Here is a look at the revised cockpit graphics in the download. ..
This cockpit is a frame rate compromise compared to the one above,
and will actually reduce your frame rate. However, it adds additional
SA in the fixed UP view with the addition of ICP and TWS, and some of
us prefer to use this view over the full display 2d cockpit. As a
result, we have access to instruments compared to the cockpit at top
and a frame rate increase compared to the full cockpit: nice
compromise!
Of course, there is another option. This cockpit is by
Jung-Hoon Kim, and more closely represents the actual F16 layout. If
you prefer this one click on the link below the image to download it
(instructions included in the zip).
Recently we have had a modification of Kim's cockpit (above)
submitted to us. This one is by Rufus Parson and includes some color
corrections as well as ICP buttons that light up when selected.
Download Parson's modified cockpit by clicking HERE. And this version is modified slightly by GTT with two bug fixes: F4 Cockpit II.
Following is David's entire read me included with the download. Read
this summary carefully and you will find out the goals of the graphic
artist who submitted these revisions and you'll get an idea whether the
download is for you or not.
An F-16 Cockpit for use in Falcon 4.0.
Tested in all day & night time modes.
Falcon 4.0 uses data tables to construct the cockpit views and
set parameters for switches, lights and displays etc.. The three
main front views are 'Hud view, 50-50 view and Down View'.
These
gfx files are known respectively as 8_12.gif; 8_12_c.gif;
8_12_d.gif. The file used to select switch and light modes as
well as items like the ADI, is 8_tmplt.gif. The most useful
changes I have made concern 8_12.gif (Hud View). This is because
the use of cockpit gfx in Falcon 4.0 directly affects frame rates.
I suspect this is because -rather than only updating changes when
they occur- the whole display area is rescanned with each frame.
Certainly this appears to be the only reasonable explanation.
SMM_8_12.gif - 40% faster
Since FR is a major issue I have produced a reduced size Hud View
cockpit but still with access to the Master Mode Buttons. While
a lot depends on your own settings cpu and gfx card, I have
discovered an increase of 25-40% in fps. Which I hope will be of
benefit to people that are looking for more speed. This Hud View
is SMM_8_12.gif and has another rather pleasing effect. In order
to achieve the proper perspective the view seen required adjusting
and this brings more cockpit reflections into view. Some may not
like this but personally I feel it adds more to the realism.
SICP_8_12.gif - ICP+Master Mode
This Hud View goes the other way from the original view, allowing
access to the ICP controls as well as displaying the TWS. This
reduces the frame rate a little but may be worth it for those
with more power.
LMM_8_12.gif - Mod of the Original
This is a slightly modified version from the original and only
really concerns the gfx on the top of the Hud screen which I don't
like very much. This is a bit of a compromise as I'm limited to
the index palette. May be I'll find a way around this in the future!
8_12_c.gif; 8_12_d.gif; 8_tmplt.gif
These are enhanced versions of the originals and offers improved
gfx which are listed below.
Enhancements: The original makes good use of gfx but in some ways over does things in
certain areas IMHO. I have removed a some of the scratches/dents that I
believe didn't look too realistic.
All changes are for front viewing 800*600 2D screens.
Increased display area in highest Hud View 8_12v2.gif;
- Improved all front view text
- Sharpened appearance of knobs & buttons
- Enhanced ICP dials
- ICP switches now illuminate
- TWS display sharpened
- ADI gfx enhanced
- Airspeed indicator gfx updated
- Altimeter gfx updated
- ADI/Alt/AirSpd housing gfx enhanced
- ICP Buttons show wear marks
- Master Mode Buttons now illuminate
- Fuzzy labels cleaned-up
- Larger Air Indicator Needle
- Improved on Light reflections
Metal work generally sharpened or smoothed where appropriate.
I accept that a lot of this is down to purely personal choice but
should you like the work drop me an email.
Thanks to : Gilman 'Chopstick' Louie and his team at Microprose for a great
flight sim - Falcon 4.0
Installing : READ ALL THIS SECTION BEFORE BEGINNING TO USE THE FILES
This method applies to a Normal Falcon Install.
The way Falcon 4.0 reads the data for the zipped gfx is to first
search the folder 'Falcon4\art\ckptart'. If requested files are
located there they are bypassed from the rest of the CPdata.zip,
which is in the Falcon4\Zips folder. This makes our lives a little
easier because we only need to install our changed files into the
'Falcon4\art\ckptart' folder and that's it.
First you need to place these files;
8_12_c.gif; 8_12_d.gif; 8_tmplt.gif
into 'Falcon4\art\ckptart'. These files are generic in the sense
that they are required for all the setups and accompany your
chosen Hud View files.
Next you need to decide which Hud View you want and copy this
together with its required dat file.
For example, if you choose SMM_8_12.gif then you will need the
SMM_8_ckpit.dat also.
When the Hud View and dat are copied over to the folder
'Falcon4\art\ckptart' they just need renaming by removing the
prefix. So SMM_8_12.gif simply becomes 8_12.gif and
SMM_8_ckpit.dat would be named 8_ckpit.dat.
The only Hud that doesn't require a dat is LMM_8_12.gif but of
course this still requires renaming to 8_12.gif.
Summary:
All these files; 8_12_c.gif; 8_12_d.gif; 8_tmplt.gif
need to be in 'Falcon4\art\ckptart' folder
together with any of these sets:
Set1
SMM_8_ckpit.dat; SMM_8_12.gif;
Set2
SICP_8_ckpit.dat; SICP_8_12.gif
Set3
LMM_8_12.gif;
Which you will then rename 8_12.gif; 8_ckpit.dat
Remember set3 does'nt require a dat.
Download: