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Tricks of the Trade, Part II

  By Kurt 'Froglips' Giesselman, MP Falcon 4.0 IP

 

 

Select the AMB by single clicking on it.
AMB Ready to move

Select the edit circle and drag it to a point south of Pupo-ri. Ground forces have set waypoints. We can take advantage of this by attempting to place the endpoint of the 116th's advance in the water south of Puho-ri. The mission editor will insert a path along the road from the Unho-ri radar station to the Puho-ri docks for our troops.

AMB Path to Puho-ri Docks

Select the minute numerals on the mission clock and begin advancing the time. The 116th AMB will begin advancing towards the docks. Note the time when the battalion arrives at the docks (try to get the exact minute that the battalion stops moving south).

In this mission let me suggest we choose to begin the 116th's run for the docks at 0350. This will have them arrive at the docks at 0425. The pickup will be at 0430 which allows them five minutes to set up defenses but will not expose them to a long wait, stationary, in enemy territory. It also provides an easy time to remember (I need this crutch) which we will coordinate our rescue actions around. Our mission begins at 3:50am (rise and shine boys and girls!).

Click to continue

 

 

We want to place a T-55 or T-62 squad at Ongjin Airbase using the same technique. Our goal is to have the Armored squad arrive at the docks only one or two minutes after the AMB. Why? Remember our scramble mission? It will have to be successful if the second mission, the Air Mobile package, is to have a chance of success. The scramble mission will be a Deep Strike to hit the bridge at Unho-ri.

This mission, if successful, will block the armored unit from attacking our battalion. Please experiment with placing the T-55 squad with different starting times. My best guess was to have them begin their march at 0440. They arrive at the docks a mear minute behind the 116th with this starting time. We will need to record the time when the enemy armor will be crossing the bridge. This will become the Time On Target (TOT) for the scrambled deep strike. Use the running the clock forward trick again to get this time.

We are almost ready to begin building the mission. Fortunately, because of Falcon's excellent editor of air package waypoints, we do not need to get the TOT exactly right for our flights. However, we need to group our packages with no more than five flights. We should include flights that we might need to 'tweak' the mission difficulty. Remember, we can not add flights to a package after it has been created and closed.

Chart

There are extra flights in both the DPRK and JFAC groups. We will set their take-off times to several hours before this package to keep them out of the way until we are sure that we have the balance of forces correct in this mission. Let me discuss briefly why these packages are constructed as listed. Both the DPRK and JFAC packages include 'mission tuning' flights. This is an important idea to include in all of your mission building plans. The dynamic nature of the missions in Falcon is one of the things that makes this a sim to hold our attention. It also makes it very difficult to estimate how challenging a mission will be before you fly it.

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Last Updated November 22nd, 1999

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