Strategy and Wargaming

campaign-series-middle-east-1948-1985Matrix Games announced today the release of Update 2.31 for Campaign Series: Middle East. The update comes with numerous bug fixes and graphical improvements. This update even incorporates several optional mods that you can activate to further tailor your experience. The full changelog is available HERE. You can download the update HERE.

Campaign Series: Middle East 1948-1985 is a turn-based, tactical wargame that focuses on conflicts in the Middle East. The series portrays battles spanning from 1948 to 1982. Each scenario is played on a unique, historical map with seven view modes. Scenario maps are based on topographic maps of from the period created on a hex grid; hexes are 250 metres across.

campaign-series-vietnamCampaign Series: Vietnam’s latest update is a substantial one. It has added six new scenarios and new orders of battle, alongside numerous bugfixes and improvements. You can download the update directly from this link.

Starting off with new missions. The game now features six entirely new scenarios that cover the Tet Offensive. Tet was a major north Vietnamese offensive in 1968 that caught the south Vietnamese government and their U.S. allies by surprise. While it failed to produce a mass uprising like the north Vietnamese wanted, the shock of it’s scale and complexity stunned the western world. The battles during Tet were some of the most bloody and brutal of the war, and now you can war game out six of them.

To modders and scenario designers we have also expanded the orders of battle. Unit OOB’s have been extended to 1967-1985. If you want to create custom scenarios about the 1972 Easter Offensive or the final decisive 1975 Spring Offensive, those tools are now at your disposal.

The full changelog is posted HERE.

Get more information about Campaign Series: Vietnam from its official product page.

headquarters-world-war-iiSlitherine today announced the upcoming release of the next DLC for Headquarters: World War II – Market Garden.

Headquarters: World War II – Market Garden introduces a new British campaign with eight meticulously crafted battles covering the events of Operation Market Garden. Your force must reach the paratroopers holding the key bridges as soon as possible. However, nothing goes according to plan, and your troops have to deal with the ensuing chaos.

An 8-mission campaign with storytelling elements that will challenge your tactical skills. 10 new units to use in both campaign and skirmish/multiplayer modes. 3 new British heroes. Numerous new visual assets creating mesmerising locations of the WWII-period Netherlands.

Get ready to command, conquer, and liberate with the Headquarters: World War II – Market Garden DLC!

Headquarters: World War II is a fast paced turn-based strategy covering the Battle of Normandy in the three plot-driven campaigns and a number of skirmishes. Choose your side, form your force, assign heroes, level up your units, and use Headquarters skills to overcome the enemy.

unity-of-command-iiSource: Blue’s News

Croteam and 2×2 Games announce new Berlin DLC is expected in Q4 of this year to add new content to Unity of Command II, the World War II strategy sequel. There’s no trailer for this yet, but its Steam Listing is live with screenshots and details. This promises 32 scenarios, including a Soviet Victory in the East campaign and a seven scenario Axis mini-campaign depicting the last-ditch offensive in Hungary and Romania in 1945 with an alt-history branch. Here’s more:

The summer of 1944 saw the massive Operation Bagration, a surprise attack that shattered German Army Group Center. By the fall, Soviet forces were on the offensive all along the Eastern Front, setting the stage for the final push into Germany in 1945. By February, the Soviets stood on the Oder River, just east of Berlin.

The final assault on Berlin began in mid-April. Soviet troops encircled the city, battling their way through the streets in fierce close-quarters combat. Hitler committed suicide on April 30th, and Berlin fell on May 2nd, marking the fall of Nazi Germany.

total-war-pharaohTotal War: PHARAOH DYNASTIES is out now. This free expansion-sized addition provides a host of new features to the campaign experience including new map regions, cultures, units, gameplay mechanics, and sweeping quality of life improvements.

