COMBATSIM.COM: The Ultimate Combat Simulation and Strategy Gamers' Resource.
 

 
Falcon 4.0 LAN Report II
by Dan "Crash" Crenshaw and Jeff "Rhino" Babineau
 

Okay, 2 kills, 2 AIM-120s and 2 AIM-9Ms left with to MiGs a little pissed off. I blew through the remaining MiGs in full burner and started a slow turn into the strike package. Sorry fellas, I don't care how tied up you are, I need help … NOW!

I underestimated how fast the MiGs would convert and came to the realization I would not get to the safety of numbers before they got in range to fire. I pulled hard into the MiGs, locked the first one up and let loose with an AIM-120 way too close. The missile missed, but the MiG broke.

I switched to seekers and stuffed a 9 Mike up his tail pipe, then rolled hard for the deck, franticly looking for the last MiG. I pulled down and under for the ground and when I came back up and my blackout subsided, I had a perfect rear quarter shot of the last MiG that was turning into me. FOX 2 and my last heater took him out.

I turned back toward the strike package;'one AIM-120 and bullets is not the safest load out in un-friendly skies. As I banked around, my RADAR crossed the enemy field and more blips were coming up. It was time to vacate and I went full burner for the strike group. I have no problem admitting I called for help the whole way. RHINO and BIGFOOT got a tally and started to come in to help, and an AI flight of friendlies also picked up the MiGs and engaged them. All I had to do was get home.

I dropped into the middle of the BUFFS and flew most of the way back with them. There was some feeling of safety tucked up under the wing of the big bomber. I pulled out of formation as I approached my base, lined up for landing, got clearance, dropped gear … and locked up solid. This phenomenon seemed to happen at the exact moment that SHOCKWAVE tried to dynamicly re-enter. He came in and was our only "XYZHSA" (A bug acronym for XYZ coordinates, heading, speed, altitude) casualty of Sunday.

Click to continue

 

LAN Meet

Other than the few glitches which were looked at this week, and new builds are addressing them already, the LAN meet was a roaring success. Once this code is combined with the soon to be tested 1.07 code, I think we will be seeing what most people thought they should have seen when they purchased the game. Things are coming along nicely. Hold tight for the next patch. (Ed. Note: 1.07 should be released to the outside testing group this week.)

It is apparent that the team of multiplayer testers called the "I-beta" team have greatly helped MPS get to where we are today in such a short time. Many of the bugs that have been fixed have been due to all of you sending in your bug lists and these address many gameplay issues.

But the "I-beta" team tests Internet multiplayer ONLY and clearly this is the biggest area of improvement in Falcon 4. 1.07. They have been able to achieve some good numbers in Internet play and it is LAN groups like us that can stress things that much further by having a larger group gathering and no limitation on bandwidth. That was always the promise with Falcon 4. " No limit to players, just a bandwidth limit."

Well my fellow pilots, we are that close. It is time you take a second look at Falcon 4 if you gave up before. If you have been a dedicated F4 pilot, then the world of multiplayer F4 is about to open your eyes to all that Falcon has to offer. Clearly, this game is unsurpassed and is the new benchmark in flight sims.

RHINO would like to add, "I will brag about this game until I've lost my voice when they give me 24 players in a stable, reliable LAN campaign. Thank you, Robin." (Robin Heydon- Falcon 4.0 multiplayer engineer.)

Join a discussion forum on this article by clicking   HERE.

 

Copyright © 1997 - 2000 COMBATSIM.COM, INC. All Rights Reserved.

Last Updated April 19th, 1999

© 2014 COMBATSIM.COM - All Rights Reserved