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Page 4

MechCommander 2
by Raul “Datajack” Rodriguez

CSIM: What work has been done on the game AI? Will we face a better opponent in MC2?



Fur Ball!



Mitch: We're working to make the enemies feel less scripted than they were in MC and MCG by upgrading to a more behavioral system that allows enemies to blow through walls to attack, recapture turret controls, use repair bays and more.

CSIM: Microsoft is known for creating open architecture games (like Flight Simulator). Will players have the ability to customize the artwork in the game like the skins of their Mechs? Will and SDK be available for 3rd party vendors to add new weapons and mechs to the game?


Liao Base



Mitch: Players will be able to choose the color scheme of their units. As to the rest, I can't say right now.

CSIM: What are the minimum system requirements and the recommended system requirements for MC2?


Davion Base



Mitch: Too early to say. I'll tell you one thing, though-we're pushing the envelope. We want as many people to be able to play this game as possible without needing to upgrade their hardware.

 

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