By James Cobb @ The Wargamer
UAVs aside, recent military action has been pretty low tech. Small units attack terrorist positions with flashbangs and small arms; conventional artillery and armor grind away at Mosul. No country has used all those exotic weapons they’ve been spending trillions on. Game developers need to create simulations using them or gamers may not be around to see how they work in games? How many computers will survive an EMP exchange? Postwar games probably won’t have much of a market waiting. The never-tiring team at Warfaresims has gotten a jump on Armageddon with the latest standalone expansion of Command Modern Air and Naval Operations (CMANO), Command: Chains of War. Will another level of lethal tech finally make players to cry “Uncle”?