Lead New Cultures

Four of the ancient world’s most iconic cultures join the fight to hold back the cataclysmic events of the Bronze-Age Collapse: Babylon, Assyria, Mycenae and Troy. Each offers a unique campaign experience whilst featuring iconic historical leaders, diverse armies to command, gods to worship and much more. Beyond this, an additional 25 minor factions are available to play, such as the Aeolians led by the fabled Achilles, or Napata led by the warrior-king Memnon.

Expand Your Empire

Spanning much of the ancient world from the Aegean to Mesopotamia and down to Ancient Egypt, DYNASTIES almost doubles the size of PHARAOH’s original campaign map by adding 168 new settlements, new historical landmarks, new victory objectives and more. To traverse this vastly expanded sandbox new Sea Travel Lanes have been added that speed up the fleets carrying your armies, enabling you to raid and invade further and faster. ​

Establish Your Dynasty

Start a family tree to ensure your empire stands the test of time with the new Dynasty system. Reign over the tides of mortality and succession, navigating strategic marriages, heroic deaths on the battlefield, assassinations, and the looming mortality of old age to leave behind a legacy that will last the ages.

Dominate The Battlefield

Wage war with over 150 new and reworked units including cavalry, camel riders and faction specific units such as the elite Guards of Troy. Challenge yourself with new battle mechanics such as the optional Lethality modifier which makes battles more realistic by making combat much more deadly.

For more information about Total War: PHARAOH and the other Total War games in development, visit the Total War, Total War: PHARAOH website or visit the expansions Steam page.

scramble-battle-of-britainSlitherine Games has released the Scramble: Battle of Britain – Flight School, Episode #7 video.

Flight school is back with another advanced topic today, designed to help Scramble pilots master their skills and excel in dogfighting.

Watch Flight School, Episode #7 “Energy Fighting” video HERE.

Airspeed and Aerodynamic Control

Since the middle of the First World War, fighter aircraft have employed guns fixed to their airframes, and a pilot must orient their entire aircraft to bring these guns to bear on a target. Aircraft generally orient themselves through aerodynamic control – the manipulation of the surfaces or shape of a body as air moves around it to inspire forces and moments to act on that body. We define the rate and quality of this air moving around a body as “airspeed” and, regardless of the aerodynamic design of an aircraft or the qualities of the air moving around it, the laws of physics demand that some energy be transferred between aircraft and air, that the energy differential between them be lessened, and thus that every instance of aerodynamic control and every resulting maneuver incur a cost in energy that is mostly paid through airspeed.

Read more HERE.

strategic-command-wwii-war-in-the-pacificStrategic Command WWII: War in the Pacific is finally out now.

Watch the latest trailer HERE.

The game features a vast 36,000 hex map, covering regions from India to North America at an 80km/50mi scale. The main campaign starts with the Pearl Harbor attack on December 7, 1941, leading to Japan’s rapid expansion in Asia and the Pacific.

Players command forces from seven major powers, engaging in land and sea battles with immersive 3-D graphics or NATO counters. Five mini-campaigns include historical battles like Khalkhin Gol, Guadalcanal, Saipan, Iwo Jima, and the Soviet invasion of Manchuria.

New gameplay elements feature airfields, naval supply rules, and iconic events such as the Doolittle Raid.

Don’t miss the opportunity to take advantage of the release offer to complete your Strategic Command collection, grab your copy now with a 60% discount on our store for a few days.

scramble-battle-of-britainSlitherine Games has released the Scramble: Battle of Britain – Flight School, Episode #6 video.

Watch Flight School, Episode #6 “Dogfighting and damage modeling” HERE.

Welcome back to Flight School, our dev diary series unveiling the most important elements of Scramble: Battle of Britain step by step. Today, we are introducing an advanced topic to help our demo pilots train their skills as the game takes its best shape.

Dogfighting and Damage Modeling
Aerial gunnery is a challenging skill to master in real-time, even with a pilot’s ability to constantly adjust their orientation to maintain a target within their gunsight. The turn-based design of Scramble further complicates this problem by locking aircraft controls for seconds at a time, limiting player authority to minimize targeting errors. Consequently, the Scramble Engine makes some simplifying assumptions to abstract gunnery in a way that rewards traditional dogfighting tactics while still leveraging the analog simulation pillar of Scramble’s design.

