Powered by Pascal Architecture, Delivers up to 2x Performance and 3X Efficiency of GeForce GTX TITAN X - NVIDIA also announced Ansel, a powerful game capture tool.
NVIDIA today announced the NVIDIA GeForce® GTX 1080 — the first gaming GPU based on the company’s new Pascal™ architecture — providing up to 2x more performance in virtual reality compared to the GeForce GTX TITAN X. Pascal offers massive leaps in performance, memory bandwidth and power efficiency over its predecessor, the high-performance Maxwell™ architecture. And it introduces groundbreaking graphics features and technologies that redefine the PC as the ultimate platform for playing AAA games and enjoying virtual reality.
“The PC is the world’s favorite gaming platform, and our new Pascal GPU architecture will take it to new heights,” said Jeff Fisher, senior vice president of NVIDIA’s PC business. “Our first Pascal gaming GPU, the GeForce GTX 1080, enables incredible realism in gaming and deeply immersive VR experiences, with dramatically improved performance and efficiency. It’s the most powerful gaming GPU ever built, and some of our finest work.”
NVIDIA also announced Ansel, a powerful game capture tool that allows gamers to explore, capture and share the artistry of gaming in ways never before possible. With Ansel, gamers can compose the gameplay shots they want, pointing the camera in any direction and from any vantage point within a gaming world. They can capture screenshots at up to 32x screen resolution, and then zoom in where they choose without losing fidelity. With photo-filters, they can add effects in real time before taking the perfect shot. And they can capture 360-degree stereo photospheres for viewing in a VR headset or Google Cardboard.
Learn more about the new NVIDIA GeForce GTX 1080 here.