Strategy and Wargaming

scramble-battle-of-britainSlitherine Games have announced that the major update to the Scramble demo is out now! Grab the demo on the games official Steam page!

Here’s a list of the new features included in this version:

Aircraft

  • Player can now fly the Me 109
  • Me 110 now appears as enemy aircraft
  • Missions

  • New pack of missions to showcase 109 and 110. 110 also crops up in some existing missions!
  • Gameplay options

  • Metric measurements now supported
  • Option to reset controls to zero at the start of each turn
  • UI

  • New-look menus with improved controller and keyboard functionality
  • Menu flow and UX unified and improved
  • In-game

  • Game can now be played with a mouse (this is very WIP and not refined!)
  • Player is now warned about dangerous loss of speed and potential stalling
  • Player can click on plane icons at top of screen to select individual aircraft
  • Score screen improved to give better breakdown
  • New pilot portraits added
  • Luftwaffe pilots now have portraits
  • Level flight autopilot option to reduce busy work for players
  • Match replay

  • Improvements to Replay system include unbroken playback option
  • Review phase UI and tools improved (e.g., player can now view entire match to date after any turn)
  • Too many bugfixes, balancing tweaks and performance improvements to mention!

    victory-at-sea-atlanticPrepare to navigate new depths of strategic warfare with the latest update to Victory At Sea Atlantic! This highly anticipated update introduces historical scenarios, offering players the opportunity to relive iconic World War II naval engagements in real-time. Players have eagerly requested this feature since our Early Access launch, and we are excited to deliver it, expanding the strategic experience even further.

    With these four new playable historical scenarios, players can immerse themselves in the intense naval conflicts that defined the Atlantic Theatre. Whether commanding Allied or Axis forces, these missions offer thrilling challenges that blend historical accuracy with the fast-paced strategy that fans of the series know and love.

    You can check out the intro to one of the Historical scenarios here!

    What’s New in This Update:

  • Four Playable Historical Scenarios: Step into the boots of naval commanders and take part in pivotal battles with carefully recreated scenarios.
  • The Nelson-Class Battleship: A new addition to your arsenal, this powerful British battleship enhances your fleet options and adds a new layer of tactical depth.
  • Improved Combat Positioning: Fleet entry positions now reflect their global positioning and heading, adding more realism to engagements.
  • Expanded Arenas: The default arena size has been increased to 100x100km, providing more space for large-scale naval warfare.
  • Enhanced Gun Accuracy: A gunfire spread indicator has been added, improving your ability to manage firepower with more precision during intense combat.
  • Additional Gameplay Enhancements:

  • Tactical Combat Adjustments: Improved enemy evasive maneuvers, convoy formation behavior, and more realistic escort tactics make for dynamic engagements.
  • Submarine Mechanics: Adjustments to submersible turn speeds, torpedo reload times, and depth charge mechanics provide a more authentic experience for underwater warfare.
  • User Experience Improvements: Players can now toggle formation spacing in combat setup, while minimap zoom and panning behavior have been refined for easier navigation.
  • Find out more about Victory At Sea Atlantic on Steam.

    scramble-battle-of-britainSlitherine Games has released the Scramble: Battle of Britain – Flight School, Episode #8 video.

    The Scramble engine is built from the ground up to make capturing content from your matches as easy as possible. Every moment of each Scramble match can be scrubbed through with our rewind system, and the action of every Scramble match can be saved to a small replay file that players can share with friends.

    Watch Flight School, Episode #8 “Cinematic Tools” video HERE.

    Full Match Replays

    Scramble matches save as a small text file composed of a scenario definition and the control inputs for every aircraft. After loading a replay file, Scramble will re-simulate its match turn-by-turn with the ability for players to interrupt and take control of any turn. The turn-by-turn simulation and interrupt features are useful for post-match analysis and for exploring alternate tactics. And players have access to the same cinematic toolset and turn/match rewind features during a replay as they normally have in a live dogfight. The Scramble replay system lets players come back to any match at any time and find the perfect screenshot, gif, or video.

