Armor fans who have been chomping at the bit for less
arcadish and more realistic armor sims are having their
wishes answered this year. Microprose started us off with M1
Tank Platoon II, the long awaited sequel to the original
classic M1 Tank Platoon. Later this year Zombie will be
having their go at modern armored warfare with Spearhead,
after their latest success with Spec Ops I expect the game
will give a strong showing up against M1 TPII. Other action
is supplied by Interactive Magic with iPanzer '44 and
Psygnosis with Panzer Elite. Now SSI is stepping into the
ring with their WWII sim, Panzer Commander.
Panzer Commander brings you the war from differing sides,
not just the one side. In this sim you can play from either
the German, Russian, British or American sides each with
realistically modeled armor of the era. There are 8-10
scenarios from each side you choose to play from, with 6
campaigns as well as multiplayer support. There is also a
mission editor from which to create further battle sets,
which will extend replayability to the limits of your
imagination.
The premise of the game is similar to M1 Tank Platoon in
that you are the "guiding spirit" of your unit and can move
from tank to tank. Each mission runs along with a mission
timer that shows you how much time you have left to
accomplish your mission objectives. The scenarios I ran
through were easily accomplished in the time specified
(usually 10-15 minutes) and I didn't have too much ground
to cover to get into any engagements. This style of mission
building allows for a lot more action and less travel time
to an objective, forcing you to think quick and be ready on
your trigger. There are 40 vehicles from which you can
drive within this game across the different nationalities,
all having different characteristics each modeled after
their real-life counterparts.
In the graphics department Panzer Commander is a real treat
to the eye and has some neat little visuals, the one most
talked about in the armor forums is the "tank tread marks"
on the ground. This is a very beneficial feature as if you
find yourself a little disorientated while trying to make a
flanking move on your enemy, you can get yourself right
back on track by following his tread marks. It can also
save your hide when you see tread marks on YOUR flank and
you can turn around to stop the enemy from back-dooring
you. The landscapes look really nice as well as do other
objects in the world, from stone fences to houses the
graphics are top notch.
The only slight degradation to the overall look was the old
"floating tank" syndrome I witnessed in several different
scenarios. It was actually kind of funny as while I was
tracking a half-track before firing on him I noticed he
seemed to be catching air as he traveled over the terrain.
Once I closed with him I realized it was just the floating
syndrome. This is something that may be addressed in the
final release, we'' just have to wait and see. Another nice
little visual I found quite amusing was the way you can
drive over and even shoot down trees in your path. I know
this might not be a great feature to those environmentally
conscious types out there but it is a neat little feature
nonetheless. Overall between the differing paint schemes,
lighting effects and terrain this game is a real treat.
There are several different views from which you can
control your tank and platoon, the default is the Tank
Commanders cupola. The TC's cupola is actually a third
person perspective, which gives you a good all around sense
of your vehicle and the terrain you are travelling through.
You'll probably spend most of your time here and in the
driver's seat when moving and then in the gunners seat when
engaged. Beware you modern armor simmers, this gunners seat
can make you feel claustrophobic! It's just like it was for
WWII gunners and it will give you a new respect for those
men. The gunners sight was very small and is again
realistically modeled and will take a little getting used
to.
The only problem I had with the game from the gunners seat
was keeping the tank from rolling, that can create some
headaches and I hope the final release has a better braking
switch. This way you won't feel like you are trying to
drive and gun at the same time. Formations are given from
hotkeys and can be given out from any view, you can easily
switch tanks as well from a hotkey making for quick changes
during a firefight.
Morale and experience are other factors you'll need to take
into account when going through your campaigns. As your
troops get "blooded" they will gain experience, which in
turn will make them better under fire. To increase the
authenticity of the gameplay experience you will be
addressed by your current nationalities language. If you
are German you will be told your main gun is ready to fire
in German (there is also a text dialogue to tell you the
same, so you won't feel confused). It really adds to the
feeling of the game having the actual radio transmissions
be in their native tongue.
There are three levels of realism from which to choose;
Ace, Commander and Recruit. Each will have its own features
that will be either disabled or enabled. Such things as
unlimited ammo, unlimited fuel, no engine overheating can
all be toggled on and off to make a better individual
balance tailored for each player as well. You can also
tweak your vulnerability rating, which if you read Rick
Martinez's interview with Csim you will recall he mentioned
how they left the rating at 50%, to balance play. A
realistic rating of 100% can be toggled on, but your
prospects of living are not that great but you have the
option to do so.
