About eight weeks ago Tom Basham and I began working on a
prop sim comparison chart. While we didn't agree on every
item, it was amazing how similar our perceptions of the
strengths and weaknesses of the first crop of the new WW2
sims turned out to be.
With the release of the v.1.1 patch for EAW I am
ready to make a comparison to Microsoft CFS and Janes WW2 Fighters. This brief
article will compare these sims along the categories you
see listed above. (For a review of EAW see Review).
Test System
PII 300
STB V4400 TNT
Microsoft SS80
TM HOTAS, CH Pedals
Logitech Wingman Force
6.4 Quantum UDMA
Viewsonic PS790 19"
Graphics
WW2 Fighters is a graphical feast. Prior to the patch, EAW
was very good, but really couldn't compare to WW2 Fighters.
With its incredible clouds, excellent graphical damage
modeling, and highly detailed aircraft, all this running at
1024x768, WW2 Fighters has redefined the state of the art.
Nevertheless, EAW was still a good looking simulation.
Cloud layers were quite nice, effects were well done and
the terrain is actually superior to that in Janes WW2
Fighters. Aircraft themselves look good, although not quite
as good as in Janes simulation.
Microsoft CFS, on the other hand, has quite beautiful
terrain and some good effects, but the clouds are dismal,
and aircraft aren't very impressive. However, the cockpits
are the best out there, even better than WW2 Fighters.
Now take EAW post patch at 1024x768, and its almost as good
as WW2 Fighters. Ability to ID aircraft at long range is
greatly improved, especially on a 19" monitor. I give both
Janes and MPS top points for graphics, and feel generous
allowing CFS 2.5 points, mostly for excellent cockpits and
great terrain graphics.
Realism
Realism covers a lot of ground, including voice chatter,
damage and physics modeling, and avionics and flight
dynamics. If you drop your flaps at 250 knots (CFS) and
take off without noticeable torque (WW2 Fighters) then you
lose points here.
EAW post patch is easily the most realistic simulation
here, and would still have won this contest pre-patch. CFS
neglects some features, like the ability to select how many
of your guns fire in a burst, but overall does a good job
in the realism arena. I was greatly tempted to take points
off for not allowing control of wingmen, but in the end I
decided not to penalize Microsoft for this one. WW2
Fighters is pretty solid overall.
Pre patch EAW allowed bail out at any speed and altitude
pre-patch and it was almost impossible to land on the
ground, but this has been corrected. Damage modeling is
very good in all these sims.
Flight
Flight modeling in both CFS and EAW is excellent. EAW
exceeds CFS realism only in the modeling of departure
characteristics. Mistreating your joystick in EAW will get
you killed more quickly than any other prop sim on the PC.
Takeoffs in CFS are nerve rattling.
WW2 Fighters has a good flight model when the options are
set high, but isn't quite up to par with either CFS or EAW,
being aimed at the more casual fliers.
AI
CFS has some very sophisticated pilot AI. However, it
really doesn't seem to work right some of the time, and
even on high skill levels enemy pilots make moves that are
not appropriate to their aircraft. For example, a
Focke-Wulfe will get into a turning fight with a Spitfire!
EAW was slightly better than this pre-patch, and lacked
only in the aggressiveness of enemy pilots. However, post
patch and on high levels of challenge, it is much improved.
Getting on a bandits six is no longer a guaranteed kill,
and entering a multiple aircraft furball has become VERY
dangerous! Moreover, enemy aircraft manage energy much
better than before.
WW2 Fighters has some excellent AI as well, but the flaws
are glaring ones. The best known one relates to a bug that
causes friendly aircraft to collide like confined cattle
when attempting to land. Furthermore, there seems to be no
way to control your wingman, whose zeal leads him to get in
the way when you are attempting to make a kill. Finally,
get on the tail of a large aircraft and they will amaze you
with their agility!
Campaign
This is no contest at all. EAW has a fully dynamic campaign
that is executed well. There is room for improvement, but
neither CFS nor WW2 Fighters have much of a campaign.
On the other hand, the mission builder in WW2 Fighters is a
good one, and CFS with its open architecture allows great
flexibility in this area, including importing aircraft and
scenery and modifying aircraft characteristics.
