Author: Donster

victory-at-sea-atlanticWe are thrilled to announce a significant update to Victory At Sea Atlantic, the latest installment in our renowned World War II naval strategy series. Following the feedback from our passionate community, we are introducing a feature that has been highly requested since our Early Access launch: the Single Fleet Campaign.

In this new mode, players who prefer a more focused command experience can now take control of a single fleet, navigating the treacherous waters of the Atlantic during World War II. This mode is a heartfelt tribute to the original Victory At Sea game, offering a streamlined yet deeply engaging strategic experience. We hope this addition will resonate with both veteran admirals and newcomers alike.

But that’s not all! We are also proud to announce that Victory At Sea Atlantic is now fully localized, allowing players to enjoy the game in German, Spanish, French, Italian, Japanese, Portuguese, Russian, and Chinese. This expansion of language support underscores our commitment to making the game accessible to a global audience.

Key Gameplay Enhancements:

  • Single Fleet Campaign Mode: Command a single fleet in the Atlantic Theatre, offering a focused strategic experience.
  • More Language Support: The game is now available in eight additional languages, broadening its accessibility.
  • Weapon Balance: Adjustments have been made to AA weapons and gun accuracy, enhancing combat realism.
  • Combat Mechanics: Improved torpedo behavior, AI hunting tactics, and enhanced detection systems bring more depth to naval engagements.
  • User Interface Improvements: New minimap features, reframe buttons, and better battle setup modes for more intuitive control.
  • Historical Accuracy: Submarine classes now reflect historically accurate torpedo tube counts, deepening immersion for history enthusiasts.
  • Visual & Audio Enhancements: Enjoy a dynamic day/night cycle and new campaign map music for an even more immersive experience.
  • This update also includes various other improvements, from visual engine upgrades to updated tutorial videos, all designed to refine the overall gameplay experience.

    With this update, Victory At Sea Atlantic continues to evolve, offering players more ways to engage with the epic battles of World War II. Whether you’re leading a single fleet to victory or navigating the complexities of full Atlantic command, this update brings new challenges and excitement to your naval warfare strategies.

    For more information, or to join the battle, visit Victory At Sea Atlantic and join the fight today!

    headquarters-world-war-iiSlitherine Software is thrilled to announce that Headquarters: World War II will be participating in the Ukrainian Games Festival 2024, running from August 19th to 25th. To celebrate this exciting event, we’re unveiling the official release date for the new DLC, Headquarters: World War II – Market Garden — mark your calendars for September 24th.

    The Ukrainian Games Festival is a fantastic opportunity to explore the vibrant world of Ukrainian game development, showcasing an incredible array of titles from large AAA studios to indie developers. Among these is Headquarters: World War II, crafted by the talented Starni Games team based in Kyiv, Ukraine. The team has poured their passion into creating a wargame that is both tactically challenging and visually stunning.

    To celebrate this occasion, Headquarters: World War II is now on sale. Get ready to show your support for Ukrainian game developers and let your desktop shine with the spirit of Headquarters: World War II – Market Garden. Thank you for being a part of our journey, and we can’t wait for you to experience the game on September 24th.

    campaign-series-middle-east-1948-1985Matrix Games announced today the release of Update 2.31 for Campaign Series: Middle East. The update comes with numerous bug fixes and graphical improvements. This update even incorporates several optional mods that you can activate to further tailor your experience. The full changelog is available HERE. You can download the update HERE.

    Campaign Series: Middle East 1948-1985 is a turn-based, tactical wargame that focuses on conflicts in the Middle East. The series portrays battles spanning from 1948 to 1982. Each scenario is played on a unique, historical map with seven view modes. Scenario maps are based on topographic maps of from the period created on a hex grid; hexes are 250 metres across.

    arma-3-creator-dlc-spearhead-1944The 1.1 content update for Spearhead 1944 is out now for you to explore and enjoy! Discover heaps of new content in the form of new vehicles, weapons, gear and factions. Roam around our new terrain, the hillside town of Mortain, and explore its many challenges and opportunities.

    Finally, you will be introduced to Operation Lüttich, a daring German counter-offensive. Two new single-player and co-op missions will provide a fresh and immersive WWII experience, fully voiced and now with a native German and French radio protocol!

    Watch the 1.1 update trailer HERE.

    For a complete overview of the DLC, please visit the Arma 3 Creator DLC: Spearhead 1944 store page on Steam – or go to the project’s official website at http://spearhead-1944.com.

    Arma 3 First-Person Shooters | Donster | |

    uboatDeep Water Studio and PlayWay have announced that UBOAT, a World War II submarine simulation game has left Early Access and is now available for download on Steam. Watch the launch trailer HERE.

    UBOAT is a simulator of a submarine from WWII era, yet different than all you have seen so far. It is a survival sandbox with crew management mechanics while its primary theme is life of German sailors. The boat is their home, but it can become their grave at any time.

    In UBOAT you control the crew in order to control the boat. You look after their physical and mental health, because if the sailors are hungry, tired and their spirit is low, there’s no chance of winning even a skirmish.

    Naval Combat UBOAT | Donster | |

    campaign-series-vietnamCampaign Series: Vietnam’s latest update is a substantial one. It has added six new scenarios and new orders of battle, alongside numerous bugfixes and improvements. You can download the update directly from this link.