The rolling terrain you will traverse throughout your
campaigns and scenarios is something the smart player will
learn to master as close in knife fights will definitely be
a part of your experience (not to mention fording rivers,
or at least attempting to). I was in one of the German
mission facing a Russian unit when they decided to try to
cross the river and engage at close range. I knew I would
have a little time so I engaged the tanks on the far bank
to remove the support units before engaging those tanks
making the crossing. After dispatching the supporting tanks
I made my way around the crest of the hill in front of me
and low and behold there sat a couple of Russian tanks,
stuck in the river!
It was open season and they were dispatched in a matter of
moments. I then ordered my platoon across the river by way
of the bridge, not realizing my platoon was still in a
in-line formation they headed into the river and got stuck
as well. This is an area where the player must pay strict
attention to his use of formations and an area where the AI
could possibly use a little tweaking, the platoon should
have followed my lead until they crossed the bridge and
then reformed into an in-line formation.
Overall this game looks to be a pleaser to those WWII armor
fans out there, and the multiplayer support should make for
some very interesting gameplay. This should be another good
sim in what's turning out to be one of the best years ever
for armor sim fans.
From the diaries of Leutnant Ernst Barkmann.
(recovered by American forces outside the French town of
St. Lo)
July 26, 1944
It's a muggy day here outside of St. Lo in France today, so
uncomfortable we expect even the Americans to delay their
advance and give us both a chance to regroup. My unit is in
disarray after the latest engagements with the Americans,
they are relentless, so I passed the word from the company
commander to stand down. With Himmel's and Kroener's tanks
in the rear I decided to let my crew take it easy for the
day, little did I know that wasn't to last long.
We just received word via courier that American tanks are
on the move towards us. Mein Gott! Don't these Yankees have
anything better to do today than interrupt the little rest
we receive from High Command?! I've alarmed the rest of the
crew and tried to radio to higher about our situation. I
just got the call back that we were to displace immediately
and catch up with the rest of our unit who was leaving as I
received this call. I couldn't believe it, we were running!
Der Fuerher wouldn't stand for cowardice like this! I
ordered my crew into action and we readied our vehicle for
a fight, if the Americans wanted to fight, they'd get one.
After radioing back my intentions and continually being
called to reattach to my unit I turned the radio off to
stop the annoying calls and to keep my crew and myself
focused. Erich noticed a line of Sherman tanks headed at an
oblique angle to us and called to me that he could engage.
Seeing as the Americans hadn't been alerted to our presence
I ordered him to engage at will, my order was met with a
confident affirmative. BOOM! The big gun on our Panther
spat fire and smoke as Erich unleashed hell on the three
American Shermans who dared violate our ground. He killed
all three vehicles with just 5 shots then continued to scan
for targets knowing the Americans would be aware that they
weren't alone.
We didn't have long to wait as three more Shermans came
into view headed right for us. I ordered the driver to move
out smartly and bring us diagonal to the Americans. In his
haste he ran over a tree which slowed us down enough for
the Americans to hit us with two glancing rounds. My skin
still crawls to relive those moments and hear that screech
of metal as those rounds hit us. Once satisfied with our
location I ordered the driver to stop and Erich to engage
this new threat, he again fired and our gun belched flame
and death again on the Americans and took them out with
just 6 shots.
With three more dead Shermans a bloodlust came on Erich as
well as the rest of the crew. We spied a pair of
half-tracks several hundred meters away and were again on
the move to close the distance and take on the enemy.
Within minutes we had dispatched the enemy and found no
further targets. I then turned my radio back on to hear the
continued call to pull out.
I cut off the call with the news of our victory; my good
news was met with steeley, cold indifference. I was
reminded that I was given a direct order and I had failed
to comply: that cannot be allowed in this army! I know now,
I shall be dealt with in the severest way but it was my
choosing to do as I have done. I'm leaving this diary here
on one of the dead vehicles fenders, so that maybe someone
can read and understand the dedication of my crew and I.
Through these words we can live on, may the Fatherland
prevail!