|
Janes
has once again created a fully realistic and fantastic flight simulator.
F15 excels in its realistic flight model and in its communication system
and packs a punch with a full-blown mission editor. This is one simulation
that will have you learning how to fly all over again!
Since
this is such a large simulation with loads of features in it I will break
this review up into several parts. The mission builder alone is enough
for one review!
The
installation of F15 was UN-eventful and very smooth. With low, medium
and full installation options to choose form I picked Full since I had
wasted hard drive space just waiting to be used. The system I will do
this review on is a:
- PII 266
- 512k Cache
- 64 MB SDRAM
- 6 Gig HD
- Creative Labs 12M Voodoo2 with latest drivers
- Diamond Monster Sound board
- FLCS/TQS and CH Rudder Pedals
I have
had F15 for about 2 months now starting with two late betas and then finally
getting the current released version about two weeks ago. When you start
up F15 you'll see the traditional Janes Intro movie that leads to the
hard rock intro to F15. I really like the intro movie with an MTV style
video splash of F15 crews, planes and bomb blast all to a heavy metal
beat. It makes you want to get up there and blow stuff up!
Starters
The
main screen is broken down into several categories. Training, Campaigns,
Instant mission, Multiplayer, Single mission or Edit mission, View objects
and then if you click in the middle you can get the Option screens.
The
Options screen allows you to configure your sound, video etc… One thing
that stands out here is the custom joystick and keyboard mapping. This
screen will allow you to assign any game function to any keyboard command
you wish. For example: When I was in a mission and requested to refuel
with the Tanker my wingman automatically turned on my NAV and Formation
lights. After a successful refuel I could not figure out how to turn them
off.
Its not
a real good idea to go into enemy territory to bomb a target with your
NAV/ Formation lights on. So I went into the keyboard mapping and found
Formation Lights and assigned it to Shift N. Then saved it as a different
name and walla, hit Shift N and lights out. This allows total flexibility
of game controls, very nice! (Editor: for some reason the key mapper doesn't
work with every key, in spite of the option appearing on the list. I tried
mapping RADAR_MODE and it didn't work).
Training, Training and More Training:
The
training section is where you will want to spend a lot of time, before
you try any of the Campaigns. Here you can select from approx. 20 plus
missions to learn the ins and outs of the F15E Strike Eagle. From Take
off to Air to Air and Air to Ground missions there all there. Once you
select a mission to fly, you will go to the briefing page. You can click
on the map data to show your flight path and check out the briefing so
you know what's expected in this mission.
You
can also select Arming. Select this and you are placed in the Arming screen
with your default load out all ready to go. If you select Custom you can
then select any armament you wish. Since the F15E is primarily a strike
aircraft there are Tons or weapons to choose from. From MK82 dumb bombs
to GBU15 guided smart bombs, if the real F15E can carry it so can you.
Another nice feature in the arming screen is the ability to save your
bomb load. So if you created a loadout you like and think you will use
it over again, this allows you to save it and then use it whenever you
wish.
Click to continue
. . .
|
|
Here is a list of the weapons you can select:
- M61A1
- AIM-7F Sparrow
- AIM-7M Sparrow
- AIM-9L Sidewinder
- AIM-9M Sidewinder
- AIM-9P Sidewinder
- AIM-120A AMRAAM
- AGM-65D Maverick
- AGM65G Maverick
- BLU-107 Durandal
- BSU-49 (MK-82 Air) Low Altitude
- BSU-50 (MK-84 Air) Low Altitude
- CBU-52 Cluster Bomb Anti Personnel
- CBU-58 Cluster Bomb Anti Personnel
- CBU-58A Cluster Bomb Anti Personnel (Incendiary)
- CBU-71 Cluster Bomb Anti Personnel
- CBU-71A Cluster Anti Personnel (Incendiary)
- CBU-78 Cluster Bomb Anti Armor
- CBU-87 Cluster Bomb Anti Personnel
- CBU-89 Cluster Bomb Anti Armor
- CBU-97 Cluster Bomb Anti Armor
- GBU-10 Paveway1
- GBU-10E Paveway2
- GBU-10G Paveway3
- GBU-12 Paveway1
- GBU-12D Paveway2
- GBU-15 v-1 TV/ Datalink
- GBU-15 v-2 IIR/Datalink
- GBU-15 v-31 TV/ Datalink
- GBU-15 v-32 IIR/ Datalink
- GBU-24 Paveway III
- GBU-24A Paveway III
- GBU-28
- Mk-20 Rockeye II
- Mk-82
- Mk-84
- AN/ALE-40 (1) 120 chaffs/60 Flares
- AN/ALE-40 (2) 180 Chaff/ 30 Flares
- AN/ALE-40 (3) 60 Chaff/ 90 Flares
- AN/ AAQ-13 Navigation Pod
- AN/AAQ-14 Targeting Sensor Pod
- AN/AXQ-14 Datalink Pod
- External Fuel Tanks
As you
can see its' a pretty big list and you have the flexibility to select
what you want for the mission at hand.
The
next menu option is the Target data screen. In here you will get a birds
eye view of the target area showing your flights primary targets. Each
is assigned a number to correspond to your flight. Each wingman is assigned
a primary target and you can change this if you wish. You can zoom in
and out of the map view to check out the serounding area.
After
you've selected the weapons you wish and checked out your target, select
Fly and away you go! Which brings up the next topic regarding Flight Model....
Yank and Bank
The
flight model in F15 is absolutely the best I have ever experienced in
a PC flight simulator. If you're used to yanking back on your flight stick
all the time during a dogfight you're in for a learning curve here. If
the F15 your flying is fully loaded with A/G weapons and you yank back
on that stick your gonna be flying an overweighted, fat, slow pig! This
will get you in trouble in a big way! You will have to learn to ease up
on the stick and watch your airspeed.
When
the bird gets low on speed it gets really mushy on the controls. Kick
in the afterburners, but don't expect to be instantly back up to speed.
In a dogfight you will really have to think about what you're doing. If
you're at 250kts and your bogie goes vertical you might think twice before
you follow it. This adds a lot of strategy to intercepts and wingman tactics.
As
far as Stalls and spins I have not been able to get this bird into a spin
yet. Janes has confirmed it can be done but because of the flight computer
it's very hard to do. I have tried to get my computer damaged several
times but have yet to get this done and then get into a spin. If someone
figures this out please let me know. Bottom line on the flight model is
it's the best I've seen and you get a good sensation of flight and control.
Where do they go from here??
Continued
on Page 2
|
|