    Starting off with new missions. The game now features six entirely new scenarios that cover the Tet Offensive. Tet was a major north Vietnamese offensive in 1968 that caught the south Vietnamese government and their U.S. allies by surprise. While it failed to produce a mass uprising like the north Vietnamese wanted, the shock of it’s scale and complexity stunned the western world. The battles during Tet were some of the most bloody and brutal of the war, and now you can war game out six of them.

    To modders and scenario designers we have also expanded the orders of battle. Unit OOB’s have been extended to 1967-1985. If you want to create custom scenarios about the 1972 Easter Offensive or the final decisive 1975 Spring Offensive, those tools are now at your disposal.

    The full changelog is posted HERE.

    Get more information about Campaign Series: Vietnam from its official product page.

    headquarters-world-war-iiSlitherine today announced the upcoming release of the next DLC for Headquarters: World War II – Market Garden.

    Headquarters: World War II – Market Garden introduces a new British campaign with eight meticulously crafted battles covering the events of Operation Market Garden. Your force must reach the paratroopers holding the key bridges as soon as possible. However, nothing goes according to plan, and your troops have to deal with the ensuing chaos.

    An 8-mission campaign with storytelling elements that will challenge your tactical skills. 10 new units to use in both campaign and skirmish/multiplayer modes. 3 new British heroes. Numerous new visual assets creating mesmerising locations of the WWII-period Netherlands.

    Get ready to command, conquer, and liberate with the Headquarters: World War II – Market Garden DLC!

    Headquarters: World War II is a fast paced turn-based strategy covering the Battle of Normandy in the three plot-driven campaigns and a number of skirmishes. Choose your side, form your force, assign heroes, level up your units, and use Headquarters skills to overcome the enemy.

    unity-of-command-iiSource: Blue’s News

    Croteam and 2×2 Games announce new Berlin DLC is expected in Q4 of this year to add new content to Unity of Command II, the World War II strategy sequel. There’s no trailer for this yet, but its Steam Listing is live with screenshots and details. This promises 32 scenarios, including a Soviet Victory in the East campaign and a seven scenario Axis mini-campaign depicting the last-ditch offensive in Hungary and Romania in 1945 with an alt-history branch. Here’s more:

    The summer of 1944 saw the massive Operation Bagration, a surprise attack that shattered German Army Group Center. By the fall, Soviet forces were on the offensive all along the Eastern Front, setting the stage for the final push into Germany in 1945. By February, the Soviets stood on the Oder River, just east of Berlin.

    The final assault on Berlin began in mid-April. Soviet troops encircled the city, battling their way through the streets in fierce close-quarters combat. Hitler committed suicide on April 30th, and Berlin fell on May 2nd, marking the fall of Nazi Germany.

    total-war-pharaohTotal War: PHARAOH DYNASTIES is out now. This free expansion-sized addition provides a host of new features to the campaign experience including new map regions, cultures, units, gameplay mechanics, and sweeping quality of life improvements.

    Lead New Cultures

    Four of the ancient world’s most iconic cultures join the fight to hold back the cataclysmic events of the Bronze-Age Collapse: Babylon, Assyria, Mycenae and Troy. Each offers a unique campaign experience whilst featuring iconic historical leaders, diverse armies to command, gods to worship and much more. Beyond this, an additional 25 minor factions are available to play, such as the Aeolians led by the fabled Achilles, or Napata led by the warrior-king Memnon.

    Expand Your Empire

    Spanning much of the ancient world from the Aegean to Mesopotamia and down to Ancient Egypt, DYNASTIES almost doubles the size of PHARAOH’s original campaign map by adding 168 new settlements, new historical landmarks, new victory objectives and more. To traverse this vastly expanded sandbox new Sea Travel Lanes have been added that speed up the fleets carrying your armies, enabling you to raid and invade further and faster. ​

    Establish Your Dynasty

    Start a family tree to ensure your empire stands the test of time with the new Dynasty system. Reign over the tides of mortality and succession, navigating strategic marriages, heroic deaths on the battlefield, assassinations, and the looming mortality of old age to leave behind a legacy that will last the ages.

    Dominate The Battlefield

    Wage war with over 150 new and reworked units including cavalry, camel riders and faction specific units such as the elite Guards of Troy. Challenge yourself with new battle mechanics such as the optional Lethality modifier which makes battles more realistic by making combat much more deadly.

    For more information about Total War: PHARAOH and the other Total War games in development, visit the Total War, Total War: PHARAOH website or visit the expansions Steam page.

    scramble-battle-of-britainSlitherine Games has released the Scramble: Battle of Britain – Flight School, Episode #7 video.

    Flight school is back with another advanced topic today, designed to help Scramble pilots master their skills and excel in dogfighting.

    Watch Flight School, Episode #7 “Energy Fighting” video HERE.

    Airspeed and Aerodynamic Control

    Since the middle of the First World War, fighter aircraft have employed guns fixed to their airframes, and a pilot must orient their entire aircraft to bring these guns to bear on a target. Aircraft generally orient themselves through aerodynamic control – the manipulation of the surfaces or shape of a body as air moves around it to inspire forces and moments to act on that body. We define the rate and quality of this air moving around a body as “airspeed” and, regardless of the aerodynamic design of an aircraft or the qualities of the air moving around it, the laws of physics demand that some energy be transferred between aircraft and air, that the energy differential between them be lessened, and thus that every instance of aerodynamic control and every resulting maneuver incur a cost in energy that is mostly paid through airspeed.

    Read more HERE.