    Sharing Replays

    Match replay files are lightweight and easy to share over the internet; demo players have been sharing match replays in our Discord server since June. If you download a friend’s match replay file you can relive their favorite matches in the Scramble engine from your own PC, you can act as a film director and capture footage of their successes and failures, and you can interrupt and control their aircraft yourself on any turn to fix their errors or challenge their scores.

    Cinematic Toolset

    The rewind and scrubbable nature of Scramble gameplay makes it perfect for staging screenshots, gifs, and video. Our already robust cinematic toolset will continue expanding throughout the life of the Scramble engine, and below is a list of some of the features that will be available at launch.

    Scramble currently features a free camera for movement around the sky, a dolly camera that will travel at an offset relative to the selected airplane, and a hardpoint camera with a list of preset camera positions for each aircraft. Scramble gameplay can also be viewed from our tactical mode, where the action unfolds in isometric perspective like a diorama and the player can move a cursor around the sky to investigate detailed information about different airplanes.

    The Scramble camera allows positional and orientation control both in world space and in reference to a selected object, and camera orientation can be defined relative to the horizon or relative to the roll angle of the selected airplane. The camera allows players to smoothly adjust field of view for zoom and the camera can remember preferred zoom levels in different camera modes.

    The Scramble camera can be commanded to track a selected airplane or a target aircraft in any of its major modes. And players can toggle UI layers on and off including both the 2D HUD and the 3D worldspace UI.

    Thank you for sticking with us! For now, Flight School stops here. We’ve truly enjoyed training our pilots by sharing the features and development phases of Scramble, and we encourage you to continue giving your feedback on the demo to help us implement enhancements in the game.

    Click here for more game information.

    panzer-corps-2-war-stories-fall-of-polandPlayers can now relive one of the most pivotal battles of World War II like never before as Panzer Corps 2: War Stories – Fall of Poland is now out on Steam. Taking place from the perspective of Polish forces, the story-driven DLC immerses players in the Invasion of Poland in 1939, which marked the start of a global conflict that would reshape history.

    Watch the Panzer Corps 2: War Stories – Fall of Poland in 2 minutes trailer HERE.

    Fall of Poland marks the debut of a new key characters system, which will see players track the fate of unique individuals across the campaign. Key characters are a key part of the game and players will unlock specific extras such as weapon prototypes by saving them or completing the objective attached to them. Fortunately, it’s not game over and you can still progress with the story if you are unable to save them.

    Fall of Poland also features 14 new scenarios that were pivotal to the Invasion of Poland, including the Battle of Westerplatte, Battle of Mława, and Escape from Warsaw. The DLC additionally sees the arrival of 21 new units for Poland and Germany. These range from modifications of existing vehicles such as the Panzer IID and TKS 20mm to unique Polish equipment of Uhlan Cavalry and even some ultra rare prototype aircraft.

    New gameplay features contained within the DLC are:

  • All new support for displaying images during mid-scenario messages
  • A new ‘Key Character’ system
  • Additional support for the Polish faction, including General’s Portraits, Hero Portraits, and Unit Award Medals
  • 21 new units for Poland and Germany
  • The Fall of Poland DLC is the first installment in Panzer Corp 2’s all-new War Stories chapter. Expansions included within the chapter focus more on storytelling with them aiming to tell specific stories through varied and engaging scenarios. It follows after the launch of the turn-based strategy title’s Frontlines chapter in March this year. The Bulge DLC kicked off the chapter, which centers on short, but intense, scenarios that showcase some of World War II’s most pivotal battles in greater detail.

    combat-mission-shock-force-2Slitherine, a leader in the development and publishing of wargames, proudly announces the acquisition of Battlefront, the renowned developers of the Combat Mission series. This strategic move underscores Slitherine’s commitment to expanding the wargaming market in a meaningful and sustainable manner while honoring the legacy of a franchise that has captivated thousands of fans worldwide for over two decades.

    Watch the Combat Mission Celebration Video HERE.

    A Landmark Franchise in Wargaming

    Combat Mission is a name synonymous with excellence in tactical wargaming. Since its inception 25 years ago, the franchise has released over 20 products, selling over 1 million copies globally. These figures are a testament to the game’s enduring popularity and the community’s loyalty. Combat Mission has not only set the standard for realism and tactical depth but has also fostered a dedicated following around the globe.

