Month: April 2016

Independent game development studio Bohemia Interactive is proud to introduce a game-changing product to complement its critically acclaimed series of military games: “Arma” Eau De Combat. Designed for those who love risk-taking, this brand new perfume appeals to your most basic instincts with the captivating scent of battle.

Offering an unapologetic blend of florals, with a touch of soft gunpowder aroma, topped off with fresh notes of wood, mosses, and dirt, “Arma” Eau De Combat captures the heat of the moment and boosts your chances of victory in the trenches of seduction. Wear this perfume with confidence to throw others off their game. With its distinctive, triangular bottle design, and excellent lasting power, “Arma” Eau De Combat is set to become your provocative weapon of choice, sans compromis. At your service: “Arma” Eau De Combat - The New Fragrance for Players.

“Arma” Eau De Combat is the result of almost a full year of active product development. This process involved an expert team of perfumers, dermatologists, industrial designers, military advisors, and game developers. Their mission: create a perfume that extracts the essence of Arma’s core brand philosophy, and combine it with the values of passion, purpose, and play. Over 30 prototypes were created before arriving at the final product.

Myrik Greene, Senior VP of Brand Execution at Bohemia Interactive:

“With the Apex expansion already set to become a pinnacle moment for Arma 3, we felt that we should leave no stone unturned, and create a brand experience that stimulates all senses, including smell. “Arma” Eau De Combat expands the horizon of our line up with a synergistic product that enables us to deliver on that promise.”

“Arma” Eau De Combat is now available for pre-odor exclusively on the Bohemia Store (limited supply). Check out the “Arma” Eau De Combat – The New Fragrance for Players (TV Commercial) at the “Arma” Eau De Combat official product page. (Bwahaahaaaahaaaaaa!)

Arma 3 First-Person Shooters | Donster | |

wargaming-net-logoTake your tank to the sea, warship to the Jacuzzi, and shoot pool on the Moon

April Fool’s Day is generally celebrated by playing a good-natured practical joke, an amusing hoax, or, in Wargaming’s case, an entire parade of special in-game events created for its passionate community.

In “Moon Mayhem” (April 1 – 5) World of Tanks PC establishes its first colony on the Moon. Why? Because why not? In this event, you command the latest weapon in spherical tank technology: the IS 8-BALL. In your space-age vehicle, you must knock other commanders on the “Crater” map into one of several billiard-type holes.

Of course, we’re on the Moon, which means less gravity. You’ll find that IS 8-BALL feels a little different than a regular tank. That’s because it’s so smooth. With less friction, various in-game hazards, like Meteor Showers and strange gravitational anomalies, this mode offers an out of this world experience. To play, all you have to do is enter your Garage, choose the IS 8-Ball and click the Battle! button. You will be added to a special queue with other players who have also selected the event vehicle.

April Fool’s Day in World of Warships (March 31—April 11) exchanges the high seas for hot tubs in the special “Ruinberg In Jacuzzi” map. Take charge of the captain’s boat from the animated series “Bad Advice” and battle other players in a not-so-relaxing hot tub. All you have to do is start the game and search your Port for the 4 types of vessels available: the Pokeboat (JP), Botishkaff (RU), Das Boot (DE) and Bottlesheep (US). Choose whichever ship you take a fancy to, then click the Battle! button.

Each ship sports a Fish captain at the helm, stylized with the nation of its ship. When the little boat is bobbing in your port, a 3D model of “Bad Captain” will be visible on the ship. While the captain lacks a bikini, you can hear some of his trademark sounds from the show. Why not stick your toe in the water?

We have something for everyone this April Fools’ Day, so make sure you don’t miss out!

escape-from-tarkov-logoAlso, Don’t Miss Exciting New Gameplay Footage, And This Weekend’s First-Ever Twitch Stream

Escape from Tarkov, the upcoming FPS/MMO that has all of the Internet buzzing, is going to show just how flexible the game’s weaponry is in a new video released today. It’s not simply about adding a bigger magazine, or a flashlight, or even a laser sight…no, in Escape from Tarkov, from developer Battlestate Games, it’s about thousands, possibly millions of combinations of tactical weapon add-ons that will take a basic pistol, and make it a handheld war machine of epic proportions.

To show just how incredibly deep Escape from Tarkov’s weapon modding system is, today we’re releasing a new video showcasing various weapons and the available mods. Stocks, magazines, muzzles, barrels, they’re all there for the modding. Along with the video, we have an overview dossier that explains the options available in the modding system. Watch the new video, and see why PC Gamer calls Escape from Tarkov, “The FPS that’s taking weapon customization to absurd heights,” and why the game is on every FPS fans’ wish list.

Battlestate has also released an Escape from Tarkov clip showcasing two minutes of gameplay from the game, if you can’t get enough Escape from Tarkov, this Saturday. Battlestate will be hosting the first ever Twitch stream for the game. Tune in to Twitch this Saturday April 2nd at 11AM Pacific Time (2PM Eastern) to experience even more of this exciting FPS/MMO.

Escape from Tarkov MMORPGs | Donster | |

art-of-combat-anzio-44Tackom Ltd is developing a new Tactical Simulation Art of Combat: Anzio 44.  This new game will be a hybrid game with a complete strategic layer, as well as a battle layer for real time battles.

The best way to imagine Art of Combat is as an old table top game. The Table is the Strategic [Strat Map] This is where the operational aspects of the game take place. You move your Bgs [Battle Groups] around, [Infantry – Armour – Recon – Heavy Infantry – Engineers – Mixed etc] . You endeavor to outmaneuver your AI or human opponent as you would on a real table top, using real tactics. Once you have moved units, sorted supply, intel etc out, you finish your “turn” hit next, the opponent moves in the same way. At this point Battles will occur, this is where you drop down to the battlemap, to actually fight your battles in realtime.

This is where the actual real time fighting will occur. Here below the Strategic [Strat] layer, on the Battle layer is where your Battle Groups will engage in real time combat. With a far better AI than any tactical wargame until now, with AA class modelling and graphics, pathing, physics etc, you will be able to fight ultra-realistic battles with features that have never been seen before in any game.

About The Art of Combat

What we as developers are aiming to do, is to create a new type of wargame, with brand new features. All it will have in common with past RTS type games is that it will be Real Time. It is essentially an RTTS [Real Time Tactical Simulation]. The aim is to build a game that will eventually cover many time periods, not just WW2. The game will have a host of features, such as civilians who can become insurgents/partisans, booby traps, the ability to realistically model many differing types of tactical warfare from WW2 to Asymmetric, insurgent based warfare.

Find out more, view some screenshots, and join the game forum at the official Art of Combat website.