Title: Electronic Entertainment Expo (E3) 1998 By: Len 'Viking1' Hjalmarson Date: June 05, 1998 1660 Flashback:Orig. Multipage Version Hard Copy:Printer Friendly
Click for larger image.
One of the great surprises of E3 has gone unmentioned at
COMBATSIM.. until now. Novalogic is set to break into a
broader market this summer with the release of F16 Viper
and MiG 29 Fulcrum, both of which will connect to F22
Raptor for multiplayer engagements on RAW. Novalogics
acronym for this environment is IBS, Integrated Battle
Space.
Okay, sounds tame so far. Whats the big deal? The big deal
is a new graphics engine that runs under Direct3d at
resolutions up to 1024x768, more attention to detail in
avionics and systems modeling, and FREE multiplayer action!
Hmm. I notice you're paying attention now = )
Seriously, there is a different feel to these new sims. As
you can tell from the F16 cockpit above, they LOOK entirely
different as well. My time with the simulation was short,
but I managed to fly for a few minutes and fired a couple
of missiles. Performance looked and felt quite good. The
flight model is a full six DOF.
F22 Raptor will be upgraded for this coming event, and can
you imagine the fun of 12 players in the same arena flying
these three aircraft? I wouldnt' be half surprised if
Novalogic added the Su27 to this mix, or a Russian stealth
fighter to even the odds.
One of the things that has kept me OFF RAW up to now has
been the size of the engagements and artificiality of the
environment. Yeh, I know its supposed to be FUN, but FUN
for me is partly defined by realism. After all, where are
you going to have thirty or forty F22s duking it out for
victory? Sorry, just not real world.
However, with this DACT environment and the possibility of
more limited tactical team engagements, hmmmm... I'm
getting interested! The games will be released with
campaigns and single missions, so that this is NOT a king
of the skies engagement. Add to this a more realistic
treatment of the systems and avionics, and I'm about ready
to dive in. What is Novalogics goals in this area?
I asked the demonstrator at E3, and he told me that they
have been working closely with Lockheed Martin to get the
F16 modeling right. As if that weren't good enough, they
are also working closely with a former Russian cosmonaut
and test pilot to get the MiG 29 right! This former pilot
had substantial stick time with the MiG 29, the Su 27 and
the MiG 31. Now you know why I was speculating about the
next in the series =)
Its great to see Novalogic move toward the more serious
simulation genre, and I wish them success. Can't wait to
get some more stick time with this one!
Flanker 2.0
Its tempting to say that I've saved the best for last...
But really its a very subjective assessment. I'm a nut
about dynamics, and Flanker 2.0, along with Falcon 4.0 and
Total Air War, will expand our definitions of those
categories this year. For me that is GOOD NEWS!! Let me
begin with some E3 impressions.
Picture a softly lit room. There are computer stations
ringing the periphery. Toward one end, secreted away in a
corner, a large Pink clothed pilot is staring transfixed at
a 21" high res display. He is evidently in control of an
very beautiful, though highly pink, Su 27. Hey! Is that
PapaDoc??
Well okay, so he wasn't in pink. But it was PapaDoc, and
the game was Flanker 2.0. After finishing showing someone
the external views, he shut down the mission portion and
ran up an AVI taken in sim. It may not have impressed you,
but it impressed me! When you want a summary of the
vehicles you will fight or fly in this game, you get a
moving camera view of said vehicles lined up along a
runway.
WOW. Object detail is stunning, just as in the screens we
have seen. The carrier was the most detailed I have seen in
any sim anywhere. But it should be given the hardware we
have these days. A simulation engine should be designed for
extended life so that the hardware six months from now can
be fully utilized.
The camera panned along the trucks, BMPs, ZSUs, aircraft,
tanks and you name it. The row stretched on and on and on.
If all goes well, you may be able to download this vision
of grandeur in another week or two.
After this we went back to flight, and that beautiful
aircraft was silhouetted against some of the best looking
terrain ever seen. The terrain rivals that in F22: ADF in
Glide at 800x600, but in fact is more detailed when low.
The early alpha was laboring under some hardware
difficulties and so we didn't see very much flight.
After this tour I was ushered into the dim bowels of the
meeting rooms. Uniformed guards checked my picture and
searched me for hidden cameras. After receiving clearance I
was whisked away to a private meeting room to converse with
some of the principals of Flanker 2.0, including Neil
Soane, Nick Grey and Igor Tishin of Eagle Dynamics in
Russia.
I actually taped this interview, but will save some of the
details for our premiere print edition. Here, in brief, is
what impressed me about this meeting.
You may have wondered how and why Su 27 1.5 was able to
break the ground it did, with some of the most realistic
flight and weapons modeling yet seen. One reason is the
Russian connection. Another is that Nick Grey, one of the
producers of this simulation, has himself flown the Su 27
and performed the cobra manouver. Nick is actually Director
of The Fighter Collection, an organization dedicated to the
restoration and preservation of war birds.
Nick told me about a recent air show in the UK where there
were THIRTEEN fully restored Spitfires in the air
simultaneously! This is a first since the end of WWII. The
coming Legends Air Show on July 4th and 5th will be at
Duxford and will feature many of these same aircraft. The
Fighter Collection takes care of many of these treasure,
and the people involved are obsessed with detail, history,
and flight. They LOVE warbirds!
Mission Editor. Click for 1024x768. 260K
That has to be GOOD NEWS when talking about simulation
design. In fact, Nick told me that the goals set for flight
modeling, weapons modeling and AI in Flanker 2.0 will
indeed surpass version 1.5 considerable. But thats not all!
There are a number of dimensions of expansion for 2.0, and
all of them have a high DROOL factor. First, the mission
editor. Good grief! This thing looks incredible! You can
run it at 1024x768, and some of the details have still not
been revealed. But when you bring up the large image above,
with the pop up window lower right that shows your route
relative to an actual relief image, you begin to get the
idea.
Second, the AWACS component. Apparently the AWACS module in
2.0 will take on a dimension of tactical control, mirroring
the ability of the real world platform. Now we will have
not only the gods eye view of the world but actually vector
intercepts and take command of the air battle. We will also
see more wingman control in 2.0.
Third, we are going to see inter-operability soon after the
release of Flanker 2.0. Initially this will mean a MiG 29
addition to the world, but it doesn't stop there and SSI
have major plans in this area, some of which will be known
soon.