This article begins Lt.Col. Bush (ret.) formal
contribution to COMBATSIM.COM. Andy's interest is in using
his military background as an instructor to translate real
life fighter topics, tactics, academics, etc. into ideas
pertinent to flight sims. Andy has already done a great deal
of this on our Tactical forum.
Question: Which viewing system is best?
Answer: The simple answer is easy - the best viewing system
is the one that you are most comfortable using. A better
answer must consider how effectively that view allows basic
fighter maneuvers (BFM) to be flown, as well as ease of
use..
Time is the most important element in the effectiveness of
BFM. The importance of timely execution cannot be
overemphasized. When you maneuver against your opponent,
you want to be one step ahead of him, not one step behind.
An excellent example of how time relates to BFM is the
concept of the "OODA Loop". The OODA Loop is a four part
decision making process: Observe, Orient, Decide, Act. The
term "loop" means the process repeats itself. First, you
observe your opponent's position. Then you orient yourself
to his position. The third step is to decide on a course of
action. Lastly, you initiate that action. To loop the
process, you begin with a follow-up look at your opponent's
new position. The significance of the OODA Loop is that the
pilot that completes the process quicker than his opponent
is the pilot that will usually win the engagement.
Question: OK, but what does this have to do with air combat
flight sims?
Answer: The OODA Loop concept requires a viewing system
that provides you with the best "big picture" of the BFM
situation. The "big picture" means being able to observe
the spatial relationship between you and your opponent. You
must be able to maintain your orientation. The view must
allow you to decide and act. Lastly, the view must allow
you to maintain sight of your opponent so that the loop can
be continued. Let's look at some viewing systems and how
they measure up to the OODA Loop concept.
1. Forward Views: The Heads Up Display (HUD) is the most
common forward view. The main advantage of this view is
that it lets you see where you are going and easily
maintain your orientation. It is also allows easy weapons
employment.
The main disadvantage - and the one that severely detracts
from its effectiveness - is that your opponent is only
visible when in front. If your opponent flys out of sight,
you can only turn blindly in his last direction, hoping he
will come back into view. As we all know, this is seldom
the case!! The forward view is excellent for weapons
employment but poor for effective maneuvering.
2. Padlock Views: Padlock views show your opponent as if
you were visually following his position without respect to
your own flight attitude. Padlock often includes additional
cues such as canopy markers or mini-windows intended to
assist in orientation. The main advantage of this view is
that it maintains the tally on the opponent.
Padlock has two disadvantages. It takes extra time to
analyze the additional cues. This analysis must be done or
the pilot often loses his orientation and "lawn darts"
himself! Secondly, most pilots use padlock to "lift vector"
their opponent. Lift vectoring is pure pursuit,
two-dimensional maneuvering, and will only work if you have
a turn advantage over your opponent. It may get the job
done, but it is not good BFM.
3. External Views: The "Player-To-Target" view is the best
external view for effective BFM. In this view, you see
yourself in the foreground with your opponent in the
background. Additional mini-windows may contain flight data
such as airspeed and altitude.
This view has two significant advantages. It provides the
"big picture"...that all-in-one perspective of you relative
to both your opponent and the horizon. This larger view
allows you to visualize out-of-plane maneuvers more easily,
improving your ability to fly three-dimensional maneuvers.
Secondly, it allows you to counter the actions of your
opponent more quickly...you can complete the OODA Loop
quicker in external than in any other view.
The main disadvantage of this view is that it is
disorienting to use, at least initially. Often compared to
flying a radio-controlled aircraft, it is very easy to get
one's "rights and lefts" confused...the result is a turn in
the wrong direction. Additionally, some pilots consider the
"outside of the cockpit" perspective to be artificial...not
"realistic".
Summary: Each view has its positives and negatives. No
single view can stand on its own, but should be seen as one
of several "tools" in your BFM bag of tricks. When used to
best advantage, each will play its part in the overall
success and enjoyment of your BFM game plan.
Andy Bush is a retired USAF pilot. During his AF career, he
flew the F-4, F-104, A-10, and T-37. After an F-4 tour in
Vietnam, he flew the F-4 and A-10 in stateside and European
assignments, and instructed NATO pilots in the F-104 in
Arizona.
After graduating from the Fighter Weapons School, he
remained in the school as a flight and academic instructor.
Andy has flown in Red Flag and USN TOPGUN exercises. Since
retirement, he has been a pilot for a major US airline. He
continues his life long love of aviation with his
contributions to flight sim forums, publications, and
developers.