This article was co-written by Maurice Fitzgerald)
Best of Show: MPS Falcon 4.0
Best WW2: European Air War & WWII Fighters
Best Naval sim: Mindscape: Fighting Steel
Most Promising: Flanker 2.0
Best hardware: Matrox G200/nVidia TNT
Best Strategy Game: Commandos
Best Sci-Fi Combat: Mechwarrior 3
Best Multiplayer Game: Fireteam
Best First Person Shooter: Rainbow Six
Click for larger shot.
Its a tough choice this year for most promising prop
sim, with Fighter Legends looking great and Microsoft
coming out with a surprise in Combat Flight Simulator, but I
chose EAW for a
number of reasons. First, its the only one of the
batch with a fully dynamic campaign. Second, it is
drop dead gorgeous, even at 640x480. It would be
great to see anti-aliasing and TK told me that they
will have something in place.
Third, EAW was the furthest along in development,
possibly excepting Janes Fighter Legends (the name
has now been changed to Janes WWII Fighters). But
although Fighters runs at much higher resolutions and
sports two distinct campaigns, the focus is less on
continuity and immersion than on dog-fighting.
WWII Fighters. Click for 1024x768 image.
However, Fighters gets the nod from Eric "Snacko"
Marlow, with cockpits that are drop dead gorgeous and
typical Janes obsessiveness with detail. Fighter
Legends has all the great hardware generated effects
we've come to expect: smoke, flames, glare, dynamic
lighting, shadows etc. The flight modeling is far
beyond the USNF series, with a full six degrees of
freedom.
Damage modelling is also as good as anything else
ever produced by Janes, so the graphics are not
merely eye candy, they do represent where you have
hit an opponent or been hit yourself. Clip the wing
off an opponent and you will see it spin to the
ground, exactly as it should it if is a real object.
Click for 640x480 image.
What surprised me were the radio calls. Yes, much as
in F15, you will find a LOT of radio dialogue
modelled, but this time in multiple languages! Rather
cool, and helps much with the immersion factor.
Mission Editor. Click for 1024x768. 260K
I've chosen Flanker 2.0 as
the most promising new simulation for a number of
reasons: first, as a follow on to an excellent
simulation, SSI/Mindscape are determined to exceed
version 1.5 in every respect. Second, Flanker 2.0 is
the first instalment in a digital battlefield series
that will incorporate a MiG 29 add on as well as
other aircraft and possibly ships.
Third, the mission planning, AWACS and dynamic
campaign look to be as good or beyond anything we
have yet seen. The AWACS module in 2.0 will take on a
dimension of tactical control, mirroring the ability
of the real world platform. We will also see expanded
wingman control in 2.0. Finally, the graphics engine
and physics are state of the art, including
resolutions beyond 1024x768 and even incorporating
wind and weather.
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Choice of Fighting Steel
for best naval sim isn't too difficult. After talking
with the producer one gains respect for issues which
are often transparent to the average player.
It seems a common perception that wargaming
principles have been simplified or lost in the new
titles that SSI offers. In reality, there are more
calculations than ever being performed in the
background, and rule systems become more
sophisticated over time rather than less so. Fighting
Steel is an authentic simulation of the weapons and
systems of its time, easy to miss when the user
interface seems so clear and friendly.
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But better still, Fighting Steel is likely to be the
first in a series for SSI's electronic battlefield,
with a destroyer addition to follow, and perhaps
others after that. One could wish for higher
resolution; maybe it will happen.
Hardware best was another tough choice, and it's
between Logitech's new stick and a new video
implementation. I give the toss to the nVidia TNT and
the new Matrox Millenium G200. Yep, I plan to sit
squarely on the fence.
I love innovation in the
hardware arena, and both these chips reach deftly at
the fourth generation, with fantastic image quality
and excellent speed. The Millenium may take the lead
in 2d, the TNT will take it for 3d, but they should
be close.