    Bringing Combat Mission to the Next Generation

    Slitherine’s acquisition of Battlefront signals an exciting new chapter for Combat Mission. With Slitherine’s resources and expertise, the franchise is poised to evolve, embracing cutting-edge technology and innovative gameplay mechanics to captivate a new generation of wargamers. This partnership aims to enhance the gaming experience while maintaining the core principles that have made Combat Mission a beloved series.

    We are thrilled to welcome the Battlefront team into the Slitherine family,” said Iain McNeil, CEO of Slitherine. “Their expertise and passion for wargaming are unparalleled, and together, we will continue to push the boundaries of what is possible in this genre. Our goal is to not only preserve the legacy of Combat Mission but to elevate it to new heights.”

    An Essential Tool for Defence Organizations

    Combat Mission’s impact extends beyond the realm of entertainment. The software is widely used by numerous Defence Organizations around the world as a planning and wargaming tool. Its realistic simulations and detailed scenarios provide invaluable insights for military training and operational planning. This unique application underscores the game’s sophistication and its relevance in real-world scenarios.

    Continuity and Expansion

    All Battlefront staff, including co-founders Stephen Grammont and Charles Moylan, will be fully absorbed within Slitherine. This integration ensures continuity and preserves the invaluable knowledge and experience that the Battlefront team brings. Fans of Combat Mission can rest assured that the franchise is in good hands, with the original creators continuing to play a pivotal role in its development.

    We are excited to join forces with Slitherine,” said Stephen Grammont, co-founder of Battlefront. “Their vision for the future of wargaming aligns perfectly with ours, and we are confident that together we can achieve great things. We look forward to bringing new and exciting content to our dedicated fanbase.”

    Availability and Distribution

    Slitherine is committed to maintaining the availability of Combat Mission games through existing channels. All titles will continue to be sold through Matrix Games, Steam, and various other outlets. This ensures that fans can easily access and enjoy their favorite games, and new players can discover the series with ease. If you want to know more about how to redeem and/or get access to your games, please visit the FAQ or the “how to download my Games” sections.

    Looking Forward

    The acquisition of Battlefront by Slitherine represents a significant milestone in the evolution of wargaming. This partnership is poised to deliver new and exciting experiences for fans of the genre, while expanding the reach and impact of Combat Mission. Together, Slitherine and Battlefront are dedicated to growing the wargaming market in a meaningful and sustainable way, ensuring that this beloved genre continues to thrive for years to come.

    Slitherine’s strategic acquisition of Battlefront, emphasizing the significance of Combat Mission in the wargaming community and the broader Defence sector. It assures continuity, celebrates the franchise’s legacy, and outlines the future vision for the series under Slitherine’s stewardship

    victory-at-sea-atlanticWe are thrilled to announce a significant update to Victory At Sea Atlantic, the latest installment in our renowned World War II naval strategy series. Following the feedback from our passionate community, we are introducing a feature that has been highly requested since our Early Access launch: the Single Fleet Campaign.

    In this new mode, players who prefer a more focused command experience can now take control of a single fleet, navigating the treacherous waters of the Atlantic during World War II. This mode is a heartfelt tribute to the original Victory At Sea game, offering a streamlined yet deeply engaging strategic experience. We hope this addition will resonate with both veteran admirals and newcomers alike.

    But that’s not all! We are also proud to announce that Victory At Sea Atlantic is now fully localized, allowing players to enjoy the game in German, Spanish, French, Italian, Japanese, Portuguese, Russian, and Chinese. This expansion of language support underscores our commitment to making the game accessible to a global audience.

    Key Gameplay Enhancements:

  • Single Fleet Campaign Mode: Command a single fleet in the Atlantic Theatre, offering a focused strategic experience.
  • More Language Support: The game is now available in eight additional languages, broadening its accessibility.
  • Weapon Balance: Adjustments have been made to AA weapons and gun accuracy, enhancing combat realism.
  • Combat Mechanics: Improved torpedo behavior, AI hunting tactics, and enhanced detection systems bring more depth to naval engagements.
  • User Interface Improvements: New minimap features, reframe buttons, and better battle setup modes for more intuitive control.
  • Historical Accuracy: Submarine classes now reflect historically accurate torpedo tube counts, deepening immersion for history enthusiasts.
  • Visual & Audio Enhancements: Enjoy a dynamic day/night cycle and new campaign map music for an even more immersive experience.
  • This update also includes various other improvements, from visual engine upgrades to updated tutorial videos, all designed to refine the overall gameplay experience.