Projectiles & Damage
Scramble represents projectiles as clusters: each cluster simulates along a ballistic trajectory and has a base damage value that adjusts according to impact velocity and distance traveled. While aircraft guns in the real world are tuned to converge at a point in space in front of the airplane, yielding a very narrow 3D hit box hundreds of meters along their trajectories, Scramble simulates a more generous damage region that universally expands as projectiles fly farther along their ballistic paths. This expanded hit region allows Scramble to both maintain its simulation foundation while rewarding tactical foresight.

Every projectile in Scramble carries a structure of data representing the active pilot traits at its time of firing, so upon impact the base bullet damage can be increased or reduced according to the pilot traits.

Scramble aircraft are modeled down to the subsystem level, with the entire body of an aircraft split into small hit spheres that are assigned to the subsystem who most closely shares their position. Subsystems can be marked as dense or penetrable, so the skin of a wing or fuselage will allow a projectile to continue its trajectory, possibly impacting a more dense subsystem in an ensuing simulation frame.

Subsystem Damage & Failure
Every subsystem on a Scramble aircraft has a total health value, critical damage threshold, performance impact while critically damaged and while failed, and a potential list of other subsystem components that either feed it or rely on its functioning for their own performance.

As an example of coupled subsystems, engines require fuel to run and radiators to remain healthy. A failed radiator will immediately move engine damage status to critical. A critically damaged engine has reduced thrust output and can only continue to survive at a reduced throttle state.

Control surfaces and structural subsystems will degrade aerodynamic stability and performance when critically damaged or failed. Damaged ailerons impact aircraft roll performance, and damaged elevators will limit pitch authority and may induce roll and yaw biases. Critically damaged control surfaces may fail completely when commanded during high-G maneuvers, so players should be careful to minimize maneuvering along damaged control axes while at high speeds.

Leaks, Fires & Explosions
Most aircraft in Scramble have both oil and coolant radiators. Damaged oil and coolant systems will leak black and white smoke, respectively, at a rate proportional to the damage they have accrued. Fully failed radiator systems will damage the engines they feed, so subsystem failures tend to cascade into engine failures as dogfights drag on.

Fuel tanks are positioned and sized according to historical references, and punctured fuel tanks will leak for the duration of a dogfight. Fuel leaks can catch on fire, and empty fuel tanks receiving additional damage will result in a catastrophic explosion.

Debris
Every component that falls off an airplane in Scramble contains unique aerodynamics and damage definitions, and will continue simulating until impacting the sea. Aircraft can collide with visual debris and will receive damage proportional to the debris size and closing velocity.

An aircraft that loses its right wing will begin to roll aggressively to the right side while its heavy wing flutters behind on its own simulated trajectory. If this same aircraft then loses its left wing, the rightward roll will dampen, and the body will continue on a mostly ballistic trajectory until impact.

Close-range shots are the most sure method of inflicting damage in Scramble, but heavily damaged aircraft tend to leave a wake littered with dangerous debris. Pilots attacking at close-range should plan ahead to ensure they exit the engagement clear of any resulting debris field.

Live to Fight Again
Scramble aircraft degrade and fail bit by bit, with coupled subcomponents and plenty of feedback to help players manage the risk of keeping their pilots in the fight for additional turns. The most valuable resource in Scramble is a pool of healthy, experienced pilots, and players will find that leaving combat to fight another day is a far higher rewarded strategy than maximizing kills. Our goal in developing this richly simulated combat engine is to facilitate player stories that mirror the emotional and tactical richness of pilot memoirs from the Battle of Britain.

