The fifties from my P-51B were hammering the tan nose of the
Macchi 202. Greasy black smoke poured out as the Italian
stalled and slid off on a wing. There was no chute....
Our glorious La-7s proved no match for the Stukas. Soon
four of them lay smoldering below us in the snow...
If the MiG 15 wanted to slow down and fight my F4U that was
fine. The Corsair easily cut inside the jet's turn even
with his dive brakes extended. Pieces began coming off the
plane as my cannon rounds hit home.
The three sim scenarios could never happen since nobody
makes those aircraft or simulations, right? Wrong!
MS Combat Flight Simulator. Click for 800x600.
I've flown all of the above and more. How? With modified
versions of Dynamix's ancient Aces Over Europe that
die-hard hackers like myself have tweaked to death, that's
how!
READ THE COOK BOOK-
Hold on before you pity me for being totally deluded. The
fact is that the versatile AOE can be morphed into almost
anything you want. But wait! Even in it's original form
it's a great sim. The same can be said for the earlier
Aces Over The Pacific. Why? What makes a great
combat flight simulator?
Comprehensiveness. If it does not involve you in the
illusion, no amount of "wowie" graphics will save it. I
want a sim so good that I think about how to "beat" it as I
daydream at work and count the time until I can immerse
myself in the fantasy of being Don Gentile, Saburo Sakai or
Hans Marseille again.
INGREDIENTS-
It must have a full campaign feature that puts you through
a tour of duty complete with medals and a dozen planes to
fly. To sell at retail a sim must have multi-skill levels
so a person desiring entertainment can enjoy it as much as
a history and realism fanatic can. Flight models must be
programable to a high degree for the same reason. The
better you become, the more of a challenge you want.
Armament also demands easy modification. The ability to
create custom missions that will count in your battle
record should be included. Remember Lucasfilms' Secret
Weapons of the Luftwaffe? You could create custom missions
and it kept complete statistics on your battle activity. It
tallied the amount of ordnance fired, the percentage on
target and the types of aircraft you downed. And the
strategic part was a whole separate component. I enjoyed
the ability to change the outcome of the war if I fought
hard enough. Veteran simmers all agree on the need to
control wingmen's actions.
But the simulations aforementioned are dog years old. With
hardware advances we now have the capability to run just
about anything no matter how graphics intensive it is. I
want to see all that fine detail when I close in on an
enemy plane. I want to see variable sized pieces fly off as
I hit him. .
FSSD. Click for 800x600.
Damage modelling and special effects should rival Janes
F15. The figure of a pilot in the cockpit would be nice. My
plane should have realistic instruments. I loved Secret
Weapons' instrument functions. No "idiot lights" like
AOE/AOTP. Let's have both auto pilot and a 16X time speed
up. I hate the auto pilot only feature in AOE/AOTP. Let's
leave bombers as non-flyable targets only. Careers in
bombers are suicide in every sim ever. This goes for dive
bombers too.
Click for 640x480.
Please, let's have semi-standard keys. The < and >
make logical left/right rudders. Worst I can recall is USNF
where the number one and three on the extreme right of the
keyboard are rudder controls forcing crossed wrists. "F" is
good for flaps, "L" or "G" for landing gear, "space" or
"enter" preceded by "B" or "R" could launch bombs or
rockets. I want to select the guns via the joystick buttons
only not the keyboard.
GIVE ME A TASTE-
Look, I REALLY want to buy a new WWII flight sim. And from
reading forum comments written by simmers all over the web,
they want the same thing. We all fly "those jet sims" with
disdain and return to our WWII favorites. The usual "Vulcan
Salute," split fingered keying needed to invoke some
command or weapon in the jet sims keyboard dance is
underwhelming. I'm fortunate to be a left-handed mouse user
so I can fondle the joystick in my right hand
simultaneously without playing Chinese handcuffs.
Many of us find it a snooze to fire long range,
over-the-horizon missiles and watch a little dot move
across a radar scope. We want to skid and roll and pump
rounds into the bad guys at close range. And the aircraft,
pilots and history of World War II are legendary.
Hammering an enemy with 30mm cannon at close range gives
much more a sense of accomplishment than Artificial
Intelligence control of a simulated missile. And modern jet
sims are all based on pure speculation. Quick! What's the
Saudi pilot's name that got the only double flying an F-15
over Iraq? Now, who's Dick Bong? Case closed!
Fighter Duel 2.0: Click for 640x480
I've flown a number of the other, later WWII flight sims
and found things I like. But the Aces duo are so complete
the others gather dust on the hard drive. I love flying
P-51s, Zeros and 109s, but the exotic things like the
Shinden and Bearcat in AOTP 1946 plus the D0 335 and Go 229
from Secret Weapons were sublime. The esoteric factors can
set a sim apart. Sure it's fine to have the "umpteenth"
simulated Mustang or Zero but inclusion of the distinctive
can be a purchase decision factor. For that matter, how
many F-16 sims do we need? For many, the "hackability" is a
determinant. We all love those little advantages or unique
things to set our personal copy apart from the stock
simulator.
DESSERT-
If forthcoming projects have some of the features that are
being touted we may be in for some awesome new scenarios.
Several of the things on the "wish list" may become a
reality. I for one am more than ready to wade into an new
illusion of World War II air action. Forget the fairy tale,
role playing, kick boxing, alien monster stuff and give us
an honest, complete WWII combat flight simulation!