    With this update, Victory At Sea Atlantic continues to evolve, offering players more ways to engage with the epic battles of World War II. Whether you’re leading a single fleet to victory or navigating the complexities of full Atlantic command, this update brings new challenges and excitement to your naval warfare strategies.

    For more information, or to join the battle, visit Victory At Sea Atlantic and join the fight today!

    headquarters-world-war-iiSlitherine Software is thrilled to announce that Headquarters: World War II will be participating in the Ukrainian Games Festival 2024, running from August 19th to 25th. To celebrate this exciting event, we’re unveiling the official release date for the new DLC, Headquarters: World War II – Market Garden — mark your calendars for September 24th.

    The Ukrainian Games Festival is a fantastic opportunity to explore the vibrant world of Ukrainian game development, showcasing an incredible array of titles from large AAA studios to indie developers. Among these is Headquarters: World War II, crafted by the talented Starni Games team based in Kyiv, Ukraine. The team has poured their passion into creating a wargame that is both tactically challenging and visually stunning.

    To celebrate this occasion, Headquarters: World War II is now on sale. Get ready to show your support for Ukrainian game developers and let your desktop shine with the spirit of Headquarters: World War II – Market Garden. Thank you for being a part of our journey, and we can’t wait for you to experience the game on September 24th.

    campaign-series-middle-east-1948-1985Matrix Games announced today the release of Update 2.31 for Campaign Series: Middle East. The update comes with numerous bug fixes and graphical improvements. This update even incorporates several optional mods that you can activate to further tailor your experience. The full changelog is available HERE. You can download the update HERE.

    Campaign Series: Middle East 1948-1985 is a turn-based, tactical wargame that focuses on conflicts in the Middle East. The series portrays battles spanning from 1948 to 1982. Each scenario is played on a unique, historical map with seven view modes. Scenario maps are based on topographic maps of from the period created on a hex grid; hexes are 250 metres across.

    campaign-series-vietnamCampaign Series: Vietnam’s latest update is a substantial one. It has added six new scenarios and new orders of battle, alongside numerous bugfixes and improvements. You can download the update directly from this link.

    Starting off with new missions. The game now features six entirely new scenarios that cover the Tet Offensive. Tet was a major north Vietnamese offensive in 1968 that caught the south Vietnamese government and their U.S. allies by surprise. While it failed to produce a mass uprising like the north Vietnamese wanted, the shock of it’s scale and complexity stunned the western world. The battles during Tet were some of the most bloody and brutal of the war, and now you can war game out six of them.

    To modders and scenario designers we have also expanded the orders of battle. Unit OOB’s have been extended to 1967-1985. If you want to create custom scenarios about the 1972 Easter Offensive or the final decisive 1975 Spring Offensive, those tools are now at your disposal.

    The full changelog is posted HERE.

    Get more information about Campaign Series: Vietnam from its official product page.

    headquarters-world-war-iiSlitherine today announced the upcoming release of the next DLC for Headquarters: World War II – Market Garden.

    Headquarters: World War II – Market Garden introduces a new British campaign with eight meticulously crafted battles covering the events of Operation Market Garden. Your force must reach the paratroopers holding the key bridges as soon as possible. However, nothing goes according to plan, and your troops have to deal with the ensuing chaos.

    An 8-mission campaign with storytelling elements that will challenge your tactical skills. 10 new units to use in both campaign and skirmish/multiplayer modes. 3 new British heroes. Numerous new visual assets creating mesmerising locations of the WWII-period Netherlands.

    Get ready to command, conquer, and liberate with the Headquarters: World War II – Market Garden DLC!

    Headquarters: World War II is a fast paced turn-based strategy covering the Battle of Normandy in the three plot-driven campaigns and a number of skirmishes. Choose your side, form your force, assign heroes, level up your units, and use Headquarters skills to overcome the enemy.