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MarkShot's STK/EAW Guide
by Mark "MarkShot" Kratzer
Table Of Contents Download/Print PDF Version
- Preface
- Introduction
- EAW Basics for Online Play
- Controls Needed
- Calibration (sensitivity)
- Essential Views to Use (programmed on your controls)
- Essential Functions to Use (programmed on your controls)
- Spins
- Turning Well
- Nose-to-nose Guns
- Gunnery (Taking the Shot)
- EAW Intermediate Skills for Online Play
- Fights in Progress
- Opening a Fight
- Coaltitude Merge
- Straight in with blazing guns
- Seize angles advantage
- A barrel roll
- Nose under and shoot
- Blow Through and Climb
- You Start High
- You Start Low
- Gain Altitude
- Your Opponent Applies Straight Down Braked Descent
- Your Opponent Applies Boom and Zoom with a Big Energy Advantage
- Your Opponent Applies Boom and Zoom with a Small Energy Advantage
- Miscellaneous Air Combat Maneuvering Topics
- Some Moves to Watch For
- Psychology Notes
- Styles of Play
- Conclusion
- Special Topics
- Topic: Domains (high/low fights) on 05/31/00
- Topic: Engagement Psychology (suckering) on 05/31/00
- Psychological Offense/Defense
- Psychology of Manipulation
- Some Examples
- Topic: The Fallacy of the Evasive Style on 08/16/00
- Introduction
- Common Community Styles
- The Evasive Style
- Definition
- The Evasive Style versus Normal Evasion
- The Evasive Fight Pattern
- Is the Evasive Style Being an Angle Fighter?
- External Views
- The Failings of the Evasive Style
- Exposure
- The Wrong Focus
- Negative Closure Solution
- Favoring Energy Dumping as the Answer to any Tangle
- Arrival at Sea Level
- The Community Evasive Style Phenomena
- Closing Thoughts
- Topic: The Basics of Energy Fighting on 08/29/00
- Introduction
- A Valuable Commodity
- The Energy Fighter's Philosophy
- How is Energy Lost?
- Starting the Fight at a Lower Altitude
- Usage of Flaps
- Chopping the Throttle
- Performing High-G Maneuvers
- Diving down and not fighting in the vertical
- How is Energy Managed?
- Cashing in
- A Practical Observation: Energy Fighting in Action
- An Energy Fighting Illustration
- Making the Best Merge
- Conclusion
- Topic: Mounting a High Altitude Attack on 08/30/00
- Introduction
- High Altitude Attacks
- The Turning Circle Concept
- What Low Altitude Defenders Do
- The Settling Attack
- The Attacker's Goals
- Phases of the Attack
- Phase I - Fake B&Z
- Phase II - High yo-yo sucker plays and domain sucker plays
- Phase III - Chewing up his turning circle
- Common Mistakes by the Attacker
- Some Variations
- Attacker - Rapid Angles Conversion
- Defender - Hug the Ocean
- Conclusion
Topic: Why I Extend Away on Low Altitude Defense on 08/31/00
Topic: Winning the Slow and Low Turning Fight on 08/31/00
Topic: The Sinking Merge on 08/31/00
Post Script
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