If the image pleases the eye, pricing for both these
new gadgets will please the pocketbook. nVidia claims
close to double the performance of the second
generation of Voodoo chips but with even better image
quality; time will tell if that estimate is accurate.
The new Millenium and Mystique find Matrox back in
the race for the 3d gaming prize. They may not take
the lead, but they deserve recognition for innovation
and competitive pricing. As complete 2d/3d solutions,
chips from both companies should be appearing like
sand on the seashore by Christmas of '98.
Strategy and First Person Picks:
Maurice Fitzgerald
Eidos throws us a curve ball
by taking some time away from Lara Croft and bringing
us what looks to be an excellent real-time strat sim
called "Commandos". Set in World War II, this games'
strengths lie not only in its pristine graphics but
its need for a tactical approach from the gamers
standpoint.
The commandos you are in charge
of can do everything from scuba, climb walls, and
set explosives as real world commandos would do. One
of the coolest little things I love about this game
is the way you can "take out" a sentry quietly with a
knife and then pick him up and hide him behind a
building so as to not alert any of the other guards.
Nice attention to detail.
The first person pick is
Rainbow Six, from Redstorm Entertainment.
Founded by the master of military fiction Tom
Clancy, this game will be released to coincide with
the novel of the same name. Fans of Clancy's work
will be pleased to see some familiar faces (and not
the faces from the movie Clear and Present Danger) as
John Clark will be the leader of this multinational
counter-terrorist group and even Ding Chavez will be
along for the shootin' and lootin'. You can play this
game from either a first person or third person
perspective and will have complete control over your
units composition, gear, weaponry and total tactical
planning.
The tactical planning
approach to this game is really nice as you are given
"blueprints" of your take-down objective and use this
to set waypoints and movement methods for each of
your teams. In this game there are no magic health
packs, just your wits, tactics and strategy to keep
you alive to accomplish your mission. If you are
shot, you die no second chances. It's about as real
as it can get which really turned me on to this one.
The graphics are excellent
3Dfx, motion captured characters and objects. The
characters move ultra realisticly and the immersion
factor looks to be close to perfect. I'll be able to
judge better in a few weeks when I get a beta in my
hands but from the demo I was left speechless. The
best part is that this game (as are all the others as
well) is multiplayer in either co-op or head to head
mode. There is even real-time voice communication!
The other multiplayer game I
found addictive and extremely easy (learning curve is
like 5 minutes) to learn was Multitude's
Fireteam. This game is for teams of four to go
head to head in several different fashions. The
standard deathmatch and capture the flag as well as a
CTF variant "base tag" are in there as would be
expected but there is another flavor in this title
that is both entertaining and amusing. "Gunball" is
the variant where both teams attempt to carry the
football across into their enemy's end-zone without
"fumbling" (getting fragged). All the games are on a
ten minute time limit so teamwork is essential.
To aid in teamworking ability
Multitude is including an Andrea Electronic GameWare
headset in each box from which you can speak
real-time voice. I played this at the Multitude booth
on a dial-up line at 28.8 with NO lag at all.
Being the skeptic I am, I
wanted to try from home as well and once I fired up
my beta copy and connected I couldn't believe NO LAG!
With voice and all there was no lag, the reason I
truly appreciated this is I have had a horrible time
getting consistent connect speeds above 26.4k, which
can kill gameplay. But when I played this game there
was still no lag at 26.4!
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Our choice of Falcon 4.0
for best modern combat flight sim is almost a given.
Flanker 2.0 would certainly compete, but it's too
early in development to assess very easily. Total Air
War is a close second, but lacks the breadth of
features and its still not clear whether or not TAW
will release with multiplayer available in campaign
mode.
It's a toss up between F4 and EAW, but I give F4 the
nod for its greater complexity. Offering everything
one can imagine in the simulation universe, F4 is
also the first instalment in an electronic
battlefield. F4 is looking great, and playing well.
The padlock, while technically more detailed than
almost anything except DIs F16, works beautifully and
is easy to learn. Just about to finally go beta, we
should see this one sometime late summer or early in
the fall.