Stretch Goals are now LIVE!
Developer Bulkhead Interactive have announced the eagerly awaited Stretch Goals for the successfully funded World War 2 shooter ‘Battalion 1944’ including responding the community requested British and Russian forces as well as new competitive maps based on the events of D-day. At the time of writing the game is currently 247% funded on Kickstarter with 6 days left to go and Bulkhead have just released a new stretch goal reveal trailer.
For £325,000 the British forces will join the fight with full character sets, animations and cosmetic variation alongside iconic British weapons such as the Lee-Enfeild bolt action rifle and the Sten sub-machine gun. For a further £400,000 the Eastern front will be added to the game, with entire character sets for the The Red Army and German Wehrmacht of the eastern front and will include gritty Soviet favourites such as the PPSh-41, all the way to the Mosin-Nagant used by the famous female Russian snipers of WW2, raising the bar of authenticity and acknowledging the role that women played in the defence of cities like Stalingrad and Moscow and in the destruction of The Nazi Regime in Europe.
If both British and Russian stretch goals are hit, Battalion 1944 will allow players to fight in maps based on both the British and Russian campaigns, expanding Battalion’s competitive map pool to include historical battlegrounds from around the world.
Bulkhead Interactive are also planning on implementing an offline ‘Behind Enemy Lines’ mode, in which players can play competitive maps offline against AI bots and compete for high scores against their friends.
Other interesting stretch goals include; a ‘Currahee Bootcamp’ training map where players can practice or learn the weapon mechanics and movement in an offline environment. A competitive map focused on the events of D-Day, as well as even more cosmetic unlocks and character variation for the main game. For £600,000 the team even aim to add The Pacific Theatre to the game, giving Battalion a breadth of environments to choose from when it comes to competitive map design. The entire list of stretch goals can be seen on the Battalion 1944 Kickstarter page.
Finally, one of Battalion 1944’s most requested features was a single player campaign, which would require a significantly larger development budget. For £1.2 million players will be able to experience events from the allied campaign from the eyes of the soldiers themselves in a fully-fledged single player mode.
“We’ve been closely listening to all the comments we’ve received from the Battalion community, and we’re responding directly through our stretch goals. This was the reasoning behind waiting so long for stretch goals, to give us a chance to listen to our community. We’ve taken the most requested community features and added them to our development checklist with realistic funding goals. This is the sort of money that can help us challenge the modern shooters.” – Joe Brammer, Executive Producer at Bulkhead Interactive.
All the funding received through Kickstarter will be put directly into overall budget of the game. Battalion 1944 was also recently Greenlit on Steam, receiving 18,417 votes from the community to become officially greenlit in just over 1 week.
Watch the Battalion 1944 Final Sprint Trailer here.
More game info available at the Battalion 1944 website.