not important, the ethical dilemma arises because these
gifts, regardless of value, have the potential to influence
the objectivity of the writer. Unlike point 1, it doesn't
help to admit the fact that the gift was received because
it is a fundamentally unethical practice.
Addendum: Since writing this I have received several emails
from game journalists that feel that accepting games for
free is a necessary part of doing the job. Just as movie
and stage play reviewers receive free passes, so too should
game reviewers be allowed to accept free games. So, I'm
softening this stance to only cover gifts which are above
and beyond the needs of game journalists to fulfill their
basic obligation of writing a preview or review.
Furthermore, in light of emails from gamers, I must also
admit to an about-face on my statement that it does no good
to reveal to readers that a gift was received because it is
a fundamentally unethical practice. The issue is really
about disclosure. It's a fact that gifts will continue to
be offered by producers of games and hardware and
journalists will continue to accept them. All the readers
want to know is if there was an exchange of gifts so they
can make up their own minds as to whether it will affect
their purchasing decision.
Point 3 - Exchanging editorials for advertising:
This is also fundamentally unethical behaviour. Does this
happen? I can't verify the practice despite the fact that
one of the instigators of the on-line debate posted an
intercepted communications from a game journal to a game
producer which stated this explicitly. The reason it can't
be verified is because the identity of the instigator
remains a mystery (he uses a pseudonym) so it can't be
considered a reliable source. And the identity of the
sender of the email, who was soliciting advertising space
in exchange for editorial exposure, was not stated.
However, the implication that it was true was strong enough
to elicit rebuttals from the most prominent on-line and
printed game journals.
Addendum: The true identity of the company that sent the
email mentioned in the previous paragraph has now been
revealed to me. However, since it was sent to me through a
third-party acting on behalf of the "mystery" poster, I
still can't authenticate it as a reliable source. I have
contacted the supposed authors of the third-hand email, but
have yet to hear any response. I'll keep you folks posted.)
The reason exchanging editorial exposure for advertising is
unethical is also due to the potential to influence the
journal's coverage of the advertiser's product. But here's
the real problem: avoiding the appearance of a conflict of
interest in newspaper, radio, and television journalism is
easier because the revenue which ultimately pays the
writer's or reporter's salaries can be obtained from a
variety of sources. So, even though a magazine may receive
advertising dollars from a tobacco company, it can maintain
the appearance of objectivity when it reports that nicotine
has been found to have medicinal benefits because the
tobacco companies aren't the journal's sole source of
income. On the other hand, the vast majority of advertising
revenue in a game journal comes from the companies whose
products the journal reviews. This is particularly true of
web-based journals that don't have subscriber or retail
sales revenue. NOW the code of ethics looks a bit daunting!
If journals could not accept advertising from game and
hardware companies they would be out of business in a heart
beat. But the conflict is real. What's the solution? Let's
start with the absurd and work our way to what can only be
described as a compromise:
For print journals: eliminate all advertising and
charge $30.00 per copy.
For web-based journals: eliminate all advertising,
password protect the site, and charge an annual fee for
access.
Create an IEEE-type group that reviews games according
to strict criteria. Fun is not a factor.
Allow advertising, but only from non-game related
industries (Now where did I put that number for Jolt
Cola?).
Allow game company advertising, but institute a code of
ethics which will ensure that reader's interests are
protected.
Well, what should we do? My vote is for the last suggestion.
Point 4 - Game journals purposely hype games with
favourable previews and reviews in order to attract and
maintain ad dollars.
This point goes hand-in-hand with the previous point, but
it is different. First of all, I think that any game
journal that consciously does hype games in order to
attract advertisers is signing its own death warrant. The
public is smart enough to recognize hack journalism and
will simply stop buying publications that are pure hype.
But a game journal doesn't have to be PURE hype to irritate
its readers. Gamers want their game journals to be "100%
Pure Information! No Artificial Hype or Crappy Game
Preservatives Added!"
On this point I differ with the gamers. Accusations of
hyping games to attract dollars is more of an indictment of
a game journal's editorial tone than their financial
motives. Most game editors have nothing to do with the
financial end of the business, and even if they do, there's
just no future in kissing up to game companies no matter
how much money they spend in advertising. I don't know if
we can ever know if a game journal is hyping games for ad
dollars but I suspect the appearance of hype has more to do
with issues of competition. Are you going to pick up the
magazine that says "Red Baron II: See Our Independent Lab
Tests. Data from an 8MHz 8088 to a Pentium II. Over 100
Columns of Data." or "Red Baron II: Kick-Ass Simulation So
Real You'll Smell the Fuel and the Sauerkraut!" My guess is
you'd pick up the latter.
I do agree with gamers, however, that unsubstantiated
claims of sizzling graphics, awesome play-action, cool this
and wicked that are better left on the magazine covers or
the game box. If writers want to use these phrases, they
need to provide more detail in description or some proof
whether it be a benchmark figure or a quote from a credible
source. Just because I think something is way cool doesn't
constitute a useful fact by which a gamer can make an
informed decision.
This raises another interesting point: Are game writers
journalists in the sense we should only provide facts, or
are we critics in the same vein as movie reviewers?
Furthermore, why should journalists be accountable for the
buying decisions of gamers?
If I'm touting myself as a journalist I should take
the high-road and verify all my claims. However, if I'm
simply a game critic I'm free to give my opinion without
backing it up. It then becomes the reader's responsibility
to decide if I'm a useful source of information or just a
self-serving, self-aggrandizing, free-trip accepting, game
company butt-kisser. Unfortunately, readers don't like to
be told to make these distinctions. Therefore, I think the
journals need to do a better job of distinguishing between
what is an objective, un-biased, empirically-based review
and what is a subjective interpretation of a game's merits
based on one man's opinion.
In short, the debate is about trust. Readers want to be
sure that the information they read in magazines and web
sites is accurate, informative, and above all, un-biased.
At the very least journals need to clearly distinguish the
parameters of the review so if mistakes are made at least
the reader was warned. Easy to say, but how easy is it to
do?
To Police or Not To Police or: Hands Up Against The Monitor
and Spread 'Em!
Should game journals agree upon a code of journalistic
ethics? Should we also have a standardized set of review
criteria? I think we should. But who is going to be the watch
dog? What penalties would be imposed for breaking the rules?
Do we need to form an association of professional game
journalists?
Maybe it's too soon to be thinking about associations, but
I do believe if game journals would adopt some sort of
journalistic code it would go a long way toward enhancing
the credibility of our character or, as Aristotle would
say, our ethos. Ethos, by the way, is the Greek word for
character, which is the root of the word ethic. Therefore,
if we are to establish and maintain our credibility with
readers and avoid future attacks on our character, we must
establish our ethos. In order to establish a credible
ethos, we must adopt an ethic. Whether that ethic will
develop into a code to which all serious game journalists
would adhere remains to be seen.