DiD have become
known for innovation, and the award at Cannes for F22
ADF represents their creativity and determination to
push the boundaries. Whatever you think of the title,
Wargasm is another genre bender destined for
success.
The foundational
premises are twofold: an interactive multiplayer
universe, and the ability to prosecute the war from
any perspective you choose. The tactical dimension
will likely be a drawing card for some; others will
want to take the soldiers perspective and see how
long they can survive!
Bridging the
gap between first person combat, vehicle and
helicopter simulation, Wargasm lets you fight from
the air, on foot or in a tank. Each has its merits;
each has it drawbacks, dependent on the terrain and
enemy forces.
At E3 I
witnessed over half an hour of combat first hand. DiD
is using their new 3Dream engine for Wargasm, taking
the level of detail and interactivity well beyond the
F22 ADF Universe. The goal is to create a believable
and immersive environment that is independent of
perspective. If you are a soldier terrain detail must
be extremely high, and real world physics must apply.
If you are in the cockpit of a Comanche, you need
your own level of world interaction.
The vehicles
will feature a fairly high level of detailing, with
virtual cockpit in the helicopters and realistic
weapons modeling. But the goal for systems is more
streamlined that F22 ADF, since interaction and
battle is the name of the game. Look for some awesome
effects, with complete light source shading, dynamic
lighting, and perhaps even dynamic
reflections.
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Wargasm features
both strategic and tactical control of your forces.
You can choose to play from the Commanders view, a
top down gods eye perspective, and then jump in and
drive the assault in your MBT. If you prefer the
strategic game play you might never take that first
person perspective and still enjoy the game. Like the
F22 ADF AWACS interface, control of assets is via a
mouse driven interface but the player is also
afforded the real time tactical view.
Force feedback
is supported as are stereo glasses. If the inheritors
of the VFX1 technology are on schedule perhaps we
will even see headtracking and stereoscopic vision on
the new VFX3d headset.
Multiplayer
support has been a core design feature since early
concept, and Wargasm is squarely aimed at the
Internet multiplayer market. When we talked to DiD
President Martin Kenwright he was uncertain whether
there would be a Theatre Commander mode where two
players could direct assets while others fight, but
it was at least a possibility.
The last news we
heard was that Wargasm would be available before
Christmas this year, and indications are that DiD is
on target. In fact F22 Total Air War has mastered and
is set for an October release.
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