Cockpit/Padlock Views
All these simulations do a good job with padlock and views,
but WW2 Fighters is the most flexible of the bunch. True,
CFS has an excellent padlock system, but the virtual
cockpit itself is downright ugly. Both CFS and WW2 Fighters
allow you to pull up additional display windows.
Sound
In order to test this area properly one needs a good sound
system. The Microsoft Sound System 80 has a great subwoofer
and reproduces highs with excellent clarity as well.
With 16 bit sound in EAW and high quality selected in WW2
Fighters, both these simulations will give you that "I'm
really there!" feeling. I especially love the sound of
feathering the engines in the P38 Lightning in WW2
Fighters..
But getting in among the bombers in EAW is impressive also.
And the thunder of my Spit when the turbo kicks in...
awesome! CFS has good quality sound, but somehow it doesn't
quite seem up to par with these other two.
In the voice arena, German language chatter can be had in
either CFS or EAW now. Voice is well done in all these
sims, though perhaps not quite as good in WW2 Fighters.
Force Feedback
This is an odd one. EAW is excellent, and would only be
better if they allowed the same tweaking of the parameters
that Fighter Duel engineered in their updated release two
years back.
CFS, on the other hand, in spite of being a Microsoft
product, seems to have coded force feedback as an
afterthought. It's there and it works, but it doesn't have
the fineness of tuning and isn't in place for as many
parameters. Janes seems to have run out of time for the WW2
Fighters release and it lacks force feedback completely (we
might yet see this in a patch).
Expandability
Before much longer we will see a Pacific Theatre add on for
WW2 Fighters, much to the delight of the PAW crowd! There
is no definite word on an add on for EAW, although it seems
likely.
Multiplayer
EAW allows coop play in single missions. The feeling is
very dynamic, but still not what it would have been in full
campaign mode.
However, WW2 Fighters integrates a mission builder that
allows pilots to set up any scenario they like, including
actual historical engagements, and then share the scenario
with friends for head to head or coop play. Very cool.
CFS lags badly in this area, with only an aerial deathmatch
arena. Yes, you can connect head to head in dogfight mode,
which can also be a lot of fun, but for most of us, it
quickly lacks a sense of involvement.
Totals
If you've been keeping score, EAW easily ranks at the top
of the heap, with WW2 Fighers a close second, followed by
CFS. I wish I could have included FSSD in this comparison,
but even though it's in late beta, it simply isn't fair to
include an unfinished product. Watch for more on FSSD soon!
Coming Prop Sims and Sim News
Last July we published a chart comparing coming WWII prop
sims. Here is an updated attempt at a new chart, with the
six coming titles listed by feature set. We have also
included MiG Alley since this title includes prop driven
aircraft.
Please note that these are pre-release simulations and
features change in early stages of development. Some
features may be added, others lost. It's impossible in a
chart like this to cover every feature or even cover
features that every developer would agree is important.
Note also that we have no news on Aces: X Fighters,
although our last information was that the title was
discontinued. The addition of Flight Combat by
Looking-Glass Technologies is the most recent news we have
in this area, and after a conversation with the Producer
last week we're excited about this title. Look for a truly
state of the art simulation that may turn out to be the
Falcon 4.0 of WWII combat simulations.
Yes, we know you would like to know more about this coming
sim, and so would we! We can tell you that you will be able
to fly bombers, and we can also tell you that in addition
to the standard aircraft expected in a simulation of this
type, there will be some less commonly modeled aircraft.
Furthermore, the Producer is a history buff and dogfight
lover. Constantine will ensure that flight modeling is bang
on, and that even the Warbirds and Air Warrior crowd will
be pleased with the game play. Mission design is also
critical in his eyes, and we can expect a deep and
immersive game.
Another interesting tidbit is that JANES Combat Simulations
will publish this product. Since A10 is likely Andy Hollis'
last simulation, with the reigns passing over to Paul
Grace, does this mean that Looking Glass Studios has become
the "hard-core" designer for the JANES label? I suspect
that the answer is "yes."