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Page 34

MarkShot's STK/EAW Guide
by Mark "MarkShot" Kratzer


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Some Variations
I would just like to throw in a couple of variations here which are fairly common.

Attacker - Rapid Angles Conversion
This approach proceeds with quite a few non-aggressive (lots of separation Phase II) runs. You are basically conditioning the defender to a certain rhythm. On one of those runs, in your climb away, you chop throttle and drop flaps and come around hard. Remember you still intend to hold an energy advantage.

The idea is to catch the defender knapping in a patterned response. If you do this right, you can well go from non aggressive climbing/diving/climbing to being immediately in his turning circle.

Defender - Hug the Ocean
In this approach the defender cruises at 500' at corner speed. He puts the attacker behind him and does not attempt to gain any further altitude.

Against poor players, you can often get them to auger so close to the ocean in their passes.

Against better players, you know that sooner or later they will get themselves into your turning circle. However, if you are confident that you are able to fly better on the edge and maneuver at low speeds, then it is your goal to force the fight into a scissors. At which point, you plan to out scissor your opponent when he arrives into your turning circle. He will either spin, crash into the water, or loose his position. This strategy is fun to employ from time to time to simply do something different. Also, it forgoes the long time required to get a fight started when you extend away from the high altitude attacker with each new respawn.

Conclusion
The high altitude attacker needs to keep four things in mind while mounting his attack:


  • The turning circle concept
  • His goals
  • The attack phases
  • Not to yield his energy advantage, but also to capitalize on it

When the high altitude attack is performed properly by a good player its success rate should be very high. Hopefully, I have provided you some tools to work with here.

 



© This STK/EAW Guide is Copyright 2000 Mark Kratzer. All Rights Reserved.

 

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