Team Alligator
by Leonard "Viking1" Hjalmarson January 5th, 2000 |
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In late June, 1998, SIMIS and Mindscape/SSI released Team Apache, a unique approach to a military helicopter simulation. The emphasis was on "team," and managing your team was a simulation in itself, much like the role-playing "simulations" that are popular with Japanese console gamers. In June we posted an extensive interview on the next game from SIMIS, Team Alligator and then in July I posted an alpha update. Team Alligator models the Russian side of the conflict from a similar simulation perspective, but with key changes and enhancements. (Note: images are at 1024x768).
![]() Airbase in fog in Belarus. Caught in the Updraught Team Alligator is improved over the earlier Team Apache in every way possible: graphics, AI, flight model, wingman control and interaction, campaign, damage model and avionics. That's good news for helo fans! I spent an hour last night flying around in a late beta. My first impression was very positive. For the eye-candy enthusiasts, there are ten times the polygon count in the cockpit. Buildings and trees are both more numerous and much more impressive. The sim is quite beautiful.
![]() Wing#4 in Belarus. Voices are also impressive. The Russian accents are nicely done. And if you happen to understand Russian, you can toggle a switch to get the actual Russian language! Training missions are looking good, and voice narration is a great way to get the player involved. The impatience of the Instructor when you don't follow directions seems quite realistic!
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![]() Slewed down slightly. Atmosphere It's only reasonable to expect atmosphere in spades with the hardware we are running these days. Team Alligator looks set to meet expectations in this area. I flew day missions, dusk missions, and bad weather missions. Flying in fog was very cool and very much a nail biting enterprise.
![]() The feeling of flight is good, and if you select high detail and complex texture mesh the sense of speed is excellent. I tested on a Celeron running at 500MHz with 128 MB and Matrox G400. I was able to run with all settings to the max and a fluid frame rate. Flight response feels very different from Team Apache when all realism options are toggled on. The chopper feels solid and with an inertia that I haven't noticed in other helo sims. It's different also interesting getting used to the torque cancelling effect of counter rotating rotors.
![]() Ka52 in fog in Belarus.
![]() Good weather. Note the jet landing on the runway. The general feeling of the landscape is much better integration of roads and objects than anything I have previously seen. But you can see for yourself! Objects themselves are very detailed. |
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