Click here for more game information.

total-war-pharaohFREE EXPANSION-SIZED ADDITION WELCOMES NEW MAP REGIONS, CULTURES, UNITS AND MORE

SEGA® Europe, Ltd. and The Creative Assembly™ Limited. have today announced that Total War: PHARAOH’s DYNASTIES will release on July 25th. This free expansion-sized addition provides a host of new features to the campaign experience including new map regions, cultures, units, gameplay mechanics, and sweeping quality of life improvements.

Watch the new gameplay overview trailer HERE.

Lead New Cultures

Four of the ancient world’s most iconic cultures join the fight to hold back the cataclysmic events of the Bronze-Age Collapse: Babylon, Assyria, Mycenae and Troy. Each offers a unique campaign experience whilst featuring iconic historical leaders, diverse armies to command, gods to worship and much more. Beyond this, an additional 25 minor factions are available to play, such as the Aeolians led by the fabled Achilles, or Napata led by the warrior-king Memnon.

Expand Your Empire

Spanning much of the ancient world from the Aegean to Mesopotamia and down to Ancient Egypt, DYNASTIES almost doubles the size of PHARAOH’s original campaign map by adding 168 new settlements, new historical landmarks, new victory objectives and more. To traverse this vastly expanded sandbox new Sea Travel Lanes have been added that speed up the fleets carrying your armies, enabling you to raid and invade further and faster. ​

Establish Your Dynasty

Start a family tree to ensure your empire stands the test of time with the new Dynasty system. Reign over the tides of mortality and succession, navigating strategic marriages, heroic deaths on the battlefield, assassinations, and the looming mortality of old age to leave behind a legacy that will last the ages.

Dominate The Battlefield

Wage war with over 150 new and reworked units including cavalry, camel riders and faction specific units such as the elite Guards of Troy. Challenge yourself with new battle mechanics such as the optional Lethality modifier which makes battles more realistic by making combat much more deadly.

A Message From The Developers

From the outset of our design journey on Total War: PHARAOH, our vision has always been to deliver a grand-scale recreation of the turbulent Bronze Age Collapse; one brimming with historical intrigue, authentic representations of iconic civilisation, and a sandbox theatre that allows you to rewrite the course of human history,” said Game Director, Todor Nikolov. “We’re very proud of what we’ve achieved and whilst this will be our final content addition, we hope it serves as a love letter that encapsulates our continued passion for this wonderful age. Thanks for your support.”

For more information about Total War: PHARAOH and the other Total War games in development, visit the Total War or Total War: PHARAOH website.

victory-at-sea-atlanticEvil Twin Artworks is thrilled to announce the latest major update for Victory At Sea Atlantic, introducing the highly anticipated Axis Campaign. Starting from July 3rd, 2024, players can now take on the role of the Axis powers, striving to halt the vital resource convoys heading towards Great Britain. Victory At Sea Atlantic, is currently in Early Access, and is available on both Steam, Epic and GOG platforms.

Victory At Sea Atlantic has captivated players with its historically authentic naval warfare, and the Axis Campaign adds a whole new dimension of strategy and excitement. This campaign challenges players to master the tactics of the Axis forces, using submarines, aircraft, and surface vessels to intercept and disrupt Allied supply lines across the perilous Atlantic Ocean.

Watch the Trailer HERE.

Key Features of the Axis Campaign:

  • Play as the Axis Powers: Experience the thrill of commanding the German Kriegsmarine in an effort to dominate the Atlantic.
  • Resource Interception: Engage in strategic operations to disrupt and destroy Allied convoys, cutting off essential supplies to Great Britain.
  • Advanced Submarine Warfare: Utilize U-boats to their fullest potential, employing stealth and cunning to outmaneuver the enemy.
  • Dynamic Gameplay: Adapt to evolving tactical scenarios with the ever-changing weather conditions and the unpredictable nature of naval warfare.
  • Enhanced Immersion: The new campaign brings a fresh perspective to the game, with a detailed historical backdrop, and objectives based on real World War II events.
  • Find out more about Victory At Sea Atlantic on Steam.