Title: JANE’S WW2 FIGHTERS DEMO PREVIEW By: Thomas 'AV8R' Spann Date: September 23rd, 1998 2212 Flashback:Orig. Multipage Version Hard Copy:Printer Friendly
World War 2 has come back in a big way. Soon we will have
Jane's WW2 Fighters, Microsoft's Combat Flight Sim, Confirmed
Kill, and European Air War. Then in the new year we'll see
Nations: Fighter Command, Luftwaffe Commander, Fighter Duel
II, Stormbird and Me262. Its a seasonal feast for propheads
for sure. (Ed. See our prop sim overview
for coverage of these other titles).
P47 on a bombing strike, note the attention to details.
It will also be a hard time for Santa Claus to haul around
all that new computer hardware these sims beg for. The P200
class folks even with Voodoo cards will soon be looking to
upgrade. In the case of WW2 Fighters, it isn't that you
can't run the demo, but you won't see it in it's full glory
and get a smooth frame rate. With that caveat let's dive
into the demo, and let the pictures do most of the talking.
Lining up the kill with the proper amount of lead gunnery,
and yes 50 cal lead too.
What strikes me immediately about this sim is that it is a
SERIOUS effort to make the combat with these WW2 fighters
as graphically appealing and immersive as your CPU will
allow. The demo lets you fly for 6 minutes, which is a lot
of time when you consider most A2A battles were over within
a minute or two.
When you first run the demo you're greeted with a German
Panzer platoon scrambling for cover in a small town. You
are in a P47 on your strike approach. The sounds of your
rockets and 500 pounders are like what you've seen in many
a war flick. But don't waste too much time, angry Luftwaffe
FW 190s will soon return the favor. As you twist and turn
to gain the advantage, you even hear your virtual pilot's
heart pounding (I like this WAY better than the G grunting
from other sims). As you convert to this butcher birds
tail, you give your enemy a blazing 8 gun salute.
The pyro-technics, clouds and haze FX all in one shot.
FW190 in its dying throes, excellent damage modeling in and
out of the cockpit.
You bid Auf Vieder Sien to Wolfie, while your adversary
augers in a spectactular impact wake.
Your second entry into the demo will put you in the cockpit
of the FW190 as the leader of the flight intercepting the
striking P47's. (Obviously a lot of thought and imagination
went into this demo and it's probably the best playable
demo I have seen to date). The demo doesn't give you all
the planes (P-38J, P-47D, P-51D, Spitfire F.IX, BF 109G-6,
FW 190A-8, Me 262), but does give you an equal match up.
This author can't wait for the ME 262, unfortunately you
rarely get the opportunity to fly it online with WARBIRDS.
This is where Jane's WW2 is going to fill the gap - that
being the 2-8 person multiplayer online. I can imagine the
squadrons are going to be popping up already. This is the
kind of multiplayer sim that has the opportunity to become
a classic if Jane's keeps to its usual superb TCP and IPX
MP support. We cannot tell from the demo due to no MP
functionality in the demo. We also don't know about voice
or text chat support - which this kind of sim begs for.
(Ed.Note: Battlefield Communicator may take up the slack in
this area if need be.)
Flak attack. Great use of 3D technology.
So what else does this sim sport? The flight model felt to
me to be in the middle of being a relaxed and an expert
model. While it stalled appropriately, I couldn't invoke a
spin as with other realistic WW2 flight modeled sims. Rumor
mill has it that Jane's intended the demo to be this way,
so that hopefully will mean we will see a more robust FM
option in the release version.
Now to damage modeling. What I've seen from the graphical
standpoint is the best yet. External damage is detailed to
the point of revealing the struts and green anodized paint.
Fire and smoke is much like what F15E has, and the
windscreen gets oil soaked if hit in the engine. There is
one workaround to this sticky situation, just go to the
no-cockpit mode and you can see clearly again. Is this a
bug, oversight or intentional act of grace? Only Jane's
knows. I think it detracts from realism, but for those with
slower systems, being able to get around the overhead of
the extra FX would be inviting.
Oil soaked windshield, active avionics while in padlock
mode is very impressive.
WW2 Fighters brings with it the lessons learned from both
Fighters Anthology and F15E when it comes to cockpit
offerings, and then ups the ante with window reflections
and busted windshields. I remember my days with USNF97 and
Fighters Anthology, there was always the great debate over
the realistic virtual cockpits, with EF2000 compared to the
pop-up style of ATF/USNF/FA. Guess what, in WW2 Fighters
you can pick and choose!
I find there is a place for both styles in different
situations. For formation or bombing I like the full
virtual cockpit. When in a knife fight I like the no
cockpit with a the alt, mph/kph, and art-horz pop-ups. I
can also choose to toggle on or off the window that gives
me a picture-in-a-picture style view of the target with
it's vital statistics offered in text. This means that I
can have those tiny little avionics or big honkers,
depending on my preference. What's missing is the ability
to make the big honkers ½ sized like in FA. The good
news is that the little ones are functional as in
WARBIRDS/AIRWARRIOR.
Up close to Lead Computing Sights with pop-up avionics and
target view box.
In WW2 FIGHTERS the avionics are functional whether you are
in the front view or panning or padlocking around. If you
are an immersion fanatic, then you will be able to make use
of your instruments without those pop-ups or target window.
This mode most closely resembles WARBIRDS, while AIRWARRIOR
allows both styles.
What is an ingenious addition to the virtual cockpit
feature, is the ability to adjust your head's position
within the cockpit. Not just up, down, right, left; but
forward and backwards. This gives you the ability to adjust
the field of view (FOV) in flight so that you can get about
120 degrees panoramic or just limited to the front
windshield or roughly 45 degrees. The other benefit is the
ability to see all the avionics, albeit small, or focus
primarily on a larger gun sight.
Going in! Note the windshield damage and oil, and the
cockpit reflections.
Being that the fighter pilot's axiom of: "lose sight, lose
the fight" is SO true, I think it appropriate that so much
attention was paid to the padlocking, views and avionics.
If you choose to lock on to the opponent and he goes
outside of your front view, periodically and temporarily
the view will snap back to the front and then back to where
your bogey is. This allows you to not auger into the ground
and yet doesn't do it at a frequency that would drive you
crazy. Well balanced and fully featured, IMHO.
Head down in the virtual cockpit. Are the gadgets
functional? I forgot to try! 8^D
Jane's promises branched campaigns and training, but said
nothing about a mission editor. If this is left out, this
may very well be the Achilles' heel of this simulation. FA
has a full featured offline solo play and online MP mission
editor, but F15E only had solo play mission editing.
LongBow2 had a unique combination that was generator based.
A world class sim has to have support solo, MP to endear
the virtual squadrons that want dogfighting and cooperative
multiplayer game play. This ensures longevity of the sim
and would make it different from pay for online
mega-multiplayer flight sim arenas.
The FW 190 A-8 "Butcher Bird" in Defense of the Reich
colors.
In summary, I could go into comparisons of WARBIRDS and AIRWARRIOR and
EAW, but I
won't. Its too early to make definitive statements like
that. So what I leave you with are these pictures of WW2
FIGHTERS, and my conviction that this could be the
simulation of the year if the released version delivers on
the claims listed at Jane's website. Jane's looks
to raise the bar in the prop driven arena in a great WW2
simulation.