In each of our lives there are events that take place that we
believe will be fun for those attending, but do not trust
that it will be fun enough to warrant ourselves taking part.
For the Warbirds' faithful, there is one event each year that
they mark on their calendars and await with great
anticipation. I didn't give it much thought beforehand, but
the show was not just fun, it is an absolute MUST for all
aviation fans.
This was a big show for Interactive Magic, not only was it
their third convention, but it was the introduction of the
newest member of the iMagic online family. Dawn of Aces (DOA)
was truly born at Warbirds Con 98. All the players had
brought their own computers and there were several
competitions among the different squadrons and among
individuals. Those that wanted to leave some items at home
(like monitors) rented them in town. Interactive Magic
arranged a discounted fee for hotel rooms and provided all
the beer and snacks players could "down".
Having not played Warbirds in a while I was excited about
taking it for a spin against the best of the online
players. Those who know me realize I am pretty good at the
stick with modern jets, but WWII is a different beast. WWII
planes require a huge commitment to maintaining energy.
They are not nearly as forgiving when pulling hard on the
stick. My girlfriend giggled several times when I pulled
too hard on the stick and snapped my wings, resulting in
several uncontrollable spins to my death. I suddenly
remembered how tough prop planes are to manage.
Dawn of Aces is seen by Interactive Magic as a way to
introduce new players to online play. They feel that many
new players who wander into the Warbirds arena get pounced
by veteran Warbirds players, get quickly frustrated, angry,
and before they even have a chance to get comfortable,
leave the game arena and never return. This is a very valid
point as Wild Bill encouraged those players attending the
conference at dinner Saturday night, to be patient with
some new players, give them a chance to look around,
"…and then kill them." This of course, brought huge
bellows from the veteran crowd.
Sopwith Camel. Click for 800x600
Dawn of Aces allows all players to start on a level playing
field (sort of). Obviously, players who play Warbirds often
or fly flight sims frequently and understand Air Combat
Maneuvering (ACM), still have a tremendous advantage.
However, the slower speeds don't allow for more advanced
ACM and thus allow newer players more opportunities to get
acquainted with dogfighting before getting stomped. In
addition, a couple of DOA planes allow for a backseater to
manage the machinegun for the pilot.
This is perhaps the most popular part of DOA. Players
fought over the precious gun positions, begging for anyone
to pilot a plane so they could play the role of backseat
gunner. Often times their pleading was met with
satisfaction. Players switched between Warbirds and DOA
very often.
A possible downside for newcomers is the lack of power in
the planes. WWI planes have less horsepower than any car on
the road and even less than some lawnmowers you can buy.
This can result in some quick, painful, and at times (I can
attest) embarrassing loss of control due to realism. These
planes are not made for the dramatic dogfighting associated
with today's jets and WWII's premier dogfighters.
Patience, practice and visualization are a much greater
part of DOA than most other flight sims. Seeing the
dogfight and anticipating your opponent's actions are even
more paramount. Mistakes are both easier to recover from
and more dangerous to make (too often). Once you opponent
gets on your rear, getting him off is near impossible,
short of stalling the plane.
Having not seen DOA for a few months since my last update,
I was pleased to see how good it looked. Clearly the game
has benefited greatly from the continuous tweaking Warbirds
has received over the years. I was extremely impressed with
the visuals. When the plane took hits from other planes,
several possible consequences can result. Total loss of
control, loss of one or both wings, death of your
backseater or pilot while your plane is still in flight, or
perhaps just maneuvering too much and either hitting the
ground or snapping off the precious, flimsy, wood/cloth
wings.
Spad. Click for 800x600
As some planes got hit, white smoke would stream form the
engine. This made for some great visuals, especially when
your opponent would fly through it and become temporarily
blinded. Another great visual feature was seeing the smoke
whip past your pilots' face after you fired your machine
guns. It was hard to see at first but then again so were
the empty shell casings that were flying past as bullets
were spent. I thought both of these visual effects were a
real bonus. Everything I saw about DOA was very well
implemented and impressive. Given that DOA is still in open
beta and that all players need to do is download the game
files for some FREE playtime, there is simply NO reason why
anyone who has internet access (and is thus reading this)
should not take DOA for a spin. Getting a partner to play
frontseat/backseat with you would be the ultimate fun.
Remember an important saying; sharing is caring. =)
Warbirds is the Interactive Magic classic. Many of the
Warbirds faithful stayed up all night on several occasions
to play until utter collapse. They would retire to their
hotel rooms to get a few hours of greatly needed sleep,
grab some grub, and return with beer in hand for some more
heavy duty flying.
I was equally impressed with the squadrons attending and
how organized they were. Many attending the convention
belonged to a specific squadron, with most of them having
special shirts, hats or other merchandise proudly
displaying their squadron names and badges. Obviously being
among friends at events like these only compounds the
enjoyment that much more. Given the number of groups
attending, it was obvious that many convention members put
a great deal of effort into making the trip. Interactive
Magic made sure that they enjoyed it after they made it to
the hotel.
Equally impressive was the variety of countries
represented. Australia, Switzerland, Germany, Canada,
Austria and South Africa were the foreign countries that
had representatives at the convention. Those from Australia
traveled the farthest, spending over 23 hours just
traveling to Dallas! One in particular said he would make
every effort to come each year no matter where he was or
how strapped for cash his situation might be.
Ironically, this sentiment is prevalent throughout the
Warbirds community. It seems that once a person attends,
they get hooked, and cannot stop themselves from returning
each year thereafter. This is the real indication of the
conventions' success. Each year has resulted in many more
people as first time attendees. The newbies and veterans
combined boosted this years attendance to near 300, up from
only 150 or so from last year. Extremely impressive!
This year featured some unique opportunities for the
convention goers. With the impending release of the ground
war in Warbirds, the faithful got a singular opportunity to
control the first ground unit put in the game for public
use. There were some interesting observations made by
Warbirds players who were online but not at the convention.
Comments like, "What the heck is that running around on the
ground blowing holes in my plane?"
Upon learning that hundreds of "Baby Godzilla's" had
invaded Warbirds another online user squealed, "Holy Cow,
he almost ran over me while I was taking off!! I never knew
Godzilla could cruise at over 60 MPH!!" Indeed, the
designers had made Baby Godzilla the size of a man while
retaining the speed of a WWII jeep.
Finally, the designers had one more curve for the online
users. It turned out that Godzilla's were invulnerable to
everything except each other. Often times, I would park my
little "Baby" in the middle of the runways and have a
heyday with anyone and everyone trying to takeoff, fly over
or land.
After loading the boxed version of Warbirds on my PC
running under dual Diamond Monster 3D II's running in SLI
mode (look for my review of the Diamond Monster II's coming
soon) Warbirds was smooth as silk. Not a single flutter was
present. With the advances in DX6 from Microsoft, D3D has
come a LONG way to almost equaling the visual quality and
speed of native GLIDE. I cannot encourage anyone strongly
enough that loves to play flight sims to invest in some
good hardware, sign up for some Warbirds play, and find out
what kind of dogfighter you really are.
After the glorious weekend spent in Dallas with the
Warbirds faithful, I have a new and extraordinary
perspective for why the masses of Warbirds fans flock to
the convention each year. It was more than just loads of
fun. Amazingly, in just three years, Interactive Magic has
managed to create a fluid following of brotherhood, unity,
tradition and most of all, fun.
Not since my days at the Marine Military Academy where I
spent five years wearing a U.S. Marine Corps uniform
everyday and feeling the unanimity and fraternity among my
fellow Marines, have I felt those same sensations ripple
through my bones like this past weekend in Dallas. The
comraderie that rages at the convention is smothering;
everyone simply has a blast. If you play Warbirds then not
joining in this fun is simply a sin. Don't miss out on what
could be the highlight of your year. NEXT YEAR, JOIN